@Chris_Henry
I agree that the Allies mostly have their elite units in the Special Operations Expansion already. But there are some units among which you mentioned that deserve some attention. However I am not posting this from an official HBG point of view, but merely to scratch the surface of what could or might one day be. I had a similar issue back then with the Elite of the Soviet Union expansion. Designing it in a similar fashion as the German variant was not possible, because of the specific way Soviet elite units developed to be just that. So halfway the design I had to decide to start over again from a different angle and Soviet units became elite by rewarding. It could be a similar game mechanic by which the Allied Elite could be designed. Maybe there are alternatives. But it is off topic to go into that very deep and also I don’t want to give away any rudimentary ideas that exist already.
But on your list it contains some units I also have on my wish list as a player. As a designer I can only say that such an expansion is not (yet) in the making. People could use the Allied units from the Special Forces Expansion and house rule them. That is one of the fun things of the game. You can mix drinks as you can mix expansions to add the flavor to the game as you wish it to be.
So I can’t really answer your question, because I am not officially searching, but I am curious which units th e community thinks are elite units and also why. They could be regular army units who did something seemingly impossible.
Using allied transports
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I have a question about using the same alliance’s transports. If I’m the USA and have Inf in London and Normandy is allied possessed (France), can I use a British transport to non combat move into Normandy in one turn or will it be loading up on the transport in one turn, then unloading into Normandy the second? I assume since the transport never moves into another sea zone you can just load and unload in one turn since you don’t ever have to wait for the transport to move which it states in the rules.
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It would take two turns. See rule 8.4 (1936v.3) « Transporting allied units ».
Note that if you play with the Canada at War expansion, and you replace the Americans with Canadians in your example, it can all be done in the same tun, as all the Commonwealth units move together (Canada National reference sheet v.3.1).