Name: kwaspek104
Location: Queens, New York City
Games: A&A, Risk (any versions of either game). I’m open to other similar games as well. I also like Monopoly lol.
Best posts made by kwaspek104
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RE: 2020 Master Players List Version 3.0
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RE: kwaspek(x) v gamerman01 Classic 3rd ed
Correct. In the second edition, building sea units in enemy sea zones was presented as an optional rule. They made it a “mandatory” rule in 3rd edition.
(Btw, the 3rd edition was first seen in the 1998 computer game by Hasbro. You could pick and choose what rules you wanted as well as other optional rules)
And yes, you are correct, if aircraft attack a sub in 2nd edition and there’s no place for it to withdraw to, it basically auto-dies. I’m assuming this is why they added this rule in 3rd edition.
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RE: Triplea developement
Cool! Already have an account on Github, I’ll go there and ask!
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RE: Submarine and submerge question
@The_Good_Captain yep, one round of combat must occur. this is clarified in the first page of the faq:
“Q: When attacked, can submarines submerge immediately or do they have to survive one round of fire from attackers?”
“A: They have to withstand at least one round of fire. Otherwise they would be practically indestructible.”
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RE: Invitational Classic 2nd edition
Crazy to me that this is the first time you guys play with Russia Restricted!
Well, there’s 5 of us now so you know what that means…we can play with Individual Victory! :)
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RE: Low Luck Lies - The serious problems with this silly mechanic.
Results outside of the bulk of the Bell Curve are not possible in Low Luck. What Low Luck does is take a 75% battle and make it 100% or a 25% result changed to 0%. That is the point of Low Luck. To remove a game changing low odds result.
But why is this a good thing? 25% is 25%. It’s (relatively) low but it’s certainly possible. You’re not “owed” a victory just because it’s 75%. If the battle doesn’t go well, you can always retreat.
Low Luck removes a lot of the “adrenaline” of the game as well. Once you “know” what’s going to happen, the game also becomes more boring.
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RE: WW1 1914 Balance Recommendation
@The_Good_Captain said in WW1 1914 Balance Recommendation:
@SuperbattleshipYamato said in WW1 1914 Balance Recommendation:
Huh.
While every game I played ended long after turn 5, I just thought that meant the historical outcome was a major fluke, with dice rolls really being in the Entente’s favor.
Still, 6 months still doesn’t really work…
No version of canon series axis and allies articulates how much time a turn represents. This is intentional.
The closest comes from the original Axis & Allies Europe FAQ:
“Remember that a battle in A&A:E doesn’t represent a single bombing raid, it represents a commitment of resources to months of combat. A fighter “shot down” by a bomber represents planes destroyed on the runway, shot down by tail gunners, or shot down by the minimal fighter escort that you can assume is included with every bomber unit. It could even represent planes that crashed because of mechanical failures and damage to aircraft factories or maintenance facilities. At the mega-strategic level of A&A:E, it’s important to look at the big picture when analyzing what’s going on.”
For what it’s worth, I also kinda interpreted 1 round in this game as being one year more or less. Regardless how you interpret it Italy enters the war too early in this game imo.
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RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 4
all right you win lol, let’s go again.
the germ of a good idea was there. take what I did and improve upon it, my children…
If you put 4 inf in Romania, I’ll put 4 inf in Bessarabia.
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RE: VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 5
yeah, though there is still plenty of room for me to screw this game up lol.
The balance of defending Moscow and attacking German territories is still very tricky as the Western Allies, and I certainly haven’t mastered it yet…
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RE: Larry Harris' Extra D-Day rules
Are these rules real? The Harris game deisgn forum doesn’t work anymore.
Latest posts made by kwaspek104
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RE: Kwas (Axis) V. Ragnell (Allies) Europe - The ??? - Game 10
@Ragnell804 this only has the Russian turn
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RE: Kwas (Axis) V. Ragnell (Allies) Europe - The ??? - Game 10
ignore the sea battle in Triple A, i was forced into it after I re-opened the save lol
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RE: Kwas (Axis) V. Ragnell (Allies) Europe - The ??? - Game 10
[dice 1d6<3]
[dice 2d6<4]