Barring favorable rolls how can the axis win?

  • Moderator

    Yes, you do have to worry about spending too much to hold Africa but a second transport allows Ger so many options that sometimes its worth the chance. I usually vary my German strategies too, so this isn’t something I do every game. Also I like to play Germany with no RR and one hit BB, so I’m a glutton for punishment. It is hard to win but I do love the challenge.
    My problem with taking Egypt on G1 is I’ve missed with my BB before and the UK sub sank both my ships+the Inf they were carrying, and many times I’ve lost my BB. I have a hard time trading BB for sub.

    So now I’m working on taking Egypt on G1 by bring a ftr down.

    I’m also working on an all out Russia strat where Germany leaves WE open on Rd1, and infact leave the allied atlantic fleet almost completely in tact. It looks suicidal but it might work. (I play all 5 countries on the CD-extremely helpful in finding new strats) The theory-UK and US can’t pass up a free six IPC so they put 4 inf there but since Ger bought 10 Inf those four are sitting ducks with minimal Ger loss and Germany continues to trade WE keeping the battles as small as possible and US, UK inf out of Kar. The key would be Ger take Kar on rd 1 at all costs and takes cauc on rd 2 or 3 while trading WE, not letting allied troops build up in Russia. The benefit is Ger has to place newly purchased units in the motherland anyway so it costs you nothing to place units there but you just can’t let the allies hold WE, and early in the game they shouldn’t be able to. Once you hold Kar and Cauc, you then concentrate on WE.
    This probably should’ve been a seperate topic-oh well.


  • I like to play as Japan and in my limited experience (a few games vs the computer), the best thing to do is to take India on turn one, espeically if the UK is stupid enough to put a complex on it. The US cant respond to that without opening its own territories to Japanese invasion. To invade India. useall the Indo-China infantry and planes along with the bomber from Japan. When the combat ends and india is secured, simply move all the forces from Kwangtung to Indo-China and from Manchruia to Kwangtung. Then bring in two infantry from Japan to Manchuria. Its important to buy 2 transports on the first turn in my opinion and it is important to knock out the American fleet at Peral Harbor. On turn 2, Japan uses the 2 new transports to invade Midway and Hawaii. Then Japan needs to place fighters on those island in order to knock out any ship that the USA tries to build on the Pacific. With that done, Japan simply has to build up a few subs for defence, just in case the USA decides to bring in invasion forces from the east. But Japan also needs to ferry troops over to Asia in order to secure the continet. I find that the biggest problem with Japan is the interior of Asia. Once Japanese forces thrust into the interior, it’s harder to get the necessary troops over to the front, which means Japan needs to spend more IPCs on complexes in order to properly defend against the enemy.


  • another problem with attacking egypt T1 is that if you miss the sub and it withdraws, it then has the rang to go and block the india sea zone and therefore almost guaranteeing UK to hold India T1 which guarantees if a complex is there it can begin pumping out troops. You should kill the sub, but if you don’t kill the sub it can lead to alot of problems in asia. esp since the sub cant reach if it is not given the extra withdraw move.


  • Normally I won’t go for India since there are so many better, and less heavily defended targets than India. However, if it has an IC, then it is imperative to capture it ASAP.


  • TG Moses VI - I agree with your previous post. If the Axis can weaken the UK enough in turns 1 to 4, the UK’s effectiveness is greatly reduced. NP can be down to nearly half (losing it’s African and Asian territories). After that, the Axis can can co-ordinate a mutual attack on Russia. The US needs to be kept at bay, which can be difficult but not impossible. If the Axis can disrupt the Allied effort in Europe long enough, Russia can fall…


  • An aggressive Japan and a defensive, but aggresive, Germany is the key. Germany must force Russia to build Infantry, not tanks. Japan must keep that number of Infantry low. Germany has to hold out long enough for Japan to take Russia.


  • Like the Marshal says, the other Allies are a threat too. A lot of time, the German will do everything it takes to try and capture Karelia and knock Russia out of the war as soon as possible. Now this can be done - the German factors that his superior economy will prevail against the weaker Russian economy feeling the heat from Japan. The only problem is that you forget to factor in UK and USA that can be major threats in T2, especially if their Navy isn’t completely wiped out on the first turn.


  • Good point TG, the #1 objective of both Germany and Japan should be to sink every ship possible. This will leave Russia isolated for a few turns, a critical few turns. This is the time for Germany to expand. Japan then cleans up any threats in mainland Asia, like an Indian factory, and procedes to pressure Russia.


  • Yeah, just don’t get Cocky! 8)

    Even with the Navy destroyed, the Allies can rebuild it with relative ease, by the end of T2 they should be up past full strength (the miracles of a good economy). Don’t do anything unreliable like trying to take Karelia or attacking every possible territory on J1 (believe me, I’ve seen this happen before) it’ll lead to your downfall and further prove the Axis advantage is in the mid-game. But Africa and East Russia is a sure must, even with one transport the Germans can have up to 8 inf, 1 ARM, and whatever Luftwaffe you chose at the end of G2 (looks like I really didn’t need that 2nd transport after all!), making it more than a match for any US Operation Torch (“combined” UK invasion is pointless).

  • Moderator

    Here is the key to Axis victory South Park style:

    Phase 1: Set up board
    Phase 2: ???
    Phase 3: Axis Win!!!


  • Just think of a bunch of ways to counter allied strategies. So whenever they make a move, you try to counter it.


  • The problem is that the strategies of the Axis revolve on a action-based game, not reactive. You can reactive play with Germany (ie countering the Russian stack, defending WE), but with Japan it’s a deathtrap.


  • if im playing japan, i often force the americans to come play with me. i take any non-essential forces (usually have some troops and transports to play with by j5 or 6) and go play in alaska or hawaii. ive even gone over and taken brazil (that was a wierd game, had a jap IC in brazil). your goal is not to actually keep anything, just threaten america. anything america sends at japan is stuff not being sent at the germans. and like mentioned earlier, have the J help G in africa. G takes something, J reinforces it.
    alot of folks dont have the axis powers helping eachother out much, each keeping to its own areas, but i think thats kinda weak. when playing the axis by myself, or with a certain good friend of mine, we usually wind up both powers in africa, and both in asia. this allows having reactive forces available, especially when it comes to pounding the poor brits.


  • Yeah, I would suggest taking Hawaii, Alaska, and maybe even WUSA (i’ve seen this happen). Disruption tactics are a must when dealing with USA in order to help in a Germans. What you want to do is frighten the USA in at least keeping a garrison in their home country. This gives Germans more time to prepare for a possible WE invasion. If USA doesn’t fall for the bait, then congrats, you now have a steady source of income. :)

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