Hi! I just figured that there already seem to be pretty good summaries of LHTR vs. the original Revised rulebook. LHTR seemed like the best comparison point since those transport rules seemed to revert largely back to the timing in Classic.
The ADS vs. LL debate
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switch, that’s completely ignoring the idea of compromise altogether. That’s just the same offer you’ve been making for months. Haven’t you realized that we will never play against each other if we keep at that standstill? I have an open offer to you to play LL, you have an open offer to me to play ADS. Neither of those offers are going to be fulfilled unless we compromise in some way.
Yes, I know you will have an edge in Revised because of my lack of experience with the game. Yes, I think I would have an edge in LL, but not because of you not knowing the intricacies of LL (there really are no “intricacies” to speak of except the SBR rule) because I don’t think there’s anything about LL to “pick up” if you’re familiar with ADS, but because I do think I am a better player. However I am proposing we play to have fun, NOT as a grudge match. I don’t see what we could gain from that. I will regularly play games that I can predict who will win, for fun. For instance, I played Maddogg not because I didn’t know who would win, but because I thought it would help to teach him a few things. I’ve played many highly ranked players at DAAK despite the fact that I was fairly certain ahead of time that they would win, and I thoroughly enjoyed the games because I learned a lot and saw some really interesting strategies played out. In fact I probably enjoy playing games where I lose more than games where I win if I am challenged by some good strategies I hadn’t thought of before. Which is why I would be interested in playing you in AAR, and therefore am willing to play on your terms.
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Let’s not go there Agent, you know better.  :-D
In defense of Switch, I think he’s learned a great deal since he’s joined this site and the online A&A community.
And I don’t think he was claiming how great he was.Switch,
I think what frustrates some LL players are some of the misperceptions that Avin/Agent addressed.Yes, LL is more predictible and yes there is an element of number counting to it, However there is also much more to it.
If you don’t like the idea of 7-8 inf placed in Europe, I am with you, and I think Agent and Avin would be with you as well. It isn’t particularly fun (or strategic) to play a PE bid, IMO, but I’d think you’d find that that can be beaten (at least 7 inf PE), and you’ll find more people in LL will play PAfr. I tested a game with Avin on a 22 PE bid, hit EE and Man and ended up winning. Now split the bid to Ukr-EE (6-1), Man is still a target as is EE. Split it 5-2, still beatable, thus you’ll find more people playing an Afr bid b/c the Axis want to leverage the first few rds for a strong strike on the Allies in the middle rds. This isn’t any different than what you should be doing in ADS. Now once the bids get high enough PE looks more and more promising but isn’t fun in my opinion regardless of LL or ADS. There is no skill in PE no matter what dice set you use. And I think you may be assuming that all LL’ers just bid 23-24 put in Europe and count the IPC’s to take Kar. And that is wrong, I think you’ll find much more PAfr play in LL.
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For Agent Smith’s comments (most of which, in particular those characterizing my play) I am going to ignore…
You are VERY correct in that, in the typical game, MOST combats WILL resolve themselves in a rather predictable way. The odds determine that such will be the case.
BUT…
Every now and then George Mason makes the Final Four, and all the #1 cedes do NOT.Sure, MOST battles are going to be predictable, but on average, there will be at least ONE battle that will be completed screwed up (again, based on law of averages, with 20-30 battles rolled, at least one of hem will have fracked dice). In fact, such a result is so likely, you can in fact COUNT on that occuring in any given game. It is PREDICATABLE, COMMON, and EXPECTED. Low Luck removes that near CERTAINTY.
Sure, EE and KAR is predictable enough that in many (most… perhaps nearly all) times the random component will even out. But what about elsewhere? Manchuria? Novo?
The dice frack WILL happen in an ADS. Quite likely more than once in a game that goes more than a few rounds. Mathematically, a dice frack is a GIVEN in virtually EVERY SINGLE GAME.
The true test of a player’s skill is NOT how he or she executes a series of pre-planned moves with results that are based on the most likely combat results +/- a standard deviation. The true test of a player’s skill is HOW or IF they recover from their pre-planned strategy being blown to ashes.
