The AI is out in full force.
Sentence structure gives it away
3 brand new first posters … yea … right
This is inspired by seeing how the online nationals work
There is 3 tiers of nations
Usn/ijn {Top tier}
Uk/km
Italy/france/russia {Bottom tier}
(If someone plays a minor ex Dutch or whatever force it ranks below the bottom tier)
The player with the weaker nation/tier gets to choose the match conditions (example a year limit, whether it’s night or day etc).
Matches played on equal tiers are open year regular matches (unless you have a mutually agreeable match format or want to use this situation to play out a tournament theme you had predetermined beforehand)
In tournaments you would have to build some fleets on the go but that’s only 10mins and you could implement a game turn limit to compensate. That way you could play more of a variety of things and it balances the nations.
If conducting this as a tournament format the variety of match types skews the points results therefore while points are used to determine a win they aren’t tracked overall for the tournament.
Wins are the deciding factor with a new twist for tiebreakers; the nations you defeated are worth points , top tier is worth 3 pts each, middle tier is 2 pts each and bottom tier is worth 1 point each. ( If someone is crazy enough to play a minor nation pure they are worth 0 pts in this tiebreaker format).
This adds alot of strategy to the nation you pick with it not being a no brainer to select the best and allows you to play a variety of match types on the same level.
We actually played a tournament using this format http://aaminis.myfastforum.org/about39873.html
it was pretty good the only thing is its very time intensive if you have players who aren’t hardcore was players with the builds.