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    EvilGardenGnome

    @EvilGardenGnome

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    Latest posts made by EvilGardenGnome

    • RE: 5 Boxes: 6 Powers?

      @Make_It_Round:

      EGG: I tried your option #4. There’s not room enough in the game box, as far as I can see… so it’s gotta be a split-box solution, or 6 (smaller than AAPac40) unit boxes!

      I tried it and it fit… I must have been rushed and didn’t check the smoothness of the bottoms meeting.

      Well, this definitely provides a pickle then. Basically some nations will be in the same box or the boxes will have to be smaller.

      The first option is annoying because there’s no dividers in the dashed boxes and mixed armies are going to be even more annoying than trying to tell fighters apart from TacBombs.

      The second (smaller boxes) is going to be a nightmare as I image Germany to have a massive amount of set-up. That means smaller writing or something similar.

      Damn your eyes you chimps! Stick to typewriters and stay out of shipping!  :wink:

      posted in Axis & Allies Europe 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: Partisans and Fallen Capitals

      @Imperious:

      A defeated nation with no factories and control over some territories still can build infantry, while an undefeated nation with factories cannot build any units outside of factories?

      Extremely good point… I’ll have to think on this.

      posted in House Rules
      EvilGardenGnomeE
      EvilGardenGnome
    • Partisans and Fallen Capitals

      There’s been a lot of talk lately about fallen capitals and, inspired by AAP40’s China, I had an idea.

      PARTISANS
      When a nations capital falls, it turns over 1/2 its current IPCs (round up) to the capturing nation. Each turn it continues to collect IPCs at 1/2 its rate (round up) and can purchase Infantry (Partisans) as normal. These infantry can be placed in any territory held by that nation to a maximum of the territory’s IPC value. The units can move as normal.

      Any thoughts? I’ve been thinking that other units could be purchased but only placed where the nation has an IC, but I’m wondering if this makes things a little too powerful.

      posted in House Rules
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: China

      @Bravehart:

      I do follow history and playing games based on history too helps fiction to facts! I haven’t heard a better explanation about the Political page in the rules than from your comment Kcdzim!

      Just for you to finish up then, can you answer the reasoning of who takes the Dutch/French islands/land first related to who attacks first…?

      I see it as it’s open territories for any nation to take:

      if UK takes Sumatra and Java, us takes Celebes, Japan takes Dutch New Guinea and French Indo China at the beginning rounds where no battle has taken place by anyone:

      UK gets 8 extra ipc’s, us 3 ipc’s, Japan 2 ipc’s.

      So what is the big deal about Dutch New Guinea, is it a concearn who gets it first…having no ipc value even tho you can build air/navy…( Indus unit as well…? ) on any island reguardless once owned.

      This could change the game for me explaining to rules to new players, and others reading!

      Thanks, Bravehart.

      The Dutch countries can only be taken by UK/ANZAC as non-combat movements. The US is completely barred from them. If Japan takes them, it is an act of war and everyone activates. The exception is if the islands are being liberated, in which case anyone in the war can take them.

      As for building Industrial complexes, you cannot build ICs on islands (Japan is the only exception) and you cannot build an IC on a territory with less than an IPC of 2.

      posted in Axis & Allies Pacific 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: Europe NOs

      @oztea
      I like the NOs. History flavour is great.

      One comment on France’s NOso
      @oztea:

      5 IPCs - France controls all it’s original territories
      5 IPCs - An axis power controls only 2 territories

      These two are mutually exclusive. If you change the second to ‘An axis power controls less than 3 territories’, then France can qualify for 10 IPCs if they control all their territory.

      posted in House Rules
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: China

      @Bravehart:

      Quick question on China,

      Can the UK move into China to help support China, and other allies do the same, or MUST everyone keep out of China except Japan…?

      Thanks, Bravehart

      If the UK moves to support China (putting troops in their territories) it’s considered an act of war. That means Japan can freely attack the UK and ANZAC without fear of reprisal from the US.

      posted in Axis & Allies Pacific 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: What is the UK to do

      What I’ve typically done is used the UK as my army, ANZAC for my British Navy, and then had the US focus on crushing the main Japanese navy while building up for the invasion.

      Thus far, it’s worked but it requires a fair bit of luck with ANZAC. I’ve not figured out a solid method yet.

      posted in Axis & Allies Pacific 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: 5 Boxes: 6 Powers?

      You forgot option 4: Alternate packing method.

      By this I mean, how the box is packed. Once you have everything in the box you still have space over the board. This being the case, you could place six boxes on edge with a space-eater (cardboard strip or box) at the end. Then you place the flat bits on top of all that or inside the space-eater. It’ll fit.

      This, however, makes keeping your units sorted in the boxes really annoying.

      posted in Axis & Allies Europe 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: Dutch Islands and UK/ANZAC Airplanes

      @Veqryn:

      so they can?

      i agree, but this makes coding it for triplea 1000x harder now

      Assuming you’re talking about planes landing there, just make the Dutch a power in the game. You’d have to wait through their turn, but it wouldn’t take that long as they’ll have no money or units.

      posted in Axis & Allies Pacific 1940
      EvilGardenGnomeE
      EvilGardenGnome
    • RE: Disapointed

      @Variable: I’ll probably do that. I am missing a Dough-boy, anyway.

      posted in Axis & Allies Pacific 1940
      EvilGardenGnomeE
      EvilGardenGnome