Is their Russia play strong enough to compensate for losign a FIG in the Baltic and having split forces in Kar and Ukr?
Is their Japan play strong enough to compensate for a 5 division USSR force in Manch on J1?
Is their Germany play storng enough to compensate for UK holding Egypt on G1?
Is their UK play strong enough to compensate for losing their initial and rebuild fleets?
Is their US play strong enough to compensate for losing a number of TRN’s in the Atlantic?THose are just examples…Farily common examples from an ADS game, but nearly impossible examples in a LL game.
Low Luck ignores the certainty of a minimum of one dice frack per game. And if you are intent on arguing the law of averages, then for Low Luck to be viable, you need to figure out how to insert the certainty of dice frack into it in order for it to indeed be a REAL law of averages.
… or you just play ADS and let those averages self-generate.
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So are you interested in the offer I made above?
Basically it comes down to this: You are not willing to play LL, because of prejudice you have against it without trying. I am not interested in playing ADS because I have played both and prefer LL. I am offering that both of us overcome our dislikes or prejudices, not for the sake of making a point or childishly getting our way, but so that we could both learn something and have fun. I am willing to meet you halfway - I will play ADS if you will play LL. I feel I have the most to learn from you via ADS in AAR, hence my offer. Are you willing to meet me?
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I’ll tell you what Avin…
I just started an ADS with Darth. Probably will last until next weekend.
I’ll counter-counter-counter offer you :-P
Rather than playing you in Revised… I’ll keep the game in your element… 2nd Ed.
And we’ll agree UPFRONT to play TWO games… one ADS, one Low Luck.
Blind Bind (With Darth admining the bid if he’ll accept)
No RR, No Tech, No NA’s, standard victory conditions.We play one game your way, one game my way.
And we’ll have Darth flip a coin to see which game is played first… Heads ADS, Tails LL
I can;t see getting any more in the middle than that.
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Well ASs…
You go on ahead about your business.
And if you ever want a real GAME… then play me.
I am not afraid to lose. Ask Darth.
Nor am I afraid to try somethign new and to take a RISK.
You on the other hand, are a coward… afraid of a little cube with pips on it. You afraid of playing a GAME.
How sad for you.
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@AgentSmith:
It’s like this I am Duke and Darth is UNC. Every year Duke beats UNC, sometimes UNC wins but not that often, but in the tournament UNC crushes the little guys like Chaminade, Virginia Union etc. That is where you are right now at the level of these little guys. If you ever pull a George Mason then I would play you, and even in ADS but given that you bid so low I think its going to be a while before that happens.
OK… Duke and UNC are both out of it as I recall… and George Mason is still in it.
The reason I did low bids with Darth was to test a few ideas (and if you read the precursor threads, you would be aware of this). The first was a Sea Lion Scare concept (that failed, but was worth exploring), and the second was a light PAsia. On that second concept, I am still not ready to write it off… just need to rework it with a small amount in EE/Ukr in order to avoid the decimation I took there in a straight-forces front in that venue.
Again, that is the differnce between you and me. You have your strats, and you have your percentages. And with your LL, they are all quite fine and won;t get fracked.
But in a real GAME… those strats can get wiped out… a bad roll in Ukraine in R1… a bad roll in Western Europe in Turn 6… whatever it happens to be, a dice frack would wipe out your strategies and percentages. A real Gamer (rather than a poster of prefabricated Low Luck battles) is able to handle such shifts in the game… You apparently are not.
And that is why I am a BETTER GAMER than you.
And I don;t think it is even worth mentioning that Darth is superior to you. He is more rounded, more capable, and also willing to teach and help others learn. And in doing so he is developing skills you lack. And I doubt that your “historical” averages will continue to hold. Darth, like me, is improving. You are static… wed to your LL strats that are inflexible and unyielding.
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I’ll counter-counter-counter offer you
GREAT! I am really excited to hear that we’re finally going to be playing. Sure, 2nd edition both ways works for me too - as I said, I’m totally willing to put my personal preferences on hold for a bit as long as you’re willing to meet me the other way too. I have to say I was a bit afraid that you would never be willing to compromise, but I’m glad I misjudged you. And I do genuinely hope that we can both have fun in BOTH games, not just the game of our preference!
