Do you want europe NAs like in AAR??


  • i ment its used once and its over like u-boat interdiction as long as you have a sub the brits us lose 1 ipc colonial garrison you play it once and no more na.


  • Zooma, I hear your point, but I think the game should be balanced during playtesting by adjusting starting forces.


  • Ideally the game would be balanced OOB.  But it’s never happened.

    Playtesters are dealing with more then one variable at a time, and have time and human resources in which to figure it all out.  It’s commendable the games come as closely balanced as they do.

    Anyway, every A&A game ever has required a bid (adjusting the starting forces) to level the field.  This will always be the case.  NAs and other optional rules provide an alternative to the standard bid, and some people love the extra flavour.  Best of all, being optional means nobody has to use them.  In this way they can only enhance the game but cannot spoil it.  Those who don’t like them can simply ignore them; playing with a bid or straight OOB.


  • Well as long as they remain an option that I don’t have to use, then they are okay with me.


  • As the game has matured, many of the old NA’s have fueled new units, techs or bases.  Non aggression could be handled in the new political rules. Every one can now get radar. The french will defiantly resist in E40. Col Gar-you get an IC on India, and Aus. U-boat Interdiction is handled w/convoy’s (for all). Jap now gets Kami’s. Marines & Banzai can be done w/art. You now have island bases for all. China is now a minor power. Mech inf is in the game. You also have tac bmr to represent some peoples variations for jet ftrs (higher attack rolls).

    Some times in AA50 we would allow each power to pick from a list of possible improvement geared to their specific country, but would limit it so things don’t get out of hand.  It added some flavor to the game, as long as all agree.

    I think as time goes on you might see some more of the old NA’s come to light (some of the German ones were cool). We could use a Fortress Europe type def against amphib. Wolf packs would be cool for all powers. Some kind of limited combined attack for both sides (Germ/Ital; Anz/US etc…)  I would like DD’s to move one inf, most powers did this at one time or another. We have Kami’s, why not Kaiten’s.

    I think that if at some point Larry put out a list of optional rules that included a limited number of NA’s (2-3 per power/side) it would be pretty cool. That list grows shorter though with every new game produced.


  • Yeah I think I just never recovered from the heavy bomber tech.


  • You know what would be cool? specific units for specific nations. Like germany could have bombers that rolled on a 3 or less on defense but a 4 or less on attack. You know what i mean? Just an idea, no cookie cutter combat where every nation has the SAME stats and dice. maybe some nations had awful fighters and others had better technology. If you wanted you could bump up the dice to D-12s ( thats a 12 sided dice for you non D and D people.


  • D&D is not the only game to use dodecahedrons.


  • @idk_iam_swiss:

    You know what would be cool? specific units for specific nations. Like germany could have bombers that rolled on a 3 or less on defense but a 4 or less on attack. You know what i mean? Just an idea, no cookie cutter combat where every nation has the SAME stats and dice. maybe some nations had awful fighters and others had better technology. If you wanted you could bump up the dice to D-12s ( thats a 12 sided dice for you non D and D people.

    I like the idea here are some unit ideas

    US, flying fortresses, shermans or marines

    Germany, king tigers or u-boats plus they did have jet fighters

    Japan, banzis or yatamo class battle ships

    Italy, maybe frogmen

    UK, commandos or spitfires

    USSR, T-34s or maybe partisans

    France, french resistance

    Anzac, I’m stumped

    China, the flying tigers should have some good bonus’s

    Any mistakes in historical accuracy


  • sweet someone likes my ideas. so used to negativity on the forums


  • @idk_iam_swiss:

    sweet someone likes my ideas. so used to negativity on the forums

    any ideas for France Italy or Anzac


  • aside from the terrible jokes the americans tell about the french? in all seriousness

    French could get an artillery bonus

    Italians could have mech infantry cost the same as infantry?

    ANZAC can have bonus with destroyers? its not like ANZAC can afford a bunch of ships…so it cant do too much harm


  • @idk_iam_swiss:

    aside from the terrible jokes the americans tell about the french?

