Me and another friend who play are headin to OSU in the fall, figured I’d see if anyone plays A&A
Latest posts made by sammyDAbull2
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Any players at OSU in Columbus?
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RE: Recovering Italy after Taranto… Can it be done?
yes that’s exactly what im talking about, are you sure it means the attacker’s non combat and not the defender’s?
even if im wrong about that, which i think i am now, i still think throwing a couple subs at those ships may help italy get a leg up in the MedYes, I am absolutely sure.
And no, that’s not a good use of German subs. it’s possible that you’ll sink the destroyer, but it’s less likely that you’ll ever sink the carrier which means it’s repaired at the beginning of UK1 (which means Germany accomplished nothing), and probably certain that both subs die. And that’s at the expense of clearing out other UK ships which means Germany will probably lose her fleet the next round.
ok, it’s not the best use, but ive managed to wipe out most of the UK navy and make this suicide attack, so i still think it’s marginally viable, ive been lucky a couple of times and even taken everything but the plane out with those two subs. im just throwing out ideas is all
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RE: Recovering Italy after Taranto… Can it be done?
2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid
true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing
The plane on gib is the same distance from Taranto as the carrier. It makes absolutely no difference whether the Tac is on the carrier or on gib. The UK is completely free to attack with the plane from Gib.
Why would you think a combat move on one powers turn would affect what units can be used on the enemies turn?
EDIT POINT -
Ok, I see your confusion.
The plane on the carrier has to land at the end of the combat move phase of the turn in which it no longer has a legal landing space. Specifically, if germany torps the carrier, the tac lands on Gib during noncombat during G1. Not UK1. on UK1 the tac is available to strike as desired.
yes that’s exactly what im talking about, are you sure it means the attacker’s non combat and not the defender’s?
even if im wrong about that, which i think i am now, i still think throwing a couple subs at those ships may help italy get a leg up in the Med -
RE: Recovering Italy after Taranto… Can it be done?
2 SS will likely only get 1 hit before dying. They damage CV, which will repair from Gib on UK’s turn, allowing it to continue with the raid
true, but if the carrier is hit im fairly sure the plane must land and cannot attack on UK1, better than nothing
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RE: Recovering Italy after Taranto… Can it be done?
Fantasy: Of course, in most games, your Italian fleet in SZ 95 performs heroically and handily defeats the vainglorious British attempt to dominate the Med on UK1, which then on I1 goes on to destroy all the surviving French and UK ships giving your side a +5 NO for the rest of the game, stymying Allied attempts to sink your precious Italian transports through a never-ending series of battleship 4s.
Reality: Okay, so the UK just bombed your capital ships to hell and gone, and you’re sitting with:
2 FIGs in Italy and a DD, CA in SZ 97
vs.
The French DD/CA, with the UK’s loaded CV (probably with 2 FIG) in SZ 93, and with really bad luck you may even have a UK CA surviving in SZ 95…
What’s a fascist Italian to do on I1? Probably scream and cry for Hitler to come bail them out.
Germany is literally forced to come into play at this point, and probably sacrifice most of what’s left of their airforce (at least 3 planes, if not more) killing SZ 93 on G2 for Italy. Which they may or may not wish to do, as it softens (if not cripples) their airpower needed for Sealion, if they wish to take that route, not to mention it simply saps them of a lot of expensive air units they’ll need later. Germany probably doesn’t want to bail Italy out entirely just so Italy can possibly get a +5 NO for a few rounds later (not to mention Italy’s NO is completely unable to be maintained once the US/UK show up off Gibraltar/Egypt in force).
Usually with Italy I’ve thrown what I’ve had available at SZ 93 plus the FIGs to soften it up for the German strike on G2, so its not so unfair. But it still seems like a waste, and I’m left with virtually zero supporting pieces on the FIRST FRICKING TURN. As most people have seen, armies with a lot of 1s and 2s but no 3s or 4s tend to go nowhere fast. 1 ARM and 1 ART in Africa without air support or more reinforcements is a BAD idea, and generally Italy’s African forces are trapped and killed by the UK even before the US enters the war. But how to reinforce if you can’t have a working navy?
Rather than trying to compete navally on I1, with minimal resources available, why not just build a fighter, and move everything to Alexandria, including 2 more INF on the surviving TRN? Italy usually has enough local superiority with starting troops to take Egypt for at least one turn on I2, and once its taken German and Italian planes landed there can prevent the UK from trying anything for at least a few more turns. By then Italy can have a minor IC in Egypt to maintain the balance against incoming UK forces from India and S. Africa, with Egypt as the bottleneck preventing Indian fleet getting into the Med.
Germany can build a minor IC in Yugoslavia on G2, and with subs produced in the Med can probably clear it without spending too much, especially if they control the Atlantic off England/Gibraltar to keep reinforcments from coming in (well, at least till turn 4 when the US shows up). As long as Italy has some capability of reinforcing Egypt to match UK’s input from India and S. Africa, Italy can force a stalemate with the extra NO income without needing to buy too many naval units. And if Italian carriers become necessary, you should still have some fighters lying around to land on them.
You could just use a couple german subs on G1 to take out the british DD, AC and tac bomber outside the Med, best case scenario is you get one or two hits, one on the destroyer and/or one on the carrier forcing the plane to land on UK1. It may be suicide but it helps out the Italians greatly if it works.
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RE: Idea to keep the developers (and WotC) busy and paid.
We used tipped over French infantry…at least they were good for something
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Quick question
During a global game, does Russia receive their two free infantry in Novograd while at war?
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RE: Larry's suggested setup changes
I still think the simplest solution to balancing the Pacific theater is to not allow Japan to attack any power but China its first turn. It forces the Japanese player to set specific plans for future attacks and reposition its forces accordingly. It allows the Allies a turn to build up some and reposition as well. Japan may have a powerful navy and airforce but when those fleets split up to quickly take targets like the DEI and the Phillipines, they become exposed, easy targets for Allied units with reckless abandon.
Has anyone tried this rule with any success?