TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11
Combat Move - Americans
1 Infantry moved from Hokkaido to 85 Sea Zone
2 Battleships, 1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 101 Sea Zone
1 Infantry and 1 Tank moved from 101 Sea Zone to Ulithi
1 Artillery and 1 Elite moved from Woleai to Ulithi
1 Infantry moved from Shikoku to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 101 Sea Zone
1 Infantry moved from 101 Sea Zone to Yap
Americans take Yap from Yamamoto
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 72 Sea Zone to 75 Sea Zone
1 Infantry moved from Koryakia to Kamchatka
Russians take Kamchatka from Hisaichi
1 Bomber moved from Attu to 75 Sea Zone
1 S.Bomber moved from Alaska to 75 Sea Zone
1 S.Bomber moved from Wake to 93 Sea Zone
1 Bomber and 3 L.Fighters moved from Wake to Ulithi
3 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 85 Sea Zone to 75 Sea Zone
1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
2 L.Fighters moved from Wake to Ulithi
1 Tank moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Infantry and 1 Tank moved from 38 Sea Zone to Belgian Congo
1 Infantry moved from French Equatorial Africa to Belgian Congo
2 Adv.Fighters and 1 Fighter moved from French Equatorial Africa to Belgian Congo
Purchase Units - Americans
Americans buy 4 Artillerys, 2 B.Transports, 1 Cruiser, 3 Destroyers, 2 Elites, 16 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 Submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in 93 Sea Zone
Americans attack with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 2 Submarines
Hisaichi defend with 1 Destroyer and 2 Transports
Americans roll dice for 2 Submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer and 2 Transports in 93 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Hisaichi lost in 93 Sea Zone
Americans roll dice for 2 Submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 4 Adv.Fighters, 2 Fighters and 1 S.Bomber in 93 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
Hisaichi roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
1 Destroyer owned by the Hisaichi lost in 93 Sea Zone
Americans win with 4 Adv.Fighters, 2 Fighters, 1 S.Bomber and 1 Submarine remaining. Battle score for attacker is 13
Casualties for Hisaichi: 1 Destroyer and 2 Transports
Casualties for Americans: 1 Submarine
Battle in Ulithi
Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank
Yamamoto defend with 3 Infantrys
Americans roll dice for 2 Battleships in Ulithi, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Ulithi
Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank in Ulithi, round 2 : 7/10 hits, 4.67 expected hits
Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ulithi
Americans win, taking Ulithi from Yamamoto with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 5 L.Fighters and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Belgian Congo
Americans attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 2/6 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Belgian Congo
2 Infantrys owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 2 Adv.Fighters, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Non Combat Move - Americans
2 Artillerys, 1 Elite, 25 Infantrys and 4 Tanks moved from French Equatorial Africa to Darfur
2 Adv.Fighters and 1 Fighter moved from Belgian Congo to French Equatorial Africa
1 Infantry and 1 Marine moved from Rio de Oro to 31 Sea Zone
1 Infantry and 1 Marine moved from 31 Sea Zone to W.Morocco
1 Artillery and 2 Infantrys moved from Mauritania to W.Morocco
1 Artillery and 1 Infantry moved from Bahia to 35 Sea Zone
4 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
1 Artillery and 5 Infantrys moved from 38 Sea Zone to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
1 Artillery and 2 Infantrys moved from 36 Sea Zone to Mauritania
2 B.Transports moved from 38 Sea Zone to 35 Sea Zone
1 Artillery and 2 Infantrys moved from S.Chile to 39 Sea Zone
1 Artillery and 2 Infantrys moved from Santiago to S.Chile
1 Artillery and 2 Infantrys moved from 39 Sea Zone to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Bomber and 5 L.Fighters moved from Ulithi to Wake
1 Artillery and 1 Elite moved from Koryakia to 72 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite, 1 S.Submarine and 1 Transport moved from 72 Sea Zone to 87 Sea Zone
1 Artillery and 1 Elite moved from 87 Sea Zone to Wake
1 Bomber and 1 S.Bomber moved from 75 Sea Zone to Wake
1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
2 Destroyers and 1 Submarine moved from 91 Sea Zone to 104 Sea Zone
1 S.Bomber moved from 93 Sea Zone to Wake
4 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 101 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to 101 Sea Zone
1 Transport moved from 85 Sea Zone to 87 Sea Zone
1 Adv.Fighter, 2 B.Transports, 5 Carriers, 3 Cruisers, 9 Destroyers, 3 S.Submarines, 13 Submarines and 3 Transports moved from 85 Sea Zone to 101 Sea Zone
1 Adv.Fighter moved from San Francisco to Midway
1 Marine moved from Alaska to 71 Sea Zone
1 Marine and 1 S.Submarine moved from 71 Sea Zone to 87 Sea Zone
1 Marine moved from 87 Sea Zone to Wake
Place Units - Americans
1 Destroyer placed in 31 Sea Zone
1 Infantry and 1 Marine placed in Rio de Oro
1 Artillery and 1 Tank placed in Salvador
1 Artillery, 1 Elite and 1 Infantry placed in Santiago
3 Infantrys placed in South Atlantic USA
1 B.Transport and 1 Destroyer placed in 25 Sea Zone
5 Infantrys placed in South Central USA
1 Artillery and 1 Infantry placed in Wake
1 S.Submarine placed in 71 Sea Zone
2 Infantrys placed in Alaska
1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
1 Elite placed in Pearl Harbor
1 B.Transport and 1 Cruiser placed in 83 Sea Zone
1 Artillery and 3 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 126 PUs; end with 126 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : 2.17
Neutral regular : 1.33
Hisaichi regular : -0.33
Savegame