I’ll be moving back to central California in the next few months. Im willing to drive to Sacramento, Tracy, Sonoma, wherever for a good A&A game. Keep me in mind. I’ll post when I finally get back and am really available to play.
PacificFleetCaptain009
@PacificFleetCaptain009
Latest posts made by PacificFleetCaptain009
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RE: Sacramento, California
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RE: Nashville, TN area: looking to play AAP40
Im interested. I emailed you.
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Rookie Questions
Just opened up and played my AAG game today. It took far too long to figure out how to even start this game. I have a few questions I’d appreciate help on.
#1 I was playing as the japs and I only had one supply token on Rabul to start with. That meant I could only move one ship out of my homebase the first full go around? I assumed reinforcement points werent given at the start of the game, so that meant only 1 ship could come out.
#2 I chose 1 of my two carriers to come out first. When I got to the move aircraft stage I assumed my two bombers could take off from Rabul. (No airfield in sight on Rabul) I also assumed the two fighters sitting on my remaining carrier could take off from homebase too. So the carrier who got to come out, its fighters were able to move one zone further than the two fighters who flew off the deck from the carrier still at home base. This game isnt too clear how to start IMO.
I see where someone helped me see how the hits were assigned. Basically, if you have just one dice, and its a hit, say a roll of 1, its going to hit something, any ship out there as long as there is something to hit. Because you just keep going down the line, wrapping back around if necessary till that hit lands on someone, right?
#3 I had two fighters and two bombers in a zone I could attack. I chose to have my two fighters engage the American fighters in the zone, I used 4 dice and scored a hit, killing 1 of 3 planes in the zone. I decided my bombers were going to strike the carrier. So I did a separate roll for them. I realize now, with the Reference sheet in my hand, I shouldnt have been able to attack the ship until the 2nd step in Phase 2. So really, the American AA should have had a chance to take out my bombers before I fired. My first role all 4 dice missed, then the Americans shot down both my fighters and bombers in the Attack air Units phase.
I will have more questions later I know, but help me with these first. This game is awesome. I knew I’d love this series, never played an A&A game before tonight. I love playing Battleship. Im also a talented Risk player, but as I figured, I’ve found my new favorite game. The reviews said AAG was much more fair than AAP, despite the huge naval board that was tempting me to buy AAP first. Like I see others doing, Im goingto take AAG rules and use them for AAP when I buy it. My dream is to one day create an ultimate A&A game that uses a huge board for land and sea. Id like to find a way so that there is an Admiral commanding the fleet, and a General commanding the troops for the same country. Where the Admirals fight against other admirals, and generals against generals, and both take turns at the same time, both commanders of each country relying on what the other commander is doing because the troops need naval support and air support. Actually, really 3 guys per country, Navy, Air Force, Army. If your Navy, you only control ship movement, Air Force, only planes, etc. I also envision having zoomed in zones where the game had an upper playing surface deck supported by columns. So on the lower main board you drove the ships toward Guadalcanal, then when you wanted to enter the zone, you placed your ships on the upper deck to play in the zoomed in map of Guadalcanal. Also, a zoomed in upper deck to represent Omaha Beach, etc. I think I may need to use Miniature figs to get the game to the scale I want. I know, for a guy that just played his first A&A game, I dream big, but I never could leave well enough alone. I see all the complaints you all post on the other A&A games and Id love to have one big board and rules set to fix them all.
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Battle Box Paper Clip Pull-out Fix
Just played AAG for the first time. My brother in law had to go to bed early so we only got through the second phase before we had to pack it up. Took us that long to get through the rules. :-) I bought this game for myself as a birthday present for myself in early December and I finally had a chance to open up the ships and play it with someone, sorta. I’ll ask my rookie questions in another thread but I just invented a great idea for the battle box. For the few times we used it, I realized pulling out the tray with my fingernail was starting to wear off the black paint and would likely look pretty funky really fast. While sitting at my desk reading this site, I spotted my paperclips.
I took out a jumbo clip, and decided to use it as my new pull out handle. You take the clip and bend the upper end (____)__) When I say upper end, Im refering to the smaller hole on one end, as shown by my crude representation. I put the other 3/4 of the paper clip length hanging off the end of my table, the smaller loop I kept on the table, I used my clip holder, or anything hard to act as a vise to hold the smaller loop in place while I pushed down on the other 3/4. I bent the clip all the way down so it looked like an L when I was done. I did this after I realised that the clip was just small enough in width to slide into the premade slot the cardboard pulltab folds into. So, you stick the clip on the inside of the tray snug against the pull out tab. Push it through the thin slot till 1/4 of the slip comes out the bottom. If you bent it like I did, 1/4 of the clip hangs out the bottom, the other 1/4 bent part hangs out like a steel tongue for you to grab onto. The tray pushes in all the way except the 1/16 of an inch you just added to the thickness of the pull out tab. Much easier to grab onto and should keep my tray looking nice. Remove paperclip when you pack it back up as the little steel tongue will not fit into the grove in the plastic tray for the battle box. Hope you all like my invention.