@The_Good_Captain
Thanks Cap
A quick question
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Well, not to butt in, but the people I’ve played with call this “the English gambit” because the idea is to make England cashless as fast as possible. It only makes sense to put the factory in the country worth 2 IPC’s, (Egypt?) not the 1 IPC country.
The strategy goes like this: T1 Germany, factory on Egypt. The rest of the game, buy 1 tank & 1 inf for Egypt, spend the rest on inf to buy time in Europe.
Japan T1, ignore US fleet, take Australia, put two factories on the mainland. T2, pump tanks & inf on mainland and pull all navy back to Japan to defend.
Basically Germany goes all defense except for Africa and Japan does all the work trying to kill Russia. Russia can’t really take advantage of Germany being so passive because they need to keep sending forces east… which is pretty far for allied support.
Also the US player must decide whether to roll up the undefended islands around Japan (bad idea generally) or attack Africa (better) or keep with the plan and attack W.Europe (best). Often a less experienced US player will choose wrongly, faced with a strong start for Japan.
Makes for an interesting game. It only seems to work about a third of the time against good players, but even when it doesn’t, at least it’s not the same old game as every other time.
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thankyou guest that’s the reply i was looking for!
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Now Guest - i like your idea.
Problem - still don’t like shifting 15 ipcs away from Germany. Could be done with an aggressive enough Japan.
Also that second Jap IC would have to wait until J2.
Also Major C - i feel kind of bad. It’s great that you are trying new things, and keep working on them as you might stumble on to something that would blow the rest of us out of the water. -
Don’t feel bad. I’ve got plenty of other ideas! All bad, but I try! :D
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that last guest message was by me I just forgot to sign in.
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MAjorc don’t get too down on yourself. depending on how good the russian player is, you may be forced to take africa.
for the axis to win you have to strike quickly to eliminate at least one opponent. MOST of the people here agree on that. if I’m playing against some good defenses I do divert forces to africa - although nothing as reckless as an IC- :lol:
two men and your bomber is enough to take it without serious difficulty. and if japan can dispatch with india and australia -UK is effectively eliminated. - holding it may be another issue- but america can’t be effective against africa and japan, and it takes too many turns to build an invasion forse with the UKs 8ipcs.purely argumentative banter.
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Now it’s been a while since I’ve played, so bear with me… but I’m pretty sure I remember buying 2 factories with Japan on turn 1? Don’t they have 30 IPC’s at start?
This assumes RR, so Japan can pull back forces from whatever that northernmost mainland territory is, to the middle one, and put factories in the bottom & middle mainlaind territories. At least I think that’s how we used to do it. Or maybe we attacked that Russian territory at the top during combat, and then put the factories in the top & bottom mainland territories. I can’t remember. :)
Sorry for not being clearer, again, it’s been a long time since I played and I don’t have a board at work.
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Hmm… Bringing a force up through Persia is not a bad idea because it can force the Allies to split their defenses between Russia and Karelia enough that the main European force can take Karelia.
The IC in Lybia is a very bad idea however, because you will never get your money out of it. 2 transports will cost only $1 more. They can transport 2 to 4 times as much as the IC can produce. They can move, they can’t be SBR’d, and they can shoot back on defense.
Here’s the recommended path.
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G1 buy 1 TRN and 8 inf. Sink the UK ships at GIB using a spain sub and your bomber. Send 2 planes to kill the UK sub above Egypt. Send your sub and TRN from the baltic and 3 FTRs to kill any fleet at the UK sz. During Non-combat keep your BB, and TRN at SEurope. Bridge 2 INF from Seu to Lybia. Place the new TRN in Seu. You now have 2 TRN which is better than an IC for the cost of just 8 IPCs.
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G2 load 4 inf and amphibuous assault both Egypt and Syria taking both. Bring your BB and be sure to take your free support shot. Bring planes if the UK reinforced Egypt on UK1. They can land in Lybia or FEA if you control it from G1.
With control of the canal, your fleet is relatively safe. You can now shuttle tanks and troops into Egypt/Syria/ or Caucaus every turn.
NOTE: On G3, with control of the canal you can send a transport to take both S.Africa and Madagascar if they are unoccupied by the UK.
Game on!
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Im going to write some of this stuff down and try it…
I’ve got another quick question out of curiosity if that’s okay. When would it be worth invading a neutral country? You see I’m working on a new plan and I wanted to know if incorporating neutral territories was worth it. You have to pay 3 ipcs which could be better spent on infantry, but perhaps you could invade a neutral rather than do an amphibious assault… I dunno, just thinking out loud. -
Im going to write some of this stuff down and try it…
I’ve got another quick question out of curiosity if that’s okay. When would it be worth invading a neutral country? You see I’m working on a new plan and I wanted to know if incorporating neutral territories was worth it. You have to pay 3 ipcs which could be better spent on infantry, but perhaps you could invade a neutral rather than do an amphibious assault… I dunno, just thinking out loud.I have never done it myself. Some people however, like to pay for invading Spain or Peru. Usually its the allies invading Spain. By landing in Spain the Allied troops get an easy beachhead into Europe rather than trying to storm the German defenses in W.Europe.
