(continued)
Convince anyone? Why bother? Even if it were TripleA in which player options aren’t crippled, who’s serious enough to run projections and do mathematics? You don’t have the first idea of what serious play even is.
But you do, because you’re top platinum? Please. The “don’t think about things” champion.
Nah, if the game was serious enough, if you even wanted to be a CONTENDER, you need a team. I’m not even talking CHAMPION, just to be in the running.
Like what?
- You need a numbers team. People that understand the mathematics and methods of a system, that can run proper analyses and make recommendations. Experienced industry professionals too.
You don’t need a “team” if you can take advantage of already researched information. You can look at books that tell you the odds if you don’t want to work them out for yourself, but you need technical expertise from somewhere. But Axis and Allies? Nothing like that out there.
But you’re an experienced industry professional? Show me the experienced industry professional that says you don’t need to think about details; I’ll kick that ass so far, Earth will have a new satellite.
- You need a breaker team. People that understand how the system can be broken, that look not to the intent of rules, but how they can be exploited, and not just the “rules” that are written, how systems can generally be exploited.
Kiddie stuff like trying to draw out the game in 1942 Online so an opponent misses a log-in, sure, whatever. I’m saying you have a team that monitors inputs and outputs to the system, determines for real how 1942 Online’s PRNG can be exploited. Not because you’re interested in trying to exploit the system, oh no. But you need to know what to look out for. You play a pickup poker game for a few thousand dollars, you have people walking around behind you while you’re looking at your cards and you let it happen, then you just have no business in that game, better get out before you’re plucked. That’s just how it is. You have a real team, a good team, that team is prepared.
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You need a support team. People put serious time in, you can’t expect them to handle that load and also be doing all the cooking and cleaning plus never mind their work and family obligations on top. Doesn’t matter you have the top analytics team in the country, whatever time they’re spending on cleaning up or cooking or picking up the dry cleaning is time they’re not performing their role.
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You need financials. You can hire support staff, you can order delivery instead of cooking, you can cover travel expenses or whatever else, but only with money. If you have a pretty serious group they might foot the financials themselves, just eat the cost, do their own support, etc. But if not, you have to look to sponsorships, prize winnings (which often aren’t guaranteed), and supplemental income. And of course that means possibly another whole load of responsibilities ranging from marketing to facilitating communications to networking.
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Hierarchical command. Because we are not wasting time in a committee. And command is not going to be someone that’s too stupid to understand the importance of details.
But you say the meta is so good and smart? We can dispense with most of that because you just don’t need any of that?
Let’s go with that fairy tale for a moment. 1942 Online’s been out for going on two years or whatever. So we know it was demonstrated mathematically, covering all contingencies, why Allies are or are not disadvantaged against Axis. We also have a final answer to whether or not 1942 Online’s PRNG is, in any way, broken or exploitable. We have documentation and mathematics, and I don’t mean BAD documentation and BAD mathematics, I mean GOOD documentation and GOOD mathematics, right down the line. These are topics that are naturally going to be of interest, these are the first things that the first and second teams I spoke of would look at, just naturally.
Except it’s been two years and none of that’s happened. You hear of either of those being done? Should give you a clue about how “serious” the game really is. But there’s this fantastic secret team of next-level players and who knows what they’ve come up with? Right. By the way, I’m Batman.
But you don’t need a team for 1942 Online like that because . . . oh wait. Because it’s NOT A SERIOUS GAME. I don’t mean the compromised gameplay, I just mean people don’t take it seriously. They really don’t. Don’t take my word on it, think about how things would be different if players were serious. If you can’t picture that, my bad for assuming you could.
I see some players talk about “top ten in the world” or “blah blah whatever”. And I think some really sold themselves so hard on this idea, they really think the game is serious or whatever.
But to me? I see a lot of players shouting “serious!” but ACTUALLY serious? Talking out the details is a “waste of time”? You know who says that? It’s not anybody on any part of a good team, and I mean ANYONE. Even if someone’s just there to clean the toilets, they know better than to say stuff like that.
No, the sort of people that say that are the losers that never learned to understand the importance of details, or people that are trying to sell you something, take your pick. They’re the ones that fight against understanding details. They demand my time? Whatever.