    The only thing that is terrible is that they are not jokes. :-D

    @idk_iam_swiss:

    sweet someone likes my ideas. so used to negativity on the forums

    What do mean you are so used to negativity? What gave you that notion? I am sure you are full of great ideas that we still haven’t heard. :-D

    What is your idea for implementing the d12? New attack/defense values?


  • well i was thinking you could use the D 12 instead of the D 6 in certian scenarios.

    Like British planes would defend on a 7  but attack on a 4.  Or Russian tanks can defend higher, while german tanks attack higher but might suffer a movement penalty every 5th tank. Or Japanese infantry defend higher then a 2. Just some ideas. Or france can have better artillery, or a tiger pack type of bonus. America can move transports can hold two of any type of unit.

    Idk I love the game dont get me wrong. But i dont like (sometimes) that combat feels soo cut out and pre constructed. I would like certian sides to have better units. Sorta like a National bonus, instead of a national objective. It would make things more true to history, and in my opinion more fun. I havent done anything with the pacific (these new rules) but ive played with them on the 1942 edition it was…different. Not bad, not god, just different. need to try messing with it a bit. idk just some ideas.


  • Ok idk, I like your ideas. Are you going to create these new values or do you want someone else to do it?


  • In all honesty I will just type out the small list I have made. I dont know if this goes here or in the 1942 thread. I am making some for the Pacific game as well….but I like to test out my ideas first with my brothers If it goes well with them we play with the big guy ( my dad) Keep in mind these are just rough ideas. and i am open to changing them if you think they need a changin. Also not EVERY unit in our opinion needs to be changed around and use a D 12 ( too much to remember if you are playing with 3 people. but its certainly something to think about if this pans out well…

    America

    Planes have one extra movement ( remember they leaned on their sides to fly farther than ever before)
    Tanks…every 5th tank is free. we are going to see if it tilts the game by making EVERY 5th unit free…we havent decided. Recall at this point in history america had a TON of industry and engaged in total warfare…whereas germany actually closed their factories at a certian time etc.
    Paratroopers can play in…but we never use them infantry have AWFUL attack
    Transports can hold two of ANY unit

    Britian
    Fighter Planes use the D 12 they defend on a 8, attack on a 5

    Germany
    Fighter planes attack on a 9, if upgraded to jet fighters ( yes we play with those rules too)
      they attack AND defend on a 9
    Tanks attack on an 8, defend on a 3…Recall the panzer tanks in my opinion were panzy tanks…they broke down WAAAY to much hence the lack in defence. tried messing with the movement…crippled the game.
    U boats attack on a 3 if there are more than 2 U boats present.

    Russia
    Tanks defend on an 8. 12d, attack on a 5 last i checked they made the best tank…sorry guys.
    Infantry cost 2 IPC, but defend on a 1…just played with it debating getting rid of that one…but i like the idea of hoards of cheap soviet infantry…

    Japan

    Destroyers are 6 IPC, When i think of a destroyer it can be ANY ship with cannons or guns…doesnt have to be a ship built JUST for war

    Infantry on an island ( including japan and austrailia, had a fight over that last one mind you) Defend on a 3 …6d
    Fighters attack and defend on a 7…out of a 12 sided dice The zero was faster, lighter, and cheaper.

    Would love feedback. negative or positive. I dont mind. especially would love thinking of new ones for pacific and europe. I already have some in mind for france and italy.

    France, artillery can attack on a 3?

    Italy? mech infantry attack on a 2 defend on a 2 or 3?

    Anzac Destroyers are 6 IPC, subs are 4

    China always gains 2 infantry per  territory per turn if not captured Keep in mind this is for 1942…the pacific ones havent been made yet…

    again let me know what you think


  • I see where you are going but it would be no good if it detroyed the game balance. Definitely play testing would be needed. Have you tried these out yourself.


  • yes, some ruin it some dont….I have played 2 games, no its not enough I know.but im trying it out


  • japan needs more abilities


  • I cant think of many… so does britian. I know… What were they famous for?

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