In my opinion we shouldn’t rely on history to elaborate a rule for limiting infantry builds.
After all, i’ve never seen an A&A game go exactly like history… (Anyway, not when I play with Germany :-D)
This game is an alteration of history. Imagine if Germany really conquered egypt on R1… How many people would have decided to join the axis instead of the allies, imagine the ressources involved. More oil, more money, more manpower. This has to be taken into account.
This is why the rule for limiting infantry builds should be related to the number of territories (IPC’s) you own at the beginning of your turn. (Example 50%: of IPC’s allowed for INF builds)
So, If Germany has 40 IPC’s at the beginning of their turn, they can allocate 20 IPC for INF builds (6 INF) which is reasonnable in my opinion.
Same rule applies for all countries.
This will limit the stacks of white and red chips on our capitals…