99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
What is the most unusual/annoying/strange allied bid
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**He removed it, not we
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Aha, a fun prank though. :)
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i wanted to put some dutch AAA in south america to see if you’d notice, decided against it
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Eventually I guess, but probably not right away. Would’ve laughed about it.
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Just put a dutch bs into z128 in one of my games. Looks so funny! I think I’ll let it stay. :grin:
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@trulpen exactly what i did to surfer
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he just sorta removed it and we both moved on with our lives knowing that it was possible to do that, it was glorious
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What I don’t understand is why there’s even a sea zone there?
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@trulpen for russian battleships of course
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oh, so planes can fly over it, otherwise they couldnt
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The perfect plan! mIC in Caucasus and then spam trannies to be able to shift inf to E Persia.
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@WindowWasher said in What is the most unusual/annoying/strange allied bid:
oh, so planes can fly over it, otherwise they couldnt
A very good reason.
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could there be any reason to adding like a tank to persia? the brits would claim it and have some help with iraq not requiring air
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@WindowWasher said in What is the most unusual/annoying/strange allied bid:
could there be any reason to adding like a tank to persia? the brits would claim it and have some help with iraq not requiring air
Only problem with that is the fact that Persia isn’t part of a nation yet.
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2 Chinese fighters