Or wait, there’s a secret Team Evil, and someone’s spreading disinformation, trying to undermine potential good players . . . but wait. If they were actually competent at being evil they would know better than to put out a bunch of weak stuff like “don’t think and you’ll be a champion!” So even if there IS a secret Team Evil, if that’s what they’re up to it’s still nothing to be excited about. Little sad, actually.
Now me, I take my time and write out some of the details, math, and projections, get told it’s a “waste of time” or whatever, then what? You think I have to running after people, hat in hand, please respect me? You kidding? Oh you’re not kidding, it’s just that I can’t take it seriously. I suppose you expect me to apologize now. Maybe share some of my cookies. Look pal, get your own cookies. My cookies are for me and my buddies only, and you’re not my buddy, pal.
Tell me about how I should be “convincing” whoever. What do I get out of it? The respect of players whose acquaintance I want to cultivate? Who? Money? Where?
Far as I’m concerned, if there’s ever going to be players that can operate as part of a real team, they’re going to need to understand the numbers, and how things really work. I’m doing my part to build that future, a future in which there’s actually a strong meta and competent players. And if I’m not “simple” about it, if I’m not dogmatic, if I don’t kiss ass, so what? I’m not trying to sell players on joining my team or whatever stupid thing. You really think I want to network to try to build serious prize money and sponsorships for a niche interest market, you better think again. If there’s going to be a team, it’s going to be like-minded players drawn together by mutual interest that have a strong interest in working together. Or if it’s corporate and a corporate sponsor wants me to earn top platinum a bunch of times, I’ll just do it then.
You want me to spend hours a week playing ranked . . . for what? Prop up the legitimacy of a bad rank system that I don’t even believe in? I already said k-values were too high for provisional and too low for regular, and don’t even get me started on rank degradation, 24 hour clocks, never mind all the UI shortcomings, and I’m not too hot on the developers either. For you, maybe ranked is a big deal. For me, it’s nothing.
I understand what I’m saying right now, it’s probably totally incomprehensible to you. I wouldn’t usually want to lay it out like I’m about to, but here we are.
Suppose, in just one week, I could have every single platinum player say aardvark is a god. Don’t argue with aardvark, don’t waste aardvark’s time, aardvark is always right. I imagine maybe that’s what you want for yourself, but I don’t need that, I don’t want that.
For me, that would be one week of not baking cookies, or cleaning, or doing chores. Miss out on some TV programs. A movie or two. I know you don’t care. But I care. That’s the point. I care about stuff you don’t care about. I don’t care about stuff you care about. Different priorities.
You think it’s worth a week, two weeks, whatever? For me it’s not even worth one minute.
No amount of flaunting rank would help me build the sort of community I want to see. None of it would produce players that I thought worth being on a team with. I don’t need to deal with kids trying to “challenge” me or whatever thing because I’m on top. I don’t need any number of mindless drones nodding their heads with whatever I say. I want thinking players, if they disagree that’s fine, but I want to know why they disagree, I want to dig into the details, pull out the numbers. That’s what I think is fun and interesting.
Do I care about top platinum? I don’t. Look through my posts. Where do I ever say rank is important? I say rank is NOT important a lot, and I mean just that. Other players are like “what’s your rank”? Or they lead supposed reasoned arguments by saying they’re top rank. But not me. Never. You may remember when I was on Discord (ugh) I deliberately deranked from platinum to wood to get the wood badge, and why? It was a pain in the butt, took a load of time, but that’s how I do, and I wanted to make it clear to anyone. I don’t respect titles, I don’t respect rank, I don’t care about your experience, I don’t care about your history. Can you perform here, today, now, can you think, can you operate as part of a team, can you communicate? That’s enough. If you’re a wood league with a good mind, you won’t be wood for long if you don’t want to be. Then you see silver or gold players that are strong but never bothered to rank up and you really realize how little rank actually means. Then you see the “top platinum” players saying “don’t think! thinking about details is a waste of time! this is how top platinum players are!” It’s enough to make you, I wouldn’t say sick. Bored. Indifferent.
