The game mats that come in the starters are basically useless. I found a game system that is WWII based and uses 2" hex maps with special terrain hexes (hills, trees, hedgerows, rivers, towns, etc…) to make every game custominzable and different. The game system is currently in production and easy to obtain. If the moderators don’t object, I’d like to mention the game system.
I hope Wizards or Avalonhill wise up and create something similar for the A&A mini’s game or else interest will soon fade (it seems like it has already). I think it would be a good idea for starters to come with a plain hex map (green field, snow covered field, beach head, whatever) and include indivdual hex pieces for terrain. I think 10 terrain hexes in a starter and 2 per booster would be nice. At the least, they should make hexes for hills, trees, rivers, roads, and towns. It would be nice if they could go the extra mile and make terrain hexes for bridges, foxholes, bunkers, barbed wire, hedgehogs, and mine fields.
I’d like other people’s opinion on how to use specialized terrain. I was thinking the following for some:
Barbed Wire: Doesn’t block line of sight, but infantry units can’t move beyond it.
Hedhogs: Doesn’t block line of sight, but vehicles can’t move beyond it.
Bunkers: Vehicles can’t enter hex. Infantry units make cover rolls and gain Superior Armor 2. Bunker has no effect against enemy units in same hex.