Any interest in War at Sea support for MapView


  • Title says it all.  I don’t know anyting about the game, but I imagine it’s simial to the AAM version.

    Mot


  • Actually it is a bit more streamlined than the land based minis and it has the Enterprise. :-)

    The maps are just a offset rectangle grid. One side has sea while the other is bounded by islands on a couple of sides so that part is pretty easy. And the unit list is a lot shorter.  It is fun and the game plays pretty quick. I like it because it is really pretty simple comparatively.

    I don’t know that I’m interested in playing this online. Two league games and just generally posting on the board keeps me pretty busy. I’m also not much for making scenarios and things.


  • So there is only one map?


  • The maps that come in the starter have one side that is just a blue rectangular grid. Each row of rectangles is offset from the previous row by half a rectangle. (I hope that makes sense.)

    On the flip side is the same grid but the outside is ringed by islands. I think for some units the islands give a cover bonus. Here is a pic of WAS at Spring Gathering in Cincy. This is (obviously) the side with the islands.

    http://www.geocities.com/headlesshorseman2/navaldemo1.jpg

    That Carrier in the foreground overlaps one space by a little and if it moves one space towards the S its bow or stern would be amidships of where it is now.

    You also get island cards to place randomly on the map or in a layout per the rulebook that block movement and line of sight. About midway up you can see two ships next to an island card.


  • The random islands might be hard to implement with the current version of MapView, depending on exactly how they are used.

    Some questions:

    Is there a maxiumum number of units in a hex (or square, though if each row of squares is offset by 50% then they are effectively hexes)?

    Are there additional counters needed beyond what is used in AAM?

    Same for arrows (if you are familiar with MapView)?  For AAM, you have Move, Attack, Load/Unload, Defensive Fire.

    If I am ever going to support WaS, I might as well do it while there is only one set out!


  • @Motdc:

    The random islands might be hard to implement with the current version of MapView, depending on exactly how they are used.

    Some questions:

    Is there a maxiumum number of units in a hex (or square, though if each row of squares is offset by 50% then they are effectively hexes)?

    Yes. Each player may have up to two ships, one submarine and 4 aircraft. You can download a rulebook here. http://www.wizards.com/default.asp?x=ah/aam/waratsea

    Are there additional counters needed beyond what is used in AAM?

    Not certain what land minis uses. There are aborted and rearming counters for aircraft. There are objective counters and various damage, destroyed and crippled counters.
    Here are some tricked up ones close enough to the cardboard punch outs. http://www.litkoaero.com/page/LAI/PROD/TS/TS045

    Same for arrows (if you are familiar with MapView)?  For AAM, you have Move, Attack, Load/Unload, Defensive Fire.

    Not sure what you need here. Ships have movement points/ speed value. Only so many sectors in the movement step. Planes may be placed in any sector on the map in air movement. No matter whether they started at the airbase or on a carrier.

    If I am ever going to support WaS, I might as well do it while there is only one set out!

    The rumor mill has Set II not till well into the summer. Maybe not even by GenCon.


  • There is a discussion over at AH about table tops for WAS. It provides a link to a homemade version of the board. I post it because I’m not sure my description of the map grid WAS uses was clear.

    Photos: http://i175.photobucket.com/albums/w150/harleygraves/IMG_0203.jpg

    Thread: http://boards.avalonhill.com/showthread.php?p=325225#post325225


  • Thanks!


  • Mot,

    Any luck with these maps?


  • It didn’t really seem like there was much interest so I didn’t pursue it.  You’ve got extensive experience playing A&A Minis w/ MapView so you know how it works…is War at Sea doable in MapView?


  • The only problem I see is the Island deployment.  The reality is that should finally have a complete set in about one week since I was missing four rare units and I have yet to play the game… DK and I are going to give it a test run soon.  However, it would be much easier and cool if we can post the games on the board.


  • Can antything be ON an island?  Can anything be in a hex/square with an island?  As long as nothing needs to be on the island then you can do it in MapView.  Its stacking images in MapView doesn’t work well.

    How is LOS determined in WAS?  The AAM maps have that little dot to help.

  • Moderator

    the center if each sea zone and Island Zone also has a center Dot like in AAM


  • MOT - Is there anything I can do (graphics support) to get a War at Sea version of MapView going or has it been determined that there isn’t enough interest?

    Avalon Hill is getting ready to start a Guadalcanal campaign that will use elements of the startegic boardgame, War at Sea, and Axis & Allies Miniatures. I’d like to participate on all levels, but only have Axis & Allies Miniatures as a forum based, PBEM option. (Thanks to you!)


  • Once you get a look at the AAMinin structure, I imagine you can, if you so choose, create a WAS version.

    There are less maps and less units, so it will be an easier hill to climb.

    Mot


  • Until I download the MapView files you provided, I guess I can get started by pulling ship images off the internet.


  • I suggest utilizing the Avalon Hill Gallery when possible, so as to use familiar images to WAS players.

  • Moderator

    Right now we put maps on Photobucket, and then Use Text for the Units.

    Kinda like this


  • @Deaths:

    Right now we put maps on Photobucket, and then Use Text for the Units.

    Kinda like this

    Wait to you see how Mot’s mapview maps look and are easy to move and follow.  Check out our land games…


  • Agreed, please take a look at the utility we use for A&A Miniuatures and provide feedback on what would need to get tweaked to support WAS.

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