@dawgoneit 1d3b9cd4-f3eb-4a8e-87f8-99441ee448ae-2025-3-24-World-At-War German 1.tsvg
VampyreLayer (ax) vs Enigma (al) OOB 16+
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 25 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 bomber moved from Anglo Egyptian Sudan to Iraq 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Kenya to 72 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Persia to Iraq Combat - British Battle in 91 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Yunnan British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Iraq British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2,67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Kenya to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 aaGuns moved from Burma to India 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from India to Burma 1 bomber moved from Iraq to Persia 1 fighter moved from United Kingdom to Scotland 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 2 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 2 fighters moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 7 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,4,1,2,1,3,4,2,4,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 1 artillery, 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : 1,00 Germans regular : -0,50 Neutral_Axis regular : 0,67 British regular : 1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Morocco to Algeria 1 infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 2 armour moved from Greece to Romania 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 artillery moved from 95 Sea Zone to Northern Italy 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern France 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0,83 British regular : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from India to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 cruiser and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from India to Iraq 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 carrier and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Finland to Karelia 1 armour moved from Baltic States to Novgorod Germans take Novgorod from Russians 20 infantry moved from Baltic States to Belarus 2 artilleries moved from Baltic States to Belarus 2 artilleries moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Southern France to Western Ukraine 1 bomber moved from Southern France to Bessarabia 2 fighters and 4 tactical_bombers moved from Poland to Karelia Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 20 infantry in Belarus, round 2 : 3/24 hits, 5,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 2 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Karelia, round 2 : 3/8 hits, 3,67 expected hits Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Karelia, round 2 : 1/5 hits, 1,83 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Karelia, round 3 : 2/7 hits, 3,50 expected hits Russians roll dice for 1 armour and 1 artillery in Karelia, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 fighters and 4 tactical_bombers moved from Karelia to Finland 1 bomber moved from Bessarabia to Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 mech_infantrys moved from Baltic States to Belarus 5 infantry moved from Baltic States to Belarus 8 armour moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 8 artilleries moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 9 infantry moved from Germany to Poland 6 mech_infantrys moved from Germany to Eastern Poland 4 armour moved from Germany to Eastern Poland 2 fighters moved from Gibraltar to France 3 aaGuns moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 artillery and 2 infantry placed in France 4 artilleries and 6 infantry placed in Western Germany 2 infantry placed in Germany Germans undo move 3. 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -2,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Bryansk to Bessarabia 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 4 aaGuns, 2 artilleries, 2 fighters and 30 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Caucasus to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Bryansk to Bessarabia 1 fighter moved from Bryansk to Bessarabia 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 tactical_bomber moved from Bessarabia to Rostov 1 fighter moved from Bessarabia to Rostov 4 aaGuns, 2 artilleries, 2 fighters and 30 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Caucasus to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 2 infantry EDIT: Adding units owned by Russians to Bryansk: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,17
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@enigma Redigerede lige. Spil det seneste savegame.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 2 battleships moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 tactical_bombers moved from 37 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 43 Sea Zone 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Hunan to Burma 2 bombers moved from Kwangsi to Borneo 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Hunan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in French Indo China Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking French Indo China from French, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 1 aaGun moved from Hunan to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter moved from 43 Sea Zone to Kwangsi 2 bombers moved from Borneo to Kwangsi 1 fighter moved from Burma to Kwangsi 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 tactical_bombers moved from Sumatra to 42 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 1 artillery EDIT: Adding units owned by Japanese to Kweichow: 1 artillery EDIT: Removing units owned by Japanese from Shantung: 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry EDIT: Adding units owned by Japanese to Anhwe: 4 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Shantung 1 artillery placed in Shantung 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,17 UK_Pacific regular : 1,33 ANZAC regular : -0,83
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67 Italians regular : 0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 23 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Americans roll dice for 2 fighters in 46 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 fighter moved from Scotland to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Shan State 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Battle in Norway Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Morocco from Italians, taking Norway from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 tactical_bomber moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from 125 Sea Zone to United Kingdom 1 bomber moved from 125 Sea Zone to United Kingdom 1 bomber moved from Persia to Egypt Place Units - British 2 fighters placed in United Kingdom 1 factory_minor placed in Iraq Turn Complete - British British collect 37 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,67 Japanese regular : 2,00 Italians regular : 0,67 Germans regular : 0,83 British regular : 0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Southern Italy to Tobruk 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 armour moved from Algeria to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Bessarabia Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Bessarabia, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Tobruk Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 2 infantry in Tobruk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians roll dice for 1 artillery and 2 fighters in Tobruk, round 4 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Morocco Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco British win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour, 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 0/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 2/4 hits, 1,33 expected hits British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from Tobruk to 95 Sea Zone 1 bomber moved from Bessarabia to Eastern Poland Place Units - Italians 1 submarine placed in 95 Sea Zone 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -3,00 Russians regular : 0,33 British regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Iraq to Egypt 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 armour placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Iraq to Egypt 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 armour placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 4 tactical_bombers moved from Finland to Norway 1 bomber moved from Poland to Norway 1 bomber moved from Eastern Poland to Smolensk 2 infantry moved from Belarus to Smolensk 25 infantry moved from Belarus to Bryansk 8 armour moved from Belarus to Bryansk 4 mech_infantrys moved from Belarus to Bryansk 4 artilleries moved from Belarus to Bryansk 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 8 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from France to 112 Sea Zone 1 fighter moved from France to Norway Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers British defend with 2 infantry Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Norway, round 2 : 6/8 hits, 4,67 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Battle in Bryansk Germans attack with 12 armour, 4 artilleries, 25 infantry and 9 mech_infantrys Russians defend with 3 infantry Germans roll dice for 12 armour, 4 artilleries, 25 infantry and 9 mech_infantrys in Bryansk, round 2 : 13/50 hits, 13,67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 12 armour, 4 artilleries, 23 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 8 artilleries and 2 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 8 artilleries and 2 infantry in Western Ukraine, round 2 : 6/10 hits, 3,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Karelia to Finland 1 fighter moved from 112 Sea Zone to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 9 infantry moved from Poland to Eastern Poland 1 aaGun moved from Belarus to Bryansk 2 artilleries and 2 infantry moved from Western Germany to France 2 aaGuns moved from France to Western Germany 3 tactical_bombers moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany 1 bomber moved from Smolensk to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 2 fighters, 1 infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,67 British regular : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Ukraine 2 fighters moved from Russia to Smolensk Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 armour moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 1,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Sikang 2 bombers moved from Kwangsi to Sikang 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone 2 fighters moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from Kwangsi to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/5 hits, 2,33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 bombers and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 bomber and 1 tactical_bomber Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shensi to Yunnan 1 bomber moved from Sikang to Yunnan 1 infantry moved from French Indo China to Yunnan 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 artilleries moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 1 factory_minor placed in Malaya 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,17 Japanese regular : 0,00 ANZAC regular : 0,00