I’m definitely fine with waiting until you’re done with DM. I’m pretty busy myself this weekend, and I’m also currently playing two other games. Whenever you’re ready, we can start with either game.
I was also interested in learning a few things about Revised with you by the way, but I probably will just wait again for a while. One reason I haven’t been interested in playing Revised much is that I am still learning new things about 2nd edition, and having a lot of fun with that, and I figure why switch over and try to master two games at once? It was only a year ago that I started playing online and so while I think I’ve gotten much better over that year, I know I have a lot to learn still and a lot of things to try. However I figure I’ll probably eventually have to switch to Revised if the activity level on the Games forum here is any indication - feels like more and more people are switching and it’s sometimes harder to get interest in 2nd edition!
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Well Avin… apparently the only way I was going to get a game with you was to go one each way… so that was my offer.
I don’t know jack shite about LL, so you are going to have to give me a few links so that I can study up before we start (I already know SBR is fracked… how does AA work? What about sub sneaks? etc. etc.)
As for Revised…
With me being in the midst of the Revised Tournament… I really am not free to being a Revised game right now. So… We stick with the original issues.
Now, the next question is… are we going to weight the bids at all? (for different areas)
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http://www.daak.de/lowluck/lowluckregel.php?sprache=e should contain everything you need to know. You can also use the LowLuck dicey on DAAK to make a few trial combats if it isn’t clear as well. By the way, if you need to create a game, you can use my DAAK username (AVIN) since I noticed you have an account there too, that way we don’t have to enter each other’s emails each time.
Regarding bids, I am fine with whatever. We could simply do straight blind bids if you’d prefer, but I was thinking it might not be too hard to just come to a common agreement. If you’re ok with it, I already have a couple bids in mind (one for LL, one for ADS) and I can just post them and we can negotiate, not auction style were you’d be forced to bid lower but just whatever we agree on - for instance, if you were set on playing Axis for one of the games and had a bid that was higher than what I was offering, I might still be OK with it. This way if you have a more creative bid you’d like to try, like say 2 BB BAL, you could propose it.
Are we including tech in our ADS game?
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Nah… let’s just stick with the regular game, the only difference being bids and method of battle determination.
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Switch how much fun is it when you play the axis, in an ADS game, and you lose 2 fig’s at UKZS, 1 fig at ECsz and you lose to much in AES… Then the game is over after 1 turn… Simply because you can’t win anymore… Like AS pointed out several times the Axis have at least 5-6 fights they have to fight. All with a lot of risk implied, but they have too commit them. As the Allies you can lose some battles in the beginning and still easily win… Too often I see people get wasted on their G1 turn, either because of bad purchasing, bad dice or tactical errors… LL just makes the game fairer, just like bids…
If you want to play the game as it was intended, I will play you with the Allies, ADS, no bids and no RR…
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@AgentSmith:
In conclusion, I immensely dislike playing people like yourself b/c you are not at all about learning to play the game better, or honing your play but about proving what a big man you are by beating people(which you don’t even do very often). This is not a fun game for me and especially not in ADS b/c your motivations are not to match wits like DM likes to do, but merely to show up someone and I can’t stand that. Your play will never improve or change because of this and you are a lost cause.
I am SSSOOO Glad to know exactly what you think of me AS. Shame you are dead wrong.
NEITHER of my games against Darth have been to “show him up”, or make myself feel “big” for winning. BOTH of the previous games were to test specific theories regarding Axis minimum bids… to challenge the basic assumptions and conventional wisdom that you and others have.
Was I dead wrong on the Baltic TRN bid? Yes, I was. I admit that.
Was I dead wrong on the PAsia bid? Not completely… a few units shifted to Europe to make it a more balanced play and it may darn well work. Perhaps I will have a chance to test it sometime soon…As for winning games…
I have lost 2 strategy testing games to Darth, won 2 traditional gamesagainst Maddog, and am playing my 5th game overall as we speak. In Revised my win percentage is about the same, actually a bit lower… about 40% I think.I play because I ENJOY it.
