@CrazyIvan I think you did a fine job for your first time. As for tips, just try to keep in mind the national objectives for each country, it all adds up to a lot of cash. Also, I think the axis was close to winning via the projection of power; that’s 13 major cities. That’s also an option that can be selected at the beginning; the default is on, so I’m just assuming it was left on. Let me know via PM if you have specific questions and I’ll try to help with my limited knowledge.
Best posts made by gribble
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RE: Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.
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Looking for opponent for Anniversary
I have played A&A 1941 quite a bit and have Anniversary at home but no one to really play with at the moment. So I’m looking for others to play with for the 1941 or 42 setup, it doesn’t matter to me.
Thanks.
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RE: AE, CrazyIvan (Axis) vs gribble (Allies), All have War Bonds at the start of the game!
Russia is making some inroads on the Reich. This game is more interesting as I’m getting stomped a little less.
Latest posts made by gribble
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa Italians take Anglo-Egypt Sudan from British Italians take French Equatorial Africa from British 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Italy to France 1 artillery moved from Italy to France 1 fighter moved from Libya to France Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun, 1 armour and 1 artillery British roll AA dice in France : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in France Italians win, taking France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from France to Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British AA : -0.17 British regular : -0.17
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 destroyer moved from 48 Sea Zone to 39 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone 4 fighters moved from 53 Sea Zone to 44 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 1 infantry moved from Fukien to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 transports moved from 50 Sea Zone to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 fighter moved from French Indo-China Thailand to Philippine Islands 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British Combat - Japanese Battle in 44 Sea Zone Japanese attack with 4 fighters Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 4 fighters in 44 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Battle in Philippine Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 fighter and 5 infantry Russians defend with 5 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 fighter and 5 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Buryatia S.S.R., round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 5 infantry Battle in 39 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 39 Sea Zone to 50 Sea Zone 1 carrier moved from 37 Sea Zone to 50 Sea Zone 4 fighters moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 fighter placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.50 Japanese rolls : 0.00 Russians regular : -0.33 British regular : -0.33
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Libya to Karelia S.S.R. 1 transport moved from 15 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Poland to Baltic States 2 infantry moved from East Poland to Baltic States 1 artillery moved from East Poland to Baltic States 1 fighter moved from Bulgaria Romania to Baltic States 1 fighter moved from France to Baltic States 6 armour moved from East Poland to Baltic States Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 aaGun, 2 armour, 1 factory and 2 infantry Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 armour owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 armour and 2 infantry Battle in Baltic States Germans attack with 6 armour, 1 artillery, 2 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 6 armour, 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 6/12 hits, 5.00 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/6 hits, 2.17 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 6 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 4 infantry Battle in Morocco Algeria Germans attack with 1 armour and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 infantry in Morocco Algeria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 2 infantry moved from Germany to France 1 infantry moved from Germany to France 5 infantry moved from Germany to Poland 1 bomber moved from Karelia S.S.R. to Finland 1 aaGun moved from Germany to France 1 fighter moved from Baltic States to Bulgaria Romania 1 fighter moved from Baltic States to Poland Place Units - Germans 1 submarine placed in 5 Sea Zone 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.83 Germans regular : 3.67 Russians AA : -0.17
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to Egypt 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 battleship and 2 cruisers moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 infantry moved from Libya to Morocco Algeria 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.17
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from Japan to 53 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 3 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 fighter moved from 61 Sea Zone to 35 Sea Zone 1 fighter moved from 61 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to Fukien 3 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Formosa to Fukien 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from Manchuria to Suiyuan 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 1 artillery in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippine Islands Americans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Burma Japanese attack with 3 infantry British defend with 1 infantry Japanese roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 1 battleship Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in Suiyuan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 carrier moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 56 Sea Zone to 53 Sea Zone Place Units - Japanese 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 26 PUs; end with 28 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 33 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 3.00 Japanese regular : 0.00 British regular : 2.67
