Great! thanks for your help. Did a quick scamadviser check on the website and it seems safe too.
Latest posts made by Pvalerio
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RE: The Return of Axis & Allies Anniversary Edition available for UK?
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RE: The Return of Axis & Allies Anniversary Edition available for UK?
In liverpool. So where would you get it from?
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The Return of Axis & Allies Anniversary Edition available for UK?
This game is currently available for pre-order on the US version of amazon, but not the UK version, and I can’t find anywhere else to pre-order it from in the UK. Does anybody know of anywhere? Or is the game set to be released in the UK (or on UK amazon) at a later date?
Thanks
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RE: Rule clarification re: moving tanks in non-combat move.
Thanks for the help.
And taamvan, that’s a good tactical point. My only small concern (which is probably misguided because I haven’t played with the proper rules so far, and therefore haven’t seen the implications of these rules) is that it will make Russia’s game more difficult. In the games we’ve played Russia is essentially already in defence-mode, hanging onto moscow, losing caucuses and leningrad. The only way they’ve usually made attacks in our games is by sending in lots of infantry into, say, West Russia, and using tanks/planes as “overkill” as they can retreat back and preserve the tanks to defend moscow and then only lose infantry on the counter.
Is it the case that the games rules that you describe make moscow’s life more difficult? because by sending in tanks and them having to remain, it potentially leaves moscow quite vulnerable, or, at least, they’re losing valuable units on the counter attack which they can’t really afford because they can’t reinforce at a quick enough rate. (like I said, I’m probably missing something, like the implications these rules have on the German assault)
Thanks.
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RE: Rule clarification re: moving tanks in non-combat move.
Thanks.
So does this apply to naval units too? If ships are attacking an adjacent square, they must remain in that square once combat is completed? (unless they retreat.) So they cannot attack an adjacent square and then move in the non-combat movement phase too?
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RE: Non combat move clarification
Thanks. So this goes for sea units too then? If they’ve moved one space they have to stay put?
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RE: Non combat move clarification
Hi P@nther,
I’ve been doing this incorrectly then in the few games I’ve played!
Do you have any idea why that’s the case? I mean, if the tanks have 2 movement points (I thought this extended beyond their blitz ability?), then why are they not allowed to retreat back?
P.s. I actually quite like this mechanic of the tanks moving in and out, makes it more difficult for the attacking team and helps out Russia somewhat.
Thanks.
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Rule clarification re: moving tanks in non-combat move.
Hi,
So imagine the Russian power was going to attack West Russia on their first turn with tanks, infantry and fighters, and captured it successfully. Now, obviously, the infantry have only one movement point so must stay there. The fighters aren’t allowed to land on a newly captured territory, have movement points left so retreat to a friendly territory. But let’s say the tanks have only moved one space from moscow - we’ve played it so far whereby you can retreat the tank back into moscow on the non-combat movement phase, as the tank, which has 2 movement points, has only moved one space to conduct combat and so has one movement point remaining. However, when I try to do this on tripleA, it won’t allow me to move the tanks anywhere, even though they’ve only moved one space to conduct combat, whereas it does allow me to retreat my planes. Is there a feature I’m missing in tripleA? Or am I genuinely mistaken about this rule and once tanks have moved only one space into an occupied hostile territory, they must stay there once it’s been captured?
Thanks.
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RE: Alternative set-up for 1942?
@Baron:
Thanks for all of the responses guys. I suppose I’m not that interested in getting italian & chinese troops, a new map and incorporating the new rules, technology etc. I’m more interested in just having a variation with the map and pieces that I already have. Any suggestions for this?
Well, you seemed super-keen on the Anniversary Edition (but averse to how much this rare gem costs), so I tried to give you a much cheaper version of Anniversary that is very doable now, for less than the cost of Anniversary… however, Anniversary’s map and rules include the nations of Italy and China as separate powers, and since 1942 doesn’t have Italian or Chinese units, that’s why I said you’d want to pick them up from HBG to get the same setup.
