Questions & Comments for Young Grasshopper


  • @CaptainNapalm I’ve never liked the ability to hand pick your breakthrough, simply because it will expose any chart as to the best 1 or 2 it has to offer, and perfectly balanced charts are impossible IMO.

    However, I may allow 2 dice to be rolled so the side can chose one result they like best (of course if they roll doubles, then they’re stuck with that result).


  • @CaptainNapalm said in Questions & Comments for Young Grasshopper:

    Hi, YG. Any thought of allowing the alliance to pick its fortune of war breakthrough, rather than relying on a D6 roll?

    If you want to bring some unknown into it, you could do a D6 die roll, AFTER picking which one they want, and the die roll would determine whether it went into effect the following turn, or not for 2 turns.

    I don’t like the uncertainty, so just throwing that out there as a possible compromise, if you see the value of the D6 and uncertainty.

    To expand on my last reply, here are the updated Russian NOs…

    SOVIET UNION:

    Military Advancement - 10 IPCs
    The Soviet Union controls 3 of the following 4 territories: Finland, Poland, Slovakia Hungary, and/or Romania

    National Prestige - 5 IPCs
    There are no Allied units on any originally controlled Russian territories (must be at war with the European Axis powers)

    Lend Lease Archangel - 1 Artillery
    The Allies control London, and Russia controls Archangel (Russia must be at war with European Axis powers, free artillery unit to be placed in Archangel)

    Lend Lease Caucasus - 1 Artillery
    The Allies control Persia, and Russia controls Caucasus (Russia must be at war with European Axis powers, free artillery unit to be placed in Caucasus)

    Lend Lease Amur - 1 Artillery
    The Allies control San Francisco, and Russia controls Amur (America must be at war with Japan, free artillery unit to be placed in Amur)


  • Hello YG,

    First, your passion for this game is awesome. Always keep it up!

    Second, I was wondering if you planned to have your board available for sale at any point again (either through HBG or some other seller).

    Cheers!


  • @kalzedar Thanks for the comments… what is it specifically you mean about “my board for sale”, not sure what you mean simply because a great deal of what I share has always been for free.



  • @kalzedar Sorry, but that project is on hold… I’ll ask Doug at HBG to bring it down, right now I’m 100% focused on my 2021 tourbament.


  • @Young-Grasshopper All right no problem. I saw it when I was browsing the site and thought it looked really cool. Best of luck with your tournament prep


  • Hey YG,

    I saw the updated tourney rules and it looks to me like you addressed my concern above, right on! No DOW or act of war until beginning of round 3 combined with the minor IC in Calcutta until war is genius. The other tweaks (China mobilization, Dutch Island Rules, NOs, Breakthroughs) are genuinely exciting as well.

    My buddy and I haven’t played in a bit, and will be trying to utilize the new rules when we pick it back up (hopefully soon). I was just wondering about the map. I use the OOB boards unfortunately, are the spaces themselves going to be changing on the tourney map?

    Thanks for all you do!
    Stay safe!

  • Sponsor

    @SeaZone91 Hey SZ91, Thanks for the comments… I think we’ve got a nice mix of advantages vs. disadvantages concerning this new UK Pacific nation. The oob game board will work just fine if you plan to play these rules, and I should have the map file up again in a couple weeks, but to answer your question about the map file… there are no spaces modified, added, or removed from the oob board. Cheers


  • In your tournament rules for G40, one of your Allied Victory Tokens is for “diplomacy: controlling all pro-allied territories on the map”.

    If the Axis were to attack a single strict neutral, all of the strict neutrals become “pro-allies”. Would the Allies then need to make diplomatic relations with all of them (Mongolia, Mozambique, Afghanistan etc) in order to get that token?

    I get that it might not happen often. But in a game where ties go to the allies (due to attrition), I can see circumstances where this will have to be answered.


  • @newzealandnich no, but that’s a great point that will need clarification… so all pre-game pro-neutrals (or something like that).


  • Would it still work if you didn’t use the alternate victory conditions?


  • Also how necessary are the turn stage cards?


  • @General-Day I suspect YG is not active in this forum.His you tube videos can still be viewed.Try searching "3G40 tournament"As for the stage cards,I think they are to prevent disputes in competitive play.I made my own cards from watching you tube.

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