And you know something… I’ll bet I have more fun at this than you do.
Maybe if I played A&A for a living (Celebrity Axis and Allies Tour on ESPN?) I would think differently. But last I checked, it was a game, was played for recreation, was meant for the players to have fun, and there is no Professional A&A Circuit with large jackpots and televised World Championships with $1,000,000 purses.So, you go on about your business. Rant and rave as you please. I’m and going to enjoy myself and see how I do facing a PAfr for the first time in my life agaisnt Darth.
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@ncscswitch:
Was I dead wrong on the PAsia bid? Not completely… a few units shifted to Europe to make it a more balanced play and it may darn well work. Perhaps I will have a chance to test it sometime soon…
A few units shifted to Eur… => No Pasia bid anymore…
A power Asia bid won’t succeed unless you get around 30 to spend with… Otherwise you just can’t pressure Russia enough. It is just not enough…
I believe you whined about dice in your game against DM and Octopus… So why are you complaining about having “Bad Luck” if you are such an advocate for ADS? Just a simple question…
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Well, in teh second game against Darth, the odds of that particular sequence of dice occuring is about 1 in 100,000. That is bad luck WAY outside of the expected range. A dice frack is to be expected… 5 consecutive TOTAL dice fracks… Well that is a game ender.
And with Octo… is was just bad dice at totally the wrong time. That was a set of battles the Allies HAD to have go according to plan (due to inferior play in the preceeding rounds).
But that is how it works out sometimes.
Sure, you get to complain about it. BUT, it is still a game.
And a few folks seem to have lost that particular concept.
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Switch how much fun is it when you play the axis, in an ADS game, and you lose 2 fig’s at UKZS, 1 fig at ECsz and you lose to much in AES… Then the game is over after 1 turn… Simply because you can’t win anymore… Like AS pointed out several times the Axis have at least 5-6 fights they have to fight. All with a lot of risk implied, but they have too commit them. As the Allies you can lose some battles in the beginning and still easily win… Too often I see people get wasted on their G1 turn, either because of bad purchasing, bad dice or tactical errors… LL just makes the game fairer, just like bids…
If you want to play the game as it was intended, I will play you with the Allies, ADS, no bids and no RR…
I’ve been thinking about trying LL, as I feel more inclined to choose ADS but would like to see how it flows. So far, I think this best explains why LL is the choice by many. However, here are some of my concerns, which are hopefully not repeated from elsewhere.
First, and probably the least of my points, is that ADS reflects many factors of battle that don’t occur elsewhere in the game. In this I mean that superiority in numbers wouldn’t necessarily mean an automatic win, and a bad roll could reflect a failed assault. A good roll could reflect favorable weather, cracked codes, determination & increased morale, etc. The “random element” to me is a generalized function to support & reflect the unknown consequences of any action, and is simple so that it doesn’t bog down the gameplay.
Second, I don’t agree with using averages. When reviewing averages and statistics you often find that the average is imaginary and does not occur in any instance realistically. This is why I favor a randomization of results. This kind of goes along with my first point, and that the average outcome is not necessarily the most likely result.
Third, the criticism that ADS is too unpredictable to be trusted seems a bit exaggerated to me. In fact, it IS balanced because you are just as likely to receive good rolls as bad ones, and your opponent is just as likely to receive those positives and negatives as you are. Not to mention, the possibility of having terrible or fantastic rolls consistently is very, very low.
Fourth, another minor critique, is that it’s additional “rules” to get used to if you are new to the game. I like to try and keep things streamlined, but if you already know how to employ LL, then it’s obviously not a problem.
I completely understand wanting to use LL to try get down to the core strategy employed by the Axis and Allies, but I agree with Switch that if superior strategy is the main concern, then ADS goes a longer way to prove the better strategist (because of unclear outcomes, you may have to adjust your strat) - I don’t think anyone DEPENDS on a good die rolls unless they are taking risks (which is fine because risks are taken in this game much like anywhere else), and LL couldn’t support that possibility. However, you don’t see those gambles very often because, simply, they are a gamble.
