A couple friends of mine have played a few games like this, they say its faster and more fun. Ill be sure to check it out next chance I get.
Latest posts made by Shr3dZ
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RE: Hidden Sea Movement
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RE: 1st game & impression/questions
Ok, one more question:
At the beginning of the game, Japan has at least 1 unit on each island. In the case of Choiseul or Santa Isabel, if you remove that single infantry, do you lose control? Do the reinforcement points suddenly go to the natives? Or is it still yours until someone else lands a unit on it, hence the Japanese flag icon indicating you have control in the box with the single unit?
Second part:
If you have 1 AAA on and island, since it has no land attack value, can it keep control of an island for you?
TIA!
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RE: To many airfield slots?
Im just throwing this out there, I havent played enough to know for sure, but if the Japs invest heavily into airfields and supplies, the equal and opposite maneuver would be for the Yanks to go all units. If NG has an airfield on the first turn, and they are spending even more on trannies and supply for more airfields, the Yanks should have a good shot at taking NG for themselves no (assuming you go with all unit purchases)?
In the game I played as the Japs, I was in seazone G the whole game, from there you can defend everything you need to.
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RE: 1st game & impression/questions
One more question to ask, Im sure I say it here answered in a different thread but:
What happens to cargo on a destroyer when its only damaged? I seem to recall it gets destroyed, but dont quote me.
TIA~
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RE: 1st game & impression/questions
At the moment I’m inclined to get at least 1 AC so some can get in the fight on turn 2. But it is still early days with this game.
As am I. You can get more fighters into enemy territory further away to cause distruptions with trannies and such.
With a more defensive strategy, you could still have fighters on CAP over yer navy without any extra carriers. Perhaps the USA is in a better position to do this, seeing as they start closer to the second 2-airfield island, plus they have plenty of bombers at the start aswell. Might be worth checking out…
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RE: 1st game & impression/questions
I really like the Crusiers, Japan starts with quite a nice compliment. I think I had a nice little stack of 5 with more on the way. I would like to see if more BBs is worth it, more test games are neccessary.
Id also like to try an arty strategy, see how many pot shots you can get at enemy navy, its a pretty cheap way to get an extra sea attack for battles.
I also think it might be a good idea to buy tranies or destroyers and rush supplies (spending extra) to have them come out right next to the island you can build an airfield on, makes for a pretty good forward line.
I like how 1 or 2 AAA guns pretty much makes airplanes take some beats before they get to do anything, and if you have a few planes on CAP, faggedaboutit.
I like how all those good vessels are 2 hit aswell, makes you feel less timid about putting them in harms way.
I like how we are back to an economy system, without predetermined reinforcements. Its fun deciding how you want to spend yer RPs.
Classic A&A thinkers will probably default to buying more ACs than they should, in this game they are 0,0,0 units - that just goes against everything I know about A&A.
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RE: 1st game & impression/questions
Air units don’t contribute to land attack power for purposes of determining control of an island. Only land and adjacent sea units do, and then only if there is at least one land unit on the island. In your example, you would retain control of your airfield, so your opponent couldn’t land on it.
Really? Sweet, then I actually won the game! Haha, slightly anti-climactic, but hell, Ill take it.
Hmph, does it say that specifically in the rulebook at all, we looked… but I thought all land combat attack values are added up to see who controls an island. And yer saying, that you cant even use boats to determine island control unless you have at least 1 land unit present.
Very interesting.
-There was another point in the game when my opponent beat me by just 1 point for island control, but most of his points came from the 4-5 bombers that were flying overhead… I think we assumed that since bombers dont return to base until AFTER youve added up island control values, that they must be included. It would be better maybe is bombers returned to base before you add up control values…
I must now go and inform my friend that he lost. :-P
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1st game & impression/questions
Finally got a chance on the weekend to play my first game… nice, I like.
It took about an hour of going over the rules and discussing how we thought things were going to work since the rules had so few examples of play :roll:. In the end I think we played it correctly, but clarification is prolly neccessary to make sure:
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Lets say I have 3 bmrs attacking 2 bbs and 2 ftrs. First, theres the air attack, my bmrs vs. ftrs. + bbs air attack value. My bmrs can only inflict dmg against the ftrs, while the bbs are immune to dmg. Then, whatever survives from the air attack, can attack the bbs, and the bmrs now become immune from any dmg while they attack the boats, correct?
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Lets say I have 2 bmrs on and island w/airfield, and 2 bmrs come to attack my airfield. So theres and air attacks first, lets say I lose 1 bmr and my opponent doesnt. Then they attack the airfield and miss. Then when all the planes have to return to base, my opponent can land on MY AIRFIELD?! to determine control of islands, technically he has 2 bmrs and I only have 1 so he has more land attack value than me, right?
This to me seems like bs, how can you attack an airfield, and then decide to land on it?! yet it happened at the end of our game, causing another round of a tie, and since our time was up, we had to call it a game.
I like how quickly the game took once we got the feeling for everything. Though we did forget to move some reinforcements each round, I think we had target fixation, b/c we both kept forgetting to move something - and once youve moved past ‘move transports’ we didnt allow you to go back in time to change it since it would effect what the other person might have done.
I dont think its 100% wise to build more capital ships (maybe they should be cheaper), it only presents another opportunity for yer opponent to get a VP if they destroy it. For example, my enemy rolled snake eyes with his 2 subs while attacking 2 of my ACs!!! brutal.
Both of us spent a lot of our reinforce points on an airforce. If not to build a bigger one, at least to replace what we were losing.
Need to play it a few more times, but so far it feels like it might be better than Bulge & DDay. :-D
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RE: Guadalcanal Game Play Review
Ah okay. So how much does an AC cost compared to an INF in reinforcement points?
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RE: Guadalcanal Game Play Review
So I was re-reading yer reviews, Im not really sure if you ever mentioned how reinforcment is done. But it doesnt look like supply tokens have anything to do with it, care to clarify?