So there you are, going on again about top platinum, like you actually think I’m interested in all that. So how do you explain me being platinum in both Axis and Allies to begin with, then deliberately deranking to earn the wood badge in Discord? Queuing all those games, ugh. Did I mention I don’t like 1942 Online’s UI? I had to WORK for wood, and I did it. Can you even comprehend that sort of thinking? Probably not.
If I wanted to boast of having high rank I could just have sat there and said “check me out, I’m platinum!” But I wanted wood to make a statement. And when whoever was on Discord said I couldn’t just HAVE it, I had to EARN it, that I needed to show a screenshot of actual wood rank, I actually spent my own REAL TIME to EARN THAT WOOD BADGE. Doesn’t sound like something you’d ever do? I get that. I’m saying you don’t get me. That’s what I’ve been saying right along.
So you kids can go on about how I need to “convince” whoever. You put up a few thousand dollars guaranteed and/or show there’s players that can actually operate as a team, then I’m interested.
@quintin said in Why Sealion Doesn't Work (Maybe) (edit - in 1942 Online):
the only documented case of what he’s advocating against a decent opponent.
https://www.youtube.com/watch?v=BiqzpuBQPEQ
Thread title is "Why Sealion Doesn’t Work (Maybe) (edit - in 1942 Online) "
“Doesn’t Work” =/= advocating.
If you miss the details because they’re a “waste of time”? In the title of the thread, “Doesn’t Work”, at least get that much.
@quintin said in Why Sealion Doesn't Work (Maybe) (edit - in 1942 Online):
waste of time
@quintin said in Why Sealion Doesn't Work (Maybe) (edit - in 1942 Online):
Same as in your example where the US player would reactively defend W-USA, only buying stuff after J sends troops in range.
Except that wasn’t my example, I wrote US1-3 fixed infantry buy. You’re the one that’s slapping on straw-man “reactive” non-arguments that has entirely nothing to do with anything I’ve been saying ever, just like you’re saying I’m arguing FOR Germany Baltic fleet, and whatever other nonsense.
@quintin said in Why Sealion Doesn't Work (Maybe) (edit - in 1942 Online):
Luckily for allies UK doesnt need to get any inf until after G commits and flushes his G1 buy down the toilet. You reactively get the inf. Same as in your example where the US player would reactively defend W-USA, only buying stuff after J sends troops in range.
At that point its fine if UK doesnt get a navy until UK2/UK3 since G isnt progressing with the actual axis wincondition: pressure on Russia.
The posts would be a lot more convincing if you had tried and won with this against plat rated opponents.
If anyone is curious there is a match on youtube where aardvark tries this. Not exactly a fair example since he failed SZ7, but its the only documented case of what he’s advocating against a decent opponent.
https://www.youtube.com/watch?v=BiqzpuBQPEQ
Let’s see.
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Misses the point of UK building air. I already addressed it. No counter. No engagement. Nothing. Just totally misses the point.
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Oversells Germany “flushing down the toilet”. Again with the hard sell, Quintin, seriously. But as I already explained in the body of this thread, if UK placed less at India, has no pressure in Atlantic, Germany has better logistics to Karelia. It’s not fantastic. But it’s not awful. And if UK has no pressure in Atlantic, Germany has more freedom. If the Allies don’t think about the position at all other than kneejerk mass infantry overprotection of London, then you get all sorts of stuff like Germany uniting off France.
But I said that didn’t happen in this thread? But why? Because the Allies do certain things - which doesn’t include UK just blowing all its IPCs on infantry in some non-thinking kneejerk response. I gave the details.
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Again, there was no “my example” where US is reactively defending against Japan invasion. Just a straw man.
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“At that point its fine if UK doesnt get a navy until UK2/UK3 since G isnt progressing with the actual axis wincondition: pressure on Russia.”
Which again completely ignores natural development.
If you assume Germany is incredibly stupid and self-destructs, great, Allies control Africa, Allies control Europe, Allies control Pacific, fantastic, uber, supreme.
