what we did was use the card deck for aaz1942 and if the territory on the card covered more than one of the territories on aag1940 map we used a dice to decide which to spawn the zombies to. that way we also used the events and anti zombie upgrades.
Best posts made by Maxiheimer
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RE: Somebody please make a "MOD" of AAZ for Axis and allies 1940 global
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RE: Axis and Allies drengenes fog of war spil
Bjergmose, skriver du ikke reglerne her i tråden? Så kan vi altid tilføje flere hvis der er noget der kræver det i løbet af spillet?
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Somebody please make a "MOD" of AAZ for Axis and allies 1940 global
I played my first couple of AAZ games and am very intriqued by the depth the zombies ad to the gameplay. Suddently zombies pop up unexpected and you have to change your strategy. Wouldent it be a great mod for 1940 global :-P
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RE: Axis and Allies drengenes fog of war spil
![alt text]( image url) IMG_3971.png
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RE: Somebody please make a "MOD" of AAZ for Axis and allies 1940 global
I like it. especially for trials to see if it actually is playable with zombies. At some point if it works i think it would be nice with cards for each territory.
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RE: Somebody please make a "MOD" of AAZ for Axis and allies 1940 global
Hi Guys,
Thanks for telling me about the HBG expansion.
I have played a trial game of AA1940 europe where we added zombies. I think it was a lot of fun. It added a new factor to the game that was hard to predict. I think it tilts the balance some in favor of the allies, but might be okay if implemented in global.
Latest posts made by Maxiheimer
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RE: Maxi VS Enigma Winner takes it all:)
Det kan du tro:) Også god jul til dig!
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RE: Maxi VS Enigma Winner takes it all:)
Jeg er nu ikke så skeptisk omkring den. Har haft flere spil med jeppe på brættet, hvor terningerne har været helt absurte…
Jeg napper juleferien til at slikke mine sår:) -
RE: Maxi VS Enigma Winner takes it all:)
Jeg giver mig. Der er ikke nogen vej til aksens sejr. Godt spillet, og tak for spillet:)
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Western Germany to Bessarabia 10 armour and 7 mech_infantrys moved from Belarus to Western Ukraine 7 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Belarus to Archangel 3 bombers moved from Western Germany to Archangel 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers British defend with 4 infantry Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,33 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 3 : 4/8 hits, 4,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Battle in Western Ukraine Germans attack with 10 armour and 14 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 10 armour and 14 mech_infantrys in Western Ukraine, round 2 : 8/24 hits, 7,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour and 14 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from Archangel to Novgorod 3 armour moved from Novgorod to Belarus 3 armour moved from Belarus to Eastern Poland 2 bombers moved from Bessarabia to Germany 3 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany 6 infantry moved from Germany to Western Germany Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -1,83 British regular : -0,67
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 93 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Northern Italy Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 cruiser, 2 destroyers and 2 submarines French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,67 British regular : -0,33
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RE: Maxi VS Enigma Winner takes it all:)
Glemte at sende en sub imod din transporter i sz 42, så tillod mig at editere den væk:)
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 mech_infantrys moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 4 fighters moved from Sumatra to Burma 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits, 1,50 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 artilleries moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Malaya to Shan State 4 fighters and 1 tactical_bomber moved from Burma to Shan State 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 0,50 UK_Pacific regular : 1,33 ANZAC regular : 2,17
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from France to Normandy Bordeaux 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 bombers moved from Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers, 3 fighters, 5 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 4 infantry and 1 mech_infantry British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/17 hits, 8,17 expected hits French roll dice for 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/12 hits, 4,17 expected hits 1 aaGun owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux 3 fighters owned by the Germans, 5 bombers owned by the Germans and 4 tactical_bombers owned by the Germans retreated French win with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 5 infantry Casualties for Americans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 5 bombers, 3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Belarus 7 infantry moved from Baltic States to Belarus 4 infantry moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Novgorod 8 infantry placed in Germany 1 infantry placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in France Germans undo move 5. 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0,83 British AA : -0,50 Germans regular : -3,17
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 mech_infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 4 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Cyprus Battle in 97 Sea Zone Italians attack with 1 cruiser, 2 destroyers and 2 submarines British defend with 1 submarine Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 97 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking Cyprus from British with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 4 infantry Russians defend with 3 infantry Italians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits, 0,67 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Western Ukraine, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 7 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for Russians: 3 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,83 Russians regular : 0,00 British regular : -1,50
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RE: Maxi VS Enigma Winner takes it all:)
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hunan Japanese take Hunan from Chinese 2 bombers moved from Kwangsi to Tsinghai 2 infantry moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 mech_infantry moved from Kwangsi to French Indo China 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 39 Sea Zone Japanese attack with 4 fighters British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine and 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits, 3,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Japanese attack with 2 bombers Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1,00 expected hits 2 bombers owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Chinese win with no units remaining. Battle score for attacker is -11 Casualties for Japanese: 2 bombers Casualties for Chinese: 1 fighter and 1 infantry Battle in French Indo China Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in French Indo China, round 2 : 5/9 hits, 4,00 expected hits UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Japanese 4 fighters moved from 39 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 carriers and 3 transports moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from French Indo China to Malaya 3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 mech_infantrys moved from Kiangsu to Kwangsi 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 mech_infantry placed in Kwangtung 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,17 Japanese regular : 1,83 UK_Pacific regular : -1,00 ANZAC regular : 1,67