Oh well, seems now you just want to redo 1942 into a 1941 setting… as suggested there might be some setups out there for that, but that’s a far cry from Anniversary. You can always scale-back the setup of 1942, but I don’t think it would really feel all that different from what the default setting of 1942 is. Mostly the Russian front and a couple of Pacific Islands would be a little different… otherwise, it would mostly be the same. Good luck and hope you find what you seek. :-D
It gave me the idea to change the 1942.2 setup by simply using the AA50 1941 set up.
I made it in two hours. So no big deal.You get all the same number of ground and naval units on the map.
The only change is about a few units which were placed in same region but not same TTy simply because there was none on 1942.2 map.I hope you will like it.
And give me some feedback please.AA50 order of play was:
1941 Scenario
1. Germany
2. Soviet Union
3. Japan
4. United Kingdom
5. Italy
6. United StatesMaybe you can simply start with Germany and finishing with Russia, keeping the same order as OOB:
1941 Scenario for 1942.2, same order
1. Germany
2. United Kingdom
3. Japan
4. United States
5. Soviet UnionOr, if Japan cannot stand is own in Pacific, then use this order:
1941 Scenario same order than AA50
1. Germany
2. Soviet Union
3. Japan
4. United Kingdom
5. United StatesHave fun,
BaronSoviet Union Starting income: 32 (24+ 8 ) IPCs
Russia: 3 Infantry, 1 Artillery, 1 AAA, 1 Tank, Industrial Complex
Karelia S.S.R.: 5 Infantry, 1 Artillery, 1 AAA, Industrial Complex
Archangel: 2 Infantry
Novosibirsk: 2 Infantry
Caucasus: 4 Infantry, 1 AAA, Industrial Complex
Kazakh S.S.R.: 2 Infantry
Evenki National Okrug: 1 Infantry
Yakut S.S.R.: 3 Infantry
Buryatia S.S.R.: 3 Infantry
Soviet Far East: 2 Infantry
Baltic States: 3 Infantry (Russian)
Ukraine S.S.R.: 3 Infantry (Russian)
Belorussia: 2 Infantry (Russian)
West Russia: 2 Infantry (Russian)Naval Setup:
Sea Zone 4: 1 SubmarineUnited Kingdom Starting income: 42 (31+ 11) IPCs
United Kingdom: 2 Infantry, 1 Artillery, 1 AAA, 1 Tank, 2 Fighters, 1 Bomber, Industrial Complex
Eastern Canada: 1 Tank
Egypt: 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter
Union of South Africa: 2 Infantry
Trans Jordan: 2 Infantry
India: 3 Infantry, 1 Artillery, 1 AAA
Burma: 1 Infantry
Eastern Australia: 2 Infantry, 1 Artillery, 1 AAA
Western Australia: 1 Infantry
Western Canada: 1 Infantry
New Zealand:
Persia:
Kwangtung: 1 Infantry (United Kingdom)
East Indies: (United Kingdom)
Borneo: (United Kingdom)
New Guinea: (United Kingdom)
Solomon Islands: (United Kingdom)Naval Setup:
Sea Zone 6: 1 Destroyer
Sea Zone 7: 1 Battleship, 1 Transport
Sea Zone 10: 1 Destroyer, 1 Transport
Sea Zone 13: 1 Cruiser, 1 Destroyer
Sea Zone 35: 1 Destroyer, 1 Transport
Sea Zone 39: 1 Destroyer, 1 TransportUnited States Starting income: 45 (42+ 3) IPCs
Eastern United States: 1 Infantry, 1 Artillery, 1 AAA, 1 Fighter, 1 Bomber, Industrial Complex
Central United States: 1 Infantry
Alaska: 1 Infantry
Western United States: 1 Infantry, 1 AAA, 1 Fighter, 1 Bomber, IC
Midway: 1 Infantry
Hawaiian Islands: 1 Infantry, 1 Fighter
Yunnan: 1 Infantry
Szechwan: 2 Infantry, 1 Fighter
Anhwei: 1 Infantry
Wake Island: 1 Infantry (United States)
Philippine Islands: 2 Infantry (United States)Naval Setup:
Sea Zone 11: 1 Destroyer, 1 Transport
Sea Zone 42: 1 Aircraft Carrier with 1 Fighter, 1 Destroyer