Sometimes, If Japan takes control of Hawaii, the Japan player will land troops in Peru the following turn in order to capture Brazil from the US on the following turn by walking in from Peru.
Some people have suggested Japan Taking Mongolia to divide the Russain defenses, but its too easy for the Russians to just fall back as they normally do under Japanese pressure, and nullify any bonus given to Japan by controlling Mongolia.
Cheers
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i have done this before with attacking spain intead of western europe. as i recall, i still won the game, it worked quite well. he then has to split his forces between germnay and france, b/c he doesn’t know which one you will attack (assuming the german navy is dead and you have access to the baltic to attack germnay by sea.) you should try it sometime
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True, Spain can be an option. Put one INF in Spain and all the tanks you can muster in GIB. This way, Germany can’t attack your armor (unless they have a strong Luftwaffe), but you can blitz to WEU next round combined with an amph assault in Normandy. Should Germany decide to take Spain, no problem. You move in your armor and all the INF you can using your trannies. Should Germany try and attack you after this, you get the benefit of using your INF for defense instead of offense. All in all, you’re better off using two rounds of unloading and then defending than attacking with one round of transports. You can of course also put an AA in there alongside the rest of it.
As for Mongolia, it has a small advantage; namely that you can threaten both Moscow and India at the same time (not directly of course). Often, as Japan I go for Moscow first, keeping Mongolia, China and Sinkiang, retaking French Indochina every so often, not even worrying about India unless the opportunity presents itself. From Mongolia, this is easier.
Besides from these two, I could imagine Turkey playing a part as a relay for bombers strafing the Med if Caucasus is unavailable to the Allies. Needless to say, this needs INF backup.
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cystic crypt and yourbuttocks, you should be ashamed to have let this string get this out of hand! Look where it went afterwards.
@Anonymous:
T1 Germany, factory on Egypt. The rest of the game, buy 1 tank & 1 inf for Egypt, spend the rest on inf to buy time in Europe.
Impossible! Factories can’t be placed on newly acquired territories!
@Anonymous:Japan T1, ignore US fleet, take Australia, put two factories on the mainland. T2, pump tanks & inf on mainland and pull all navy back to Japan to defend.
**Impossible!**See above! and 2 ICs(Industrial Complexs) cost 30 IPCs, but you start the turn with only 25 IPCs. Besides, the objective is Russia… take it and victory is close at hand.
See what you think…
Suggestions:
G1 PURCHASE 8 INF and 1 TRN.
COMBAT MOVES
-Attack Navy in UK sz[sea zone] (using BLK Sea TRN & SUB if still around, 2 FTR and BMR)
-attack W Can sz UK TRN(with W Eur FTR) and
-attack GIB sz UK BB(use W Eur SUB & UKR FTR)
–-May have to skip W Can sz as well as W Med sz(sub).
Land BMR and 1 FTR in W Eur. Other FTRs to E Eur.
NEVER attack naval units with BMR alone!
Take FWA with ALG INF. Take FEA with blitz by ARM(return to LIB.)
Do not move S Eur BB or TRN.
NONCOM MOVES TRN 2 INF to LIB for next turn invasion of AES.
Move all posible ARM to E Eur, 2 INF from GER to W Eur,
PLACEMENT 6 INF in GER/ 2 INF & TRN at S Eur(next turn maybe 2 INF & 1 ARM to AES for invasion.)
UK may try BMR and SUB attack v. GER BB & 2 TRNs.J1 PURCHASE 2 TRN & 3 INF.
COMBAT MOVES
-atttack HAW sz US CA, SUB and FTR v. CA(carrier) 2 BB, SUB, 2 FTR(1 from CA, 1 from PHI thru JPN sz) Do NOT INVADE HAW. On J2, move back to JPN, then maybe toward Africa with TRN & 2 INF.
-attack CHI(?) US FTR & 2 INF v. BMR & FTR(JPN)/ 1 INF & FTR(FICB)/
2 INF(KWA)
-MAYBE attack SEA ? RUS units v.3 INF & ftr (MAN) or more to CHI.
-Maybe attack IND if UK retreated.
Land BMR in JPN until safe to land closer to RUSSIAn capital to STRAT BOMB, land FTRs in FICB and one in MAN.
NONCOM MOVES2 INF by TRN to MAN(unless used to invade CHI or reinforce FICB.
PLACEMENT2 TRN in JPN sz and 3 INF on JPN. -
kritic, I sense extreme hostility here, do I know you?
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@Sum:
cystic crypt and yourbuttocks, you should be ashamed to have let this string get this out of hand! Look where it went afterwards…
not my fault/problem.
