Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
The Global Game - More Balanced?
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It’s been a while since I have posted. I kind of feel like a fish out of water now. I purchased the Global Pacific portion of this game on release. We stopped playing it because we felt Japan was way overpowered. So we basically resigned to playing Anniversary going forward. It’s time to wipe the dust off the box as I am getting the Global Europe portion of the game for Christmas. I was wondering if the game is more balanced now? Any input or general changes that have been accepted to balance the game or is it good as it is right out the box (Global set-up).
Also, what is Larry’s alpha set-up all about? Is it in the rule book? I can’t quite wait until Christmas, I have to start poking around now.
Regards,
Captain Crunch -
OOB Global is seen to be too allied-favored because the US has too much money. Larry and others have worked on improving the game and have come up with altered setup and rules. The latest updates can be found here:
http://harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4060 -
Many thanks, heading over now.