Yeah, the personnel carrier tech means each tank can carry one INF, so you can carry as many INF as tanks you have.
Yeah, I definitely like the time sensitive research idea. That way you take a calculated temporary disadvantage to get an advantage that(hopefully) pays off. The whole game is a race and about timing, and techs should support that. I was trying to work it in to my tech system, but couldn’t come up with a simple way.
I think having 3 or 4 levels for every unit (24 or 32 technologies) is too many techs to keep track of. How often is someone going to pay $18(6 INF) over 2 or 3 turns, for a better AC? Or invest in subs?(apparently they DONT fly or launch nuclear warheads in the original game…who knew?)Those options aren’t that useful, and would only convolute the tech system. I bet we could come up with 6-12 techs that affect useful units or production, and then sort out a fair, time sensitive research method. (this way last ditch teching is really hard to do, and you wont get stuck against a super japan that will go down eventually, but not until 2 days later)I like your idea of paying an installement each turn. However, I don’t think a player should get to pick ONE tech to research for. There should be a little uncertainty, but it should be categorized. That way if you really want Heavies and have a lot of bombers, Long Range is still a useful consolation prize, but there is no chance of getting super subs. I’m still confused about creating a good way to simulate time-sensitive research and give a little chance variation to the final tech received. Here are the techs that I think we should keep from my original post, plus a few additions-have any others, or replacements?
-Revised Industrial Tech
-Future Research is somehow discounted
-Super Tanks(maybe move at 3 as well?)
-Personnel Carriers
-Long Range Air
-Air Transports
-2D Heavy BMB
-Coastal Defense
*new techs
*Heavy TRN (3INF, 2INF 1 ARM)
*Radar Guided AA Guns-Each AA gun can fire at planes attacking any adjacent territories or sea zones. (Ex: BMB attacks Germany- 3 AA shots at BMB)
*something to do with navies. (i also think naval warfare should be changed in A&A, but that’s a diff topic)
*Maybe some kind of INF tech?