Great to see Global 42 finally got its own sticky, but I was hoping for it’s own board. If anyone hasn’t tried this please do, you won’t regret it. The best part is All players are in the action right away, the poor USA player no longer needs to wait 4 long rounds……
Latest posts made by Geoscal
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RE: Global 1942 Scenario by Larry Harris
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RE: Global game tournament rules 1942 setup - where to find?
Major Payne have you tried the Global 42 version? I don’t think a 41 version (round 2 start?) is necessary, as you might as well play 40. 42 is all players jump into the action right away (in 1940 the US and USSR players can be bored out of their skulls until round 4). Basically 1942 is a round 4 starting point.
I also find the Europe side set up is a pretty even match for axis versus allies.
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RE: Global game tournament rules 1942 setup - where to find?
I agree with Young Grasshopper that this should be a sticky or maybe its own board:
Axis & Allies Global 1942!
Try this version and you may never go back to 1940 :-D
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RE: Global game tournament rules 1942 setup - where to find?
Just played this version and it played out just as Cow described with an a Axis win when Japan crushed India. That being said, the 1942 version of Global is the only way to go. Way shorter game and all players are in the action right away. Might consider an allied bid next game but probably need to play it a few more times to know for sure.
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RE: Submarine Questino
Interesting question as the rules and FAQ don’t directly address this. My best guess is the destroyer negates the submarine’s special stealth ability and then you proceed as if it is a surface warship and are forced to retreat or declare combat on your turn. If I’m wrong I’m sure Krieg will correct me.
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RE: 1942.2 Balance Issues–Setup Changes?
Add another destroyer for the States in sea zone 11. I believe that should bring it close to balanced. This will allow the 2 transports to survive putting a lot more pressure on Germany earlier in the game.
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RE: Does SZ8 Connect To Northwestern Europe?
Great question. We played as if they didn’t touch. This will help game balance a bit!
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RE: Countering KJF as Japan in 1942SE
I haven’t played against this strategy but I would counter by going for a kill Britain first. UK wont have a lot of cash for defense if they are sinking it all into India. This will also force the States to sink some money into the Atlantic to save the UK.
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RE: How to bid on a nation basis?
I have a question.
What happens if two or more players place the best bid for the same nation?
Let’s say 3 players bid 0 for germany. Who wins?
When this happens and it does (often) look to the player who has won the most bids overall. I.e a player may have won the bid for Germany & Japan. That player would then have first choice. And if the players are tied in that regard then the player with the lowest combined bid on all the nations would get first choice. If they are still tied at this point, then you will have to roll a dice (this has yet to happen in our group) :-D
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RE: How to bid on a nation basis?
@Cmdr:
Or just go round robin:
I’ll take Germany for -9 IPC
I’ll take Germany for -10 IPCUntil everyone conceeds that the player is that nation for that change.
Or, just roll a die.
The reason our group uses the other system of bidding is to prevent the last players from bidding themselves high bonuses. When all players must put a bid on every nation (with a 120 IPC limit for all bids combined and no bid exceeding 30 IPC) before starting it prevents the bids from getting to high. You can also start the bidding a week before game time to build up the game in advance - we post online and you can see the bids unfold before game time, and the teams are then decided in advance.