But if you assume Germany is not incredibly stupid, if the Allies don’t apply pressure, then the Allies get stalled out in the Atlantic while Japan builds up. And to TRY to be perfectly clear, I’m not talking about this boring brute force brainless stupidity buildup that some players apparently assume is the only thing their opponents are capable of. Japan takes Asia, it takes Africa, it builds a fat income while Germany stalls in Europe. “Pressure on Russia” is not a timed stack pushing with Germany trying to choke off Russia’s income; Germany accepts Russia has more income in exchange for controlling UK/US in the Atlantic; Germany’s naval costs in the Atlantic are offset by Germany not needing to build nearly so many ground units to defend. It is not the same as the 11 inf 2 art G1 buy into timing pressure at all; it is a longer Axis game that wins on attrition, and if the Allies don’t play accurately in Africa and Europe, if they misallocate forces, the Allies will NOT recover the timing, and the Axis WILL win.
And if I didn’t explore exactly how that happens in this thread? Excuse me if I say that spelling out all the details is not my job. Because it’s not. If someone’s interested, sure, if it’s relevant, sure, but my point to begin with was competent Allied play prevents that from happening.
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Posts would be a lot more convincing, platinum whatever, already been over it. Don’t care, not interested. But I’m just saying that because I’m scared? Right, so I hopped in a time machine and posted on various forums saying hey let’s play out some analytical games weeks ago, so I could point to those threads now and say “hey look, I really AM interested in discussing and analyzing mathematically good play”. Whatever.
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Not exactly fair? Sigh. This is how you think. There is “fair” there is “platinum” there is “rank” there are all these hierarchies and things that have nothing to do with anything in actuality but in your perception shapes everything.
Look. I bought the German carrier to begin with because I thought it would be a fun line for viewers. Not because I thought it was mathematically sound. Just as I did a R1 retreat from West Russia to mass-fortify Karelia with a Baltic attack - not because I’m scared of losing. But because it’s FUN, you know? I refused to use calculation tools for the match, and I didn’t write out any projections either. Why? Because I’ve throttled players with numbers before. It’s just as exciting as watching paint dry. For the players that watch and understand exactly what’s going on, I play a line they’ve seen a hundred times before and if I play it more accurately, so what? Still boring.
And do I say Sealion works? Read the title of the thread. (Answer is no). Do I say R1 Baltic attack and retreat from W Rus to Karelia works? I sure as hell didn’t. Probably I wrote a book in the comments saying “this isn’t a solid line, don’t try this at home”.
So I got bent at the sea zone, and what? Then I had a shortage of brain cells and placed the carrier in the Baltic, which was obviously dumb because the UK battleship was still alive. I mean, really, that was just bad. Obviously I wasn’t thinking. And you know? TTG was such a good sportsman, he said do you want to do over? And I said no.
You know why?
Same reason I’d fight with two hands and a leg tied behind my back, which is exactly what I’m doing if I’m not using calculation tools or running projections. Because it’ll be fun, to watch and to play. And I expect ol’ TTG found, even in concurrent games where he could replicate my tech from one game to another, I didn’t just roll over and die.
The real fact of the matter is - there’s no use in someone complaining things weren’t “fair”. If they got the 6% result, if they got the 2% result, it happens. A player has got to be able to handle that stuff in stride and not worry about “fair” or whatever. (And if it’s weird to the point that maybe “fair” IS a question, well, I did talk about having analytics and breaker teams. But I digress).
And if I failed the UK battleship battle? So what? It’s the risk I took. Probably I kept the cruiser back, sent all the subs, played greedy and took subs before fighters. I don’t remember what it was exactly, but I’ll bet it was greedy, and you know why? Because I usually play greedy, I think it’s fun. If it works, great, fast game. If it doesn’t work, great, interesting game.
And if I felt the games were played out and resigned both instead of playing it out? So what? I like to play things fast. Do I really need to run Japanese air all over Europe, AGAIN? Do I really need to throttle Axis with attrition, AGAIN? Once the position’s developed to a certain point, whether it’s “winning” or “losing” or “uncertain”, the key decisions are made and it’s just a matter of accurate play along predetermined lines based on game mechanics. Eurgh.
