I take back what I said about forgetting Africa. With the new transport rules, it is much easier to fend off Allied convoy’s, especially for the first few turns. I did some testing (having the new TripleA now) and this is what seemed to work best:
-Take out see zone 2 with sub and whatever air needed. Leave Canada transport for Baltic fleet as it won’t have much of an escort with sea zone 2 dead
-take out battleship in sea zone 13 with remainder of air that can reach.
-grab 1 inf and 1 tank from Southern Europe, land in Egypt with all land forces that can reach and fighter that can reach from eastern front.
-take Karelia with Norway troops and reserves.
-consolidate on Karelia, Belorussia and Ukraine
Hold Eastern line (trading if need be) until Japs storm in back side.
trade Baltic fleet for any UK1 fleet build
Keep majority of air in Western Europe and buy a bomber a turn (for 3 turns). Sink everything
Eventually Japan storms in as usual, and it takes 3+ turns for a large enough fleet to hold off Germany’s air.
Another thing I tried was taking the Japan fleet in the East Indies and spare fighters and take out India fleet, then move through Mediterranian see to hold Gibralter with the German Battleship. This bought an extra turn or two of holding off allied fleet. You don’t need it in the Pacific anyway assuming you destroy the Pearl Harbor fleet.
It caused me to lose all but Kwangtung on Asia initially, but I ferried so many troops in after the first turn it didn’t matter. The allies have no supply line in eastern Asia to stop you, and with half the Japan fleet in the Atlantic with the German boats left, it made African and Western Europe landings impossible. They only thing the Allies can do is Norway landings, which take twice as long from the US.
I’m not sure of a good Allied counter to this. I did have the PC move the Russian sub to sea zone 2, which helped take out more units in that battle (still only lost a fighter and sub).