To me, LL would be akin to removing the river card in Texas Hold 'Em. You may have a pretty clear winner by the turn, but that doesn’t mean that they WILL win. Yet, it would be perfectly fine to remove the river card, it just wouldn’t be Texas Hold 'Em anymore…and as long as all parties agree to those changes, then no concern.
I need to reread through the LL explanation posted here and, more importantly, play a few games with it before I can confirm a preference. A question though: do LL games generally take less time? I could see that as a major benefit…
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Jermofoot…
I think you said what I feel far better than I have managed to do thus far.
As far as shifting strats, an adjusting tactics… I think my current game with Darth, in particular the most recent moves by Japan and Russi (J2 and R3) show the net effect of random dice…
Japan lost 2 FIGs and a BOM against a US fleet of 1 TRN and 1 BB in the South Pacific, with the US BB surviving. VERY favorable US dice (there is only a 4% chance of that result… 1 game in 25).
And in Russia’s most recent re-taking of Ukraine… 3 INF and 2 FIG against 1 INF, Russia lost 2 INF… only 2% odds of that happening… 1 game in 50.
So, in just 3 rounds there were TWO dice fracks. I think that adequately proves that random dice WILL indeed creep in to any game. And the effect on strats…
Japan now has to think about GUARDING their tranny fleet in the Pacific… having only 1 Capital ship left (an empty AC) and having lost HALF of their Air Force, which SERIOUSLY reduces the combat strength of the advancing INF in Asia. And Russia can ill afford to lose ANY INF in Europe, especially with the 1 round delay in US landings due to the previous turn’s loss of the US TRN’s off Washington.
So the game shifts a bit… Japan has to be more cautious in their use of their remaining AF AND in using their trannies, especially in the FIC area since the US BB is off the west coast of Australia… No free unescorted trannies to India and beyond. And Germany may be emboldened in Europe a bit… not much but some.
So… tactics are adjusted, even if only SLIGHTLY (such as better protection of trannies). And THAT my friends changes the game from pre-set, pre-planned strats.
Now, I have no doubt that Darth is up to the challenge of meeting these shifting tactical situations (such as protecting his Japan trannies, or dealing wth the massed Allied force in Persia). BUT… it is NOT pre-set strat… it requires adjustment, instead of just playing the odds.
Now, I am NOT sitting too well against Darth right now… BUT… I would like to think that the Pesia massing is not something he was expecting from me… and certainly not in the mass that is there now. And that, combined with a BB roaming in the Indian Ocean, combined with more traditional strats, might actually make Darth WORK for this win.
At least that is what I am aiming for. A few more turns will see if it was worthwhile.
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@AgentSmith:
As far as shifting strats, an adjusting tactics… I think my current game with Darth, in particular the most recent moves by Japan and Russi (J2 and R3) show the net effect of random dice…
Japan lost 2 FIGs and a BOM against a US fleet of 1 TRN and 1 BB in the South Pacific, with the US BB surviving.
Which is to say that b/c of your inferior strategy you must rely only on dice to bail you out. Once again you use the aspect of randomness to avoid the issue of whether it was wise to expose your bb trn to such an attack if you assume ‘random’ dice that are more or less average. Only if you assume ap priori knowledge that the dice will be bad is this a good move. Further, it’s entirely possible that this won’t even affect the game in the long run.
I agree with Agent on this one. While things worked out for you, you should consider whether or not this was the best use in the first place.
Yes, it cost me 3 planes to not finish the job, but how many times will that happen? Why not send the BB and trn to the Atlantic? You lost 2 trns on US 1 to my bom. Why not build some inf in rd 1 (move the bb and trn to pan sz), then on rd 2 buy some inf and trns, move your bb and trn to protect the Eus sz??? Now you can go to Afr on rd 3 or Fin/WE with BB support and adequate protection from the German airforce.
You should ask yourself this, would it have been worth it, if I cleared the sz without any loses (or just 1 loss)? You gained sol is, but what objective was achieved? You forced me to us my ftrs but with their range (landed on AC) and lack of Allied forces in northern Asia, they weren’t really needed elsewhere. Proof would be, I still hold Novo on J3 I had only 2 ftrs left and one arm, not much of an offensive punch.
