I want to address this post in 2 parts.
1st:
@Eric:
How you play Japan depends on whether your opponent builds an India IC. If they do, control of Burma is the key to the defense of India, since if the UK controls Burma they can attack Kwantung and China with newly produced tanks and force you to keep contesting territories that don’t even border India. If Japan controls Burma with anough infantry that Japan can’t take it, then Britain is on the defensive and can’t attack out of India for fear of it being taken by the ever-expanding sea of Japanese infantry.
It doesn’t matter if U.K. builds an I.C. in India or not. Japan should always take India on their first turn. It is very important that Japan knocks out U.K.'s plane. If U.K. built an I.C. on their first turn – than it’s just an added bonus for Japan. Japan should set up shop in Burma after turn 1.
Japan should build an I.C. in Burma (plus a transport) on turn 1 … it doesn’t matter whether U.K. built an I.C. in India or not – here’s why:
If U.K. did build an I.C. in India … Japan should still build an I.C. in Burma since the India I.C. will most likely be taken back on U.S.A.'s first turn. Even though Japan will easily retake India on Japan’s 2nd turn … it won’t be able to start producing out of India until turn 3. So, I suggest building an I.C. in Burma no matter what. This will allow three tanks per turn from Burma, plus whatever else from Japan … and starting turn 3 – 3 more tanks from the India I.C. (if U.K. bought one on turn 1).
Turn 2 – Japan should finish off the U.S.A. forces in Asia. Russia will be eliminated soon thereafter!
2nd:
@Eric:
That’s why it’s usually a big mistake to send too many ships to Hawaii. If you do, it won’t be until turn 3 that you can finally send transports to Burma. Instead you should be covering the 2 transports as they land 4 infantry in Burma on turn 1. If you then build 2 more transports you can have 2 groups of transports going back and forth between Burma and Manchuria alternately unloading in both territories and adding more transports as you can afford them. Burma gets at least 4 inf per turn to India’s 3 armor. And one more thing, be usre that you don’t let any stray planes get a shot at your transports.
All though it is not necessary … I think that Japan should move all of it’s navy (except the transport from the Phillipines) to Hawaii along with the fighter (on carrier) and perhaps the bomber if not needed Asia. It is important to destroy U.S.A.'s carrier. It is also important that you bring all that you can so that U.S.A.'s chances of destroying the Japanese fleet are reduced. The most that U.S.A. could retailiate with is the battleship, the transport, 2 fighters and the bomber. Japan should have both battleships, the carrier and the fighter left. If the U.S.A. does attack the remaining Japanese fleet … the battle could go either way, but whatever happens – both forces will be entirely demolished. This will leave the U.S.A. with NO airforce and NO navy (except for what they newly purchased). Japan will have NO navy, but they really won’t need one for at least 2-3 turns. By then Japan will be making as much money as the U.S.A. and Germany won’t have to worry about the U.S.A. for a LONG time (and by then it’ll be too LATE … Russia will be OUT of the game).
Mista Biggs 8)