Searching for Global 1942 Bid on google turns up basically nothing, as sadly is hunting for opening theory about what to do in general. I want to go to gencon in 2018 so it would be nice to have an idea about how to play G42 before I go to the convention (if you are willing to play on triple A please PM me)
In order to start with some ideas here are my (probably bad) ideas regarding opening bids and opening theory
Bids
From what I could gather the axis are at a disadvantage in this scenario (my personal sample size is too low for it to be relevant) and therefore bids will be giving the axis extra stuff. I’m not generally a fan of trying to bid to shore up weaknesses, I rather just use my bid to get as much extra cash as quickly as possible and have it snowball.
Bid #1 Transport Sea zone 33 (caroline islands) To me this is the most powerful possible bid. That Transport will take an infantry from Paulau and drop it off in celebes. 3 extra IPC’s for Celebes and 5 extra for giving Japan their National objective of holding the dutch east indies, costing the UK pacific 3 IPC’s for their loss of celebes. Thus far this seems like the most productive use of a bid. For a 7 IPC bid we get a guaranteed 18 IPC swing (7 for the TT 8 for Japan and -3 for india.) From there the transport can move dudes to Malaya and help invade india/go back to Sea zone 6 to invade the soviet union.
If we didn’t get a transport in sea zone 33, it is probably because our opponent forced us to go lower, in LHTR that happens by them bidding 6, and you being put in the awkward spot of either accepting 6 or giving them bid #1. So for now I’m going to look at bids that have a total cost of 6.
Bid #2 Submarine Sea zone 33, This 1 submarine makes Pearl harbor a much more reasonable choice. by combining the fleet in the caroline islands with the fleet in sea zone 6, The problem there becomes that you get into this really silly back and forth war with the united states where you take pearl harbor then they retake pearl harbor then you reretake pearl harbor and the USA’s economic might overwhelms you because you aren’t abusing the huge advantage of the IJN, which is that they are closer to mainland china and the dutch east indies than the USA. This often ends up looking like japan ramming submarines into honolulu over and over and over again. Submarine Sea zone 42 allows for japan to kill every single transport in the south pacific on J1.
Bid #3 2 Infantry eastern poland This is the last bid I can see doing in the tournament, 2 inf in eastern poland gives germany much needed HP for their 11 armor and 9 aircraft. Germany has plenty of Punch with those, but they don’t have a lot of HP to tank hits with. So 2 infantry can pull their weight in the eastern front. They only have 9-12 infantry (depending on how you use the transport) that they can deploy to the eastern front on G1.
My current gameflow looks something liek
Russia: Build walls of infantry/artillery and prevent germany from getting too far into you
Japan: Literally the entire axis powers rest on your shoulders, good luck commander. build mech infantry/Submarines and try to get some guys in russia (seriously how are the americans supposed to counter japanese submarine spam?) Take control of all of india and win a land war in asia
USA : Kill japan and prevent them from winning, build Aircraft carriers/transports/fighters/destroyers push off the japanese horde
Germany : build mech infantry and fight a land war in asia against the soviet union.
UK: Build Minor IC’s in Egypt/Persia and help the russians in asia/build defense in India
Italy : Build mech infantry and reinforce the german army.
ANZAC: Build transports and try to take a money island on round 7 sneakily
Opening theory interests me, currently I don’t like the standard lines of Pearl harbor and attacking 5 territories with russia, since you are not Overstacking territories which gives you way more value (by decreasing your causualties) than the small IPC gain you get by attacking more territory/enemy units. But i’m having trouble finding productive alternatives that result in +EV net trades (after all counterattacks). But it’s hard to formulate good plans other than the obvious ones which have problems. I want to do fewer more concentrated attacks rather than more less concentrated ones.
The openings i’m considering right now
1. Russia 4 territory attack (not attacking western ukraine) I’d like to go to 3 territory but at that point you risk losing leningrad
2. 2 Japanese Naval attack, Honolulu and Soloman islands only
3. Spam mech infantry with germany and take out volgograd