My objectives are simple, with Ger, gain Afr IPC and turn them into an adv in Europe in rds 3-8, with Jap, get to Novo and hold as soon as possible to relieve pressure form Ger. Everything else is secondary.
I was tempted to pick up Hi and Aus, as well as Ind (which you were puzzled by my lack of a move) but stuck with my goal of getting to Novo (esp with Russian forces moving into the ME). Now it will cost me very little to pick up Aus, Hi, Ind and Nz over the next 2-3 turns (if I can spare an inf or trn) b/c the Allies MUST do something about the situation Kar and Mos are in.For Japan 1-2 inf in rds 1-3 could be a big deal, but 1-2 inf and a trn in rds 4+ not so much, esp when I’ll be earning about 40 IPC. That is still 10 inf towards Moscow and 10 IPC to play around with (per turn). Of course this varies from game to game and depends on how Ger is doing, etc. But i think you get the idea.
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Well, here is the reason I sent the TRN and BB to the Pacific…
Japan had only 1 Capital Ship left after Pearl.
That simple folks, no rocket science there.
There was an opportunity for me to Island Hop and grab some income for the US, but more importantly to raid IPC’s away from Japan, slowing them down SLIGHTLY.
And Japan had 2 choices: allow me to raid, or attack my fleet almost exclusively with air power (since they lacked fleet).
And to be honest, I was EXPECTING to be attacked.
My goal was to take out 1-2 TRN if they were brought along for fodder (slowing the feed of forces to Asia for a net TWO rounds… 1 round that they were diverted south after my fleet, and another to be replaced after being sunk). Or to kill a couple of FIGs (I expected to kill 2 units if he attacked since he could not mass navy to attack me).
I got lucky… I killed 3 aircraft instead of just 2. And my BB is still alive. No real risk, just an annoyance to Darth making him cover his Indian Ocean tranniesBut even if the BB HAD died, Japan would have been missing some Air Force. And Darth’s strat requires Air Force for offensive punch as Japan.
IF he still had his Air Force, Russia would fall in J4. Without it, Russia will survive J4.
It is a type of gaming that is alien to AS… DIVERSION.
And in this case, it worked, better than I expected.
Japan sans just 2 FIGs would have been nice, and was the result I expected… 50% of his remaining FIGs gone.
The alternative was to have 1 TRN, 2 INF, and 1 BB raiding in the islands. Actually NOT a major risk to Japan… no way to replenish those INF. I might have taken 4 IPC’s or so from Japan before my INF was destroyed by defensive fire, and then my forces in the Pacific would have been worthless as a threat to Japan.
Darth would ahve been better off letting his INF on the islands take out the threat, rather than risking ONLY his Air Forces to kill what was not a significant threat to Japan.
Sorry Darth, it was a strategic error to attack that fleet… even if the dice had only been average it was STILL a strategic error. The risk-benefit analysis from 2 non-replaceable INF is NEVER worth your FIGs.
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I think this discussion is mixing up two important aspects of strategic planning - logistics and flexibility. Here I refer to logistics as the aspect of strategy that involves how to move units and conduct battles so as to achieve short term and long term goals, and flexibility as the ability to adapt your goals and replan logistics based on events external to your control.
It’s certainly true that with ADS dice, good play requires much more flexibility than with LL because of the nature of how the dice work and the rapid swings in power that can happen. Because you never know what’s going to happen, a player basically needs to replan what the optimal moves on each country’s turn. That’s not necessarily a bad thing. However, this is achieved at the expense of almost completely negating any need for good long term logistics. While there are certainly important things on the tactical level to be considered every turn, you simply cannot achieve the same level of multi-turn logistics you can in games without such random events. Comparing again to chess, good players can “look ahead” several turns, considering all possible moves an opponent can make and plan their current move based on those possibilities. Theoretically, a computer that was capable of perfect logistics, in other words, infinite look-ahead, would require absolutely no flexibility, because everything could be planned at the start of the game. LowLuck solves the problem of the shallow logistics involved in standard A&A by decreasing the randomness factor. Certainly this decreases the requirement to achieve a high level of flexibility, but it’s certainly not as bad as games with no luck such as chess.