I found the motherload! Including how to make new maps.
How much actual area does a hex represent?
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Me and my friend have been trying to fine-tune some much needed house rules. Some of our decisions hinge upon knowing how much space does the hex represent. Looking at how many units can fit into a hex, we were thinking that a hex would represent 100 yards measuring from one flat end to the other, but then that would mean infantry are moving 100 yards a minute which doesn’t seem realistic. Has anyone made a decent determination as to the actual area a hex represents? In one case I destroyed one of his tanks while it was on a bridge. The rules call for destroyed units to be removed from the board, but I reasoned that the destroyed tank would block the path of the other tank attempting to cross. Some opinions on this would be appreciated.
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The rulebook says that hexes are 100 yards. I didn’t realize the turns/phases were only 1 minute. I would think 5 minutes at least.
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yeah, when you consider that you could have an official football game on each hex, it kind of puts distance in perspective. :-D
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Each hex is 100 meters from side to side. And each turn is 1 minute. An infantry can move two hexes each turn. Once during his movement phase. Once during his assault phase. Of course, a soldier would likely be able to move more than 200 meters in 1 minute, but take into account that these soldiers of ours aren’t just running in a straight line towards an objective. They are moving through tough terrain, getting shot at, shooting back, and doing everything a soldier would do in a hostile environment in a field. It’s not a sprint on an open track.
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Even when I was in top shape I think I would have gotten winded after the first 200 meters, especially if I was carrying gear and a firearm. Units would move semi-cautiously even when in a hurry. I still don’t see it as being realistic, but sometimes you have to sacrifice reality to gain better game mechanics.