- A decent opponent? By your standards? I know, we all have to judge the world through our personal lens, of course I can’t expect you to have the same standards I have. It’s not about “higher” or “lower”, just different. But if you must (shrug)
I keep a record of the 1942 Online players I’ve played. Out of I think 780 or so players on my record, I found less than 0.5% interesting enough to consider it worth my time playing them again.
It’s very rare, that I find players I consider competent, and the list shrank over time, not grew. How could it shrink? If I played with someone again, I’d watch their plays and look at the notes I took from previous games. Was it really that they understood the German-Japanese cooperative timing? Was that Buryatia fortification a lucky fluke or a calculated gamble? If they’re good at slow-stack mechanics, are they also good at fast-stack mechanics? You can tell by their play, and it’s not just one thing. You look at the pacing, you look at their contingencies, you see how the parts of what they do interact with other parts, how they interact with other players, and you get a pretty good idea, especially if you’re paying attention.
TTG’s a content creator, and I respect that. I think generally games should be entertaining to watch, I think a lot of players in the meta have this really stolid boring (and wrong) idea of what “good” play is. Being a (self-proclaimed) nice aardvark, of course I want interesting games for the viewers.
But I’d watched some of TTG’s games on Youtube before he played me.
So here I am (self-proclaimed) nice aardvark. On the one hand, let’s give them a show. But am I so nice that I’m going to throw away an opportunity that comes in less than 0.5% of games? Am I going to come out of retirement to install 1942 Online whose altered mechanics I don’t care for, for a community that really hasn’t been supportive (or even comprehending), to play against TTG, and waste not just one, but two games, refusing to use calculations or projections against a player, not pursuing the mathematically correct lines of play, giving up taking a closer look at opponent responses under mathematically correct and fully analyzed lines of play, possibly getting, from an “interesting” opponent, something I’d never considered? Perhaps (and probably) not, but would I give up on that possibility?
To you, maybe that was a game where I was trying my hardest against a proven opponent to demonstrate German Baltic fleet is viable. But that has nothing to do with reality.
You can dig through old posts on Steam, I’ve been saying Baltic fleet isn’t good for almost two years now. Like what, suddenly I forgot all the mathematics and projections I’d ever explained, and thought German Baltic fleet was a great idea?
I remember TTG saying on Reddit that I just wanted to be “different” or some such. I believe I replied that I don’t claim to be different (I don’t), I don’t claim to be original. I’ve said before, I’ll say again. you look at Don Rae’s essays, all the same stuff, the same approaches, same ideas. Different application maybe, but Don’s essays were for an earlier version. And if I wanted to say but I haven’t read anyone else write what I do? Nobody goes into the details like I do? So what? Crack open a mathematics textbook. It’s all there. Tactics, strategy? That too.
All I say is players should build on the basics, understand the mathematics, understand the principles, then simply apply. And often, the application is not what supposedly “top platinum” players say, it certainly isn’t “a waste of time” to look at the details, because that’s simply not what the mathematics supports.
Sure, for real-life applications, you’ve got to understand the importance of observational versus theoretical, but for an abstract construct with a very limited ruleset, the applications are simple, and you can’t and shouldn’t ignore them any more than you should ignore the odds when playing cards or dice or any such thing. You try to claim “a winner is a winner”, see how long that holds out in Vegas. No system, just ride that raw luck, see how long that lasts.
And I think I made the point on Youtube comments too; it’s not even R1 Baltic attack and retreat from West Russia to fortify Karelia is “new”. Nor is German Baltic fleet “new”. Maybe it’s exciting for the kids, but for those that understand the game mathematically it’s simply another application of core principles that transposes into very much the same lines over time.
Sigh, people saying what I’m trying to prove, or what I’m trying to do, or what I’m whatever, without any regard for what’s actually happening. And if I were #1 ranked platinum, there would just be so much more of it. And if people said shut up, don’t backtalk aardvark he’s #1 platinum, even worse. Then I have to explain how thinking is important, the shortcomings of the ranking implementation, how the last thing I want of anyone is that they just “shut up” (so long as they can actually follow and maybe even contribute meaningfully to a discussion anyways), players get angry that I’m asking them to be nice to other players, and just so much whatever.