Hi, everyone,
since a long time with the help of Uncrustable and recently with Razor,
I hoped to develop within A&A system a game which introduce more planes and better reflect their use in the battlefield and in naval combat.
Here is the principles I tried to put in this House Rule on TcBs and Fgs.
http://www.axisandallies.org/forums/index.php?topic=33229.msg1262286#msg1262286
I don’t know if I really achieve something but here is some elements, which are somewhat balance considering OOB system rules and units combat values.
It is intended to be played with the starting board.
FIGHTER
A2 D2 M4 C8,
1 hit,
all hit destroy an enemy plane first, if there is any.
Give +1A/D to any TcB paired with.
TACTICAL BOMBER
A2 D3 M4 C10,
1 hit,
gain +1 A/D when paired 1:1 with any Fg or Tank.
Can do a Tactical bombing raid vs AB and NB.
Strategic Bomber
A4 D1 M6 C12, as OOB.
Air Supremacy is when one side has at least 1 fighter and the opposing side has no aircraft.
Air Supremacy bonus: all friendly TcBs get A4/D4
Now, FLEET CARRIER is
A0 D2 M2 C16,
2 hits,
can now hold up to 3 planes.
This point is for balancing vs OOB full carrier with 2 planes:
2 Fgs= A6D8C20 (.7pt/IPC) Â / 1 Fg+1TcB= A7D7C21 (.67pt/IPC)
3 TcBs= A6D9C30 (.5pt/IPC)
2 TcBs + 1 Fg = A7D9C28 (.57pt/IPC), but with Air Supremacy can rise to A10D10C28 (.71pt/IPC)
1TcB+2 Fgs= A7D8C26 (.58pt/IPC), but with Air Supremacy can rise to A8D8C26 (.62pt/IPC)
3 Fgs= A6D6C24 (.5pt/IPC)
And the 3 planes carrier is for increasing planes role in Naval combat and also giving much room for different tactics with either 1 or 2 TcBs with Fgs.