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 bomber moved from Germany to Egypt 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 artillery moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to East Poland 1 fighter moved from Poland to Baltic States 2 armour moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to East Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone 1 fighter owned by the Germans retreated British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in East Poland Germans attack with 6 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 6 armour, 1 artillery and 2 infantry in East Poland, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt 1 bomber owned by the Germans retreated 1 armour owned by the Germans retreated to Libya British win with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour, 1 artillery and 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits 2 fighters owned by the Germans lost in 12 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -26 Casualties for Germans: 2 fighters and 1 submarine Battle in Baltic States Germans attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 infantry moved from Norway to Finland 1 infantry moved from Germany to France 1 infantry moved from Germany to Poland 1 fighter moved from 6 Sea Zone to Bulgaria Romania 1 infantry moved from Bulgaria Romania to East Poland 1 bomber moved from Egypt to Libya 1 fighter moved from Baltic States to France Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.17 British regular : 4.50
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 54 PUs; 1 techTokens; Germans buy 3 armour, 1 bomber and 8 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 infantry moved from East Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 infantry moved from Trans-Jordan to Persia Germans take Persia from British 1 fighter moved from Karelia S.S.R. to Russia 1 bomber moved from Karelia S.S.R. to Russia 1 bomber moved from Germany to Russia 1 armour moved from Ukraine to Russia Germans take Eastern Ukraine from Russians 1 armour moved from East Poland to Russia Combat - Germans Battle in Russia Germans attack with 2 armour, 2 bombers and 1 fighter Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 bomber and 1 fighter in Russia, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Russia, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 1 armour owned by the Germans lost in Russia Germans roll dice for 1 armour and 1 bomber in Russia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Russia Germans captures 40PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is -21 Casualties for Germans: 1 armour, 2 bombers and 1 fighter Casualties for Russians: 1 armour, 1 fighter and 1 infantry Non Combat Move - Germans 1 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Finland 1 artillery moved from Germany to Poland 2 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 3 infantry moved from Germany to Poland 1 fighter moved from Germany to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 89 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 0.83 Germans regular : -0.33 Russians AA : 0.50
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 1x factory; Remaining resources: 18 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Egypt to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 2 infantry moved from Italy to France Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 armour; Americans defend with 1 bomber Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 bomber in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for Americans: 1 bomber Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Libya to Ukraine 1 fighter moved from Italy to Karelia S.S.R. Place Units - Italians 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.33
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 armour moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 armour moved from 35 Sea Zone to India 1 artillery moved from 35 Sea Zone to India 1 fighter moved from French Indo-China Thailand to India 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Stanovoj Chrebet to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Ningxia 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 cruiser moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Buryatia S.S.R. to Fukien 2 artilleries moved from New Zealand to 42 Sea Zone 2 artilleries and 2 transports moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to Australia 2 artilleries moved from 47 Sea Zone to Australia 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 47 Sea Zone 2 fighters moved from 47 Sea Zone to Australia Combat - Japanese Battle in Fukien Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 2 artilleries, 2 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 2 infantry British roll AA dice in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Ningxia Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia 1 armour owned by the Japanese retreated to Suiyuan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 fighter British roll AA dice in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour and 1 fighter in India, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in India, round 3 : 0/4 hits, 1.83 expected hits British roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India Japanese win, taking India from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 armour and 1 fighter Non Combat Move - Japanese 1 fighter moved from India to French Indo-China Thailand 2 infantry moved from Manchuria to Kiangsu 1 fighter moved from Fukien to Manchuria 1 fighter moved from Kwangtung to French Indo-China Thailand 2 fighters moved from Australia to 47 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier and 1 fighter placed in 62 Sea Zone 4 infantry placed in Japan 4 infantry placed in East Indies Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -3.83 British AA : -0.50 British regular : 2.17
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RE: Gribble and Cardo Anniv 41 w/some house rules
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 45 PUs; 1 techTokens; Germans buy 1 artillery, 1 bomber and 9 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 4 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Archangel 1 bomber moved from Germany to East Poland 1 armour moved from Bulgaria Romania to Ukraine 1 fighter moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to Norway Germans take Finland from Russians Germans take Norway from British 3 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to 16 Sea Zone 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British Combat - Germans Battle in East Poland Germans attack with 1 armour, 1 bomber, 1 fighter and 4 infantry Americans defend with 1 fighter; Russians defend with 4 armour Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 4 armour and 1 fighter in East Poland, round 2 : 0/5 hits, 2.67 expected hits 2 armour owned by the Russians lost in East Poland Germans roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in East Poland, round 3 : 4/7 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 fighter in East Poland, round 3 : 2/3 hits, 1.67 expected hits 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 4 armour Casualties for Germans: 2 infantry Casualties for Americans: 1 fighter Battle in Ukraine Germans attack with 1 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. 1 fighter moved from East Poland to Germany 1 infantry moved from Germany to Northwestern Europe 3 infantry moved from Germany to France 1 infantry moved from Germany to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 artillery, 1 bomber and 7 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -3.33 Germans regular : -0.17