OK, I’m working on the new modules. The ones I’m working on will have different file names and versions than the ones in use by our small group. That way any games-in-progress will not get messed up.
From now on you will see a version number (some like 1.123) in the name of the module so you can always check if you and your opponent are on the same version.
The modules will be backwards compatible as long as the “major” version number is the same. This means that someone with a module of version 1.111 sends you a game file and you have AT LEAST 1.111 then you can open and read their file. The inverse will not always be true. If you are on 1.123 and receive a game file from someone with 1.456 and it throws an error, then they are using a unit you dont have yet. You will need to download the latest version of the module.
So bascially, the version nunber is a quick and easy way to verify what each person has, but you’ll still have to use common sense in checking that both players are up-to-date. It should always be safe to upgrade to a version with a higher build number. If you ever see the major number go up, then it’s a whole new module that is NOT compatible.
Question: What order should the units be listed. I’ve already merged in the sets such that the “Set II” tab is gone and the units have been folded in to their respective countries. But as I go, how should I order them? Alphabetically perhaps? Let me know, I’m working on this right now.