Sea Zone 48: 1 Destroyer, 1 Transport
Sea Zone 53: 1 Battleship
Sea Zone 56: 1 Destroyer, 1 TransportGermany Starting income: 33 (41- 8 ) IPCs
Germany: 3 Infantry, 1 Artillery, 1 AAA, 2 Tanks, 1 Fighter, 1 Bomber, IC
France: 2 Infantry, 1 Tank
Northwestern Europe: 1 Infantry, 1 Fighter
Norway: 2 Infantry, 1 Fighter
Finland: 2 Infantry
Poland: 4 Infantry, 1 Artillery, 2 Tanks, 1 Fighter
Bulgaria Romania: 3 Infantry, 1 Artillery, 2 Tanks
Italy: 1 Infantry, 1 Artillery, 1 AAA, 1 Tank, 1 Fighter, IC
Southern Europe: 2 Infantry, 1 Tank
Morocco: 1 Infantry
Libya: 3 Infantry, 1 Artillery, 1 Tank
Algeria:Naval Setup:
Sea Zone 5: 1 Cruiser, 1 Submarine, 1 Transport
Sea Zone 8: 2 Submarines
Sea Zone 14: 1 Transport
Sea Zone 15: 1 Battleship, 2 Cruisers, 1 TransportJapan Starting income: 16 (30 - 14) IPCs
Japan: 4 Infantry, 1 Artillery, 1 AAA, 1 Tank, 1 Fighter, IC
Manchuria: 3 Infantry, 1 Fighter
Kiangsu: 3 Infantry
Iwo Jima: 1 Infantry
Okinawa: 1 Infantry
Caroline Islands: 3 Infantry
Formosa: 1 Fighter
French Indo-China Thailand: 2 Infantry
Malaya: 1 InfantryNaval Setup:
Sea Zone 57: 2 Aircraft Carriers, 4 Fighters
Sea Zone 50: 1 Destroyer, 2 Transports
Sea Zone 60: 1 Transport
Sea Zone 61: 1 Aircraft Carrier with 2 Fighters, 1 Battleship, 1 Cruiser, 1 Transport with 1 Infantry & 1 Artillery, 1 Transport with 2 InfantryThis is exactly the sort of thing I was looking for. Thanks very much, I’m going to try this out and will provide feedback once it’s done. Especially helpful is all the formatting you’ve done and the fact that you’ve included the set up cards for 1941 and for AA50.
Quick question, are there any territories controlled by other powers in the 1941 variation (which are ordinarily controlled by other powers in 1942) which don’t have units in?
Thanks.
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RE: Alternative set-up for 1942?
Thanks for all of the responses guys. I suppose I’m not that interested in getting italian & chinese troops, a new map and incorporating the new rules, technology etc. I’m more interested in just having a variation with the map and pieces that I already have. Any suggestions for this?
Well, you seemed super-keen on the Anniversary Edition (but averse to how much this rare gem costs), so I tried to give you a much cheaper version of Anniversary that is very doable now, for less than the cost of Anniversary… however, Anniversary’s map and rules include the nations of Italy and China as separate powers, and since 1942 doesn’t have Italian or Chinese units, that’s why I said you’d want to pick them up from HBG to get the same setup.
Oh well, seems now you just want to redo 1942 into a 1941 setting… as suggested there might be some setups out there for that, but that’s a far cry from Anniversary. You can always scale-back the setup of 1942, but I don’t think it would really feel all that different from what the default setting of 1942 is. Mostly the Russian front and a couple of Pacific Islands would be a little different… otherwise, it would mostly be the same. Good luck and hope you find what you seek. :-D
Yeah you might be right, it might be too similar. But Baron Munchhausen’s post below looks pretty interesting! I thought something like he’s done there would create enough of a different set up to make things interesting. Thanks for the help as well, I didn’t want to seem ungrateful or anything.