@Anonymous:
T1 Germany, factory on Egypt. The rest of the game, buy 1 tank & 1 inf for Egypt, spend the rest on inf to buy time in Europe.
Impossible! Factories can’t be placed on newly acquired territories!.
yeah, i assumed he was talking about T2
@Anonymous:
Japan T1, ignore US fleet, take Australia, put two factories on the mainland. T2, pump tanks & inf on mainland and pull all navy back to Japan to defend.
**Impossible!**See above! and 2 ICs(Industrial Complexs) cost 30 IPCs, but you start the turn with only 25 IPCs. Besides, the objective is Russia… take it and victory is close at hand.
be nice. I did address this.
Also that second Jap IC would have to wait until J2.
See what you think…
Suggestions:
G1 PURCHASE 8 INF and 1 TRN.
COMBAT MOVES
-Attack Navy in UK sz[sea zone] (using BLK Sea TRN & SUB if still around, 2 FTR and BMR)
-attack W Can sz UK TRN(with W Eur FTR) and
-attack GIB sz UK BB(use W Eur SUB & UKR FTR)
–-May have to skip W Can sz as well as W Med sz(sub).
Land BMR and 1 FTR in W Eur. Other FTRs to E Eur.
NEVER attack naval units with BMR alone!
Take FWA with ALG INF. Take FEA with blitz by ARM(return to LIB.)
Do not move S Eur BB or TRN.
NONCOM MOVES TRN 2 INF to LIB for next turn invasion of AES.
Move all posible ARM to E Eur, 2 INF from GER to W Eur,
PLACEMENT 6 INF in GER/ 2 INF & TRN at S Eur(next turn maybe 2 INF & 1 ARM to AES for invasion.)
UK may try BMR and SUB attack v. GER BB & 2 TRNs.J1 PURCHASE 2 TRN & 3 INF.
COMBAT MOVES
-atttack HAW sz US CA, SUB and FTR v. CA(carrier) 2 BB, SUB, 2 FTR(1 from CA, 1 from PHI thru JPN sz) Do NOT INVADE HAW. On J2, move back to JPN, then maybe toward Africa with TRN & 2 INF.
-attack CHI(?) US FTR & 2 INF v. BMR & FTR(JPN)/ 1 INF & FTR(FICB)/
2 INF(KWA)
-MAYBE attack SEA ? RUS units v.3 INF & ftr (MAN) or more to CHI.
-Maybe attack IND if UK retreated.
Land BMR in JPN until safe to land closer to RUSSIAn capital to STRAT BOMB, land FTRs in FICB and one in MAN.
NONCOM MOVES2 INF by TRN to MAN(unless used to invade CHI or reinforce FICB.
PLACEMENT2 TRN in JPN sz and 3 INF on JPN.
not bad. i’ve played similar to this. -
Out of all of this I would like to address MC’s question about when and where to place an IC? I am a relative newbie but i have extracted much wisdom from internet sites and played a few of them out. In a non Russia Restricted game, I have been succesful with Britain placing an IC in India. To make this work Russia should attack Manchuria with 5 inf 1arm and a fighter from Russia. Britain should reinfoce India by moving it’s transport to the Red sea picking up 1inf from Egypt and 1inf fron Syria to India. move the Egypt tank to Persia. Fly airforce to russia. Use thi force in Asia to thwart Japan.
Another option is for the UK to place an IC in South Africa. This might be good if germany has taken Egypt on t1. This might help the UK keep control of Africa with the US landing in Algeria. If japan is wise they might take your IC later. But allof this helps Russia.
As Japan, buy transports before ICs early in the game. Go hard in Asia especially US China on t1 and Russia. Try to get your IPC level into the forties before thinking about an IC. Then possibilities include Burma India or South Africa, which I have done in a recent game.
In general, ICs are expensive and must be well defended. use them to project power where transports or other assets can’t reach.
Also remember ther are exceptions to every rule. The mind is like a parachute. It works best when opened. -
Sorry cys! I missed the “…will have to wait…” line.
We all make mistakes. Heh, heh!al, nope! You haven’t had the displeasure :P .
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Unfortunately, there is no one strategy that will work everytime. The dice roll has alot to do with that. Axis: Germany has to take out Russia and secure Africa. Japan has to take out the American Navy, threaten Alaska, take India and push back Russia. This has to be done witin the 1st 3 rounds. Axis must go on the offensive. Allies will be on the defensive. From there it is just a matter of how well people roll the dice. So far, everything I have read above, there is a counter move. My personal favorite move is to buy lots of bombers for UK and and take away Germany’s money.
T
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Is somebody out there making up rules as they play?
I saw Germany building an IC on AES on G1 (T1 in the post.) IMPOSSIBLE.
I saw Japan building 2 ICs on Australia(What a WASTE!) and it’s
ONLY 1 IC per TERRRITORY per the rules.