We had a great time! If anyone is interested in joining us on the weekends email me at t.houghton15@gmail.com and I will add you into our group email. It would be great to get a regular group meetup!
Best posts made by trent15
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RE: Dallas Tx: Looking for players
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RE: TripleA: Major Industrial Complex Rule Question
@barnee thanks for the reply! I will look into the triple a forum. I mainly wanted to make sure I understood the rule correctly!
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RE: A question on battleship etiquette when assigning damage
The fact that a BB can take a hit is factored into it’s cost, so it is expected that you would soak up hits with it’s ability. Remember, you paid for that when you purchased it. If you think about it like that then it is sort of like suggesting that it is bad form to hit on a 4 when you attack with a bomber, and reducing it to 3.
If you are playing with new players and are worried that they forgot about this ability and didn’t factor it into their attack plans then I would just remind them before the battle and allow them to adjust their plans if needed.
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RE: Dallas Tx: Looking for players
I would be free to play on the weekends. Send me an email: t.houghton15@gmail.com
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RE: Dallas Tx: Looking for players
I have set up a group email with several users from this thread to get a game going. If you want to be added please email me: t.houghton15@gmail.com and I will add you to it! We are planning on setting some games up!
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RE: Dallas Tx: Looking for players
I have set up a group email with several users from this thread to get a game going. If you want to be added please email me: t.houghton15@gmail.com and I will add you to it! We are planning on setting some games up!
There are a few of us interested in playing, but due to conflicting schedules we are planning on trying to get a game in sometime later this fall, probably around November. If anyone would like to join we would love to have you, so please email me at t.houghton15@gmail.com. If I don’t reply fairly quickly just send me a follow up since that means I must have missed the first email. We have five players that have expressed interest in playing so far, but we are always looking for more since that makes it easier to set up games. We can always set up multiple games if we have too many for a single game, which would be a great problem to have. We are also trying to play a few online games of Triple A to get to know each other and stay in touch while our schedules work out to play in person.
Latest posts made by trent15
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RE: Play by Forum game - Selecting casualties
Great, I just wanted to make sure I had it set up correctly! Thanks for the quick reply!
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Play by Forum game - Selecting casualties
Quick question about the play by forum mode of Triple A. I started a game and set all teams to ‘human’
I see that when I am playing the game I select casualties for both teams. Is this normal and are players just expected to select casualties on an honor system basis?
Thanks!!
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RE: Trent_Vs_Don
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from 15 Sea Zone to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 2/7 hits, 2.83 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 2/4 hits, 1.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt British win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 3 infantry 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.67
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RE: Trent_Vs_Don
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 fighter moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Manchuria to Suiyuan 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 61 Sea Zone to 50 Sea Zone 1 fighter moved from Formosa to Fukien 1 fighter moved from 61 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Fukien, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Buryatia S.S.R. Japanese attack with 1 armour, 2 fighters and 3 infantry Russians defend with 6 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 1.67 expected hits Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia S.S.R. Russians win with 4 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 armour and 3 infantry Casualties for Russians: 2 infantry 2 fighters owned by the Japanese retreated Battle in Philippine Islands Japanese attack with 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Suiyuan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 53 Sea Zone Japanese attack with 4 fighters Americans defend with 1 battleship Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 fighters in 53 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 carrier moved from 57 Sea Zone to 60 Sea Zone 1 carrier moved from 57 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from Fukien to 61 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 28 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.00 Russians : 0.67 Japanese : -2.83
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RE: Sired's Map project - Updated- 4/16 - files available see first post
@jasonondesign Good idea, thanks for info. I appreciate it. I love the map but trying to decide if the cost to print will be worth it. Do you roll it up when in storage?
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RE: Trent_Vs_Don
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 armour moved from Poland to Baltic States 1 armour moved from Poland to Baltic States 1 artillery moved from Poland to East Poland 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 fighter moved from Poland to East Poland 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to Baltic States 1 bomber moved from Germany to 6 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 1 fighter moved from Germany to Ukraine 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber, 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone British win with 1 transport remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from Baltic States to Germany 1 fighter moved from Ukraine to Bulgaria Romania 1 fighter moved from East Poland to Germany 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Germany to Poland 1 infantry moved from Norway to Finland Place Units - Germans 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.67 Russians : -0.33
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RE: Trent_Vs_Don
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans
Combat Hit Differential Summary :
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RE: Trent_Vs_Don
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:17:49 PM
Savegame -
RE: Sired's Map project - Updated- 4/16 - files available see first post
Can anyone give me a rough idea of how much this would cost to print?