Here you go:
Luksusowa scenario for your review
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bump
I cleaned up the scenario description a bit. So far its pretty fun, but I’d like to see more games played to decide if its balanced appropriately.
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bump for match with Shemar
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It has been an interesting scenario so far. You (Motc) have done a great job with the assets you have available. My only recommendation, this coming from playing the Polish defender with little room to hide from long range German artillery, is to maybe give the town one or two more hexes and not acnhor it in the far South-Eastern corner of the map. I’d be glad to make you a custom map if you have something else in mind.
Also, I prefer a set historical build that has been play tested for both sides rather than giving players the option for builduing their own forces. We all know there are killer builds out there that are more for just winning the game than keeping to historical force organization. I myslef am guilty of this having picked two Bofors for this scenarion instead of more troops. I would really like to see games that have a 66% soldier, 33% vehicle, 33% artillery point ratio.
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I’m a fan of the “build” part of A&A Minitaures myself. It’s what adds the variety. If you have the same # uints on the same map, you end up with a game like the A&A borad games that can be forulated and then broken. To me the build is the great equalizer.
That being said, I dont see the harm in developing a starting or sample build that is roughly balanced that people can use, as most of the WotC scenarios do.
The choice of map was to utilize a stock map and accomplish a real defensive feel. Others have complained that the Spawn of Frog invasion scenario created by dezrtfish did not have a defender advantage that justified the attacker having more points.
The reason I’m playing this one a lot right now is to tweak and adjust it to make sure its a viable scenario. So any other feedback is very welcome. The question for me is, can Poland win? It might come down to adding a tierd victory rating where the Poles get a minor victory by delaying the capture earlier than turn 10.
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I would really like to see games that have a 66% soldier, 33% vehicle, 33% artillery point ratio.
Umm, thats 132%…
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This has been a hard scenario to get interested in, particualry when you know nothing operational or strategic was held in the balance by the the tactical actions of a few brave Poles. I guess that’s why I lean towards historical scenarios based on campigns where either the stakes were high like Stalingrad or Normandy, or where neither side has land, air or sea superiority like North Africa or Guadalcanal.
Thanks for writing it though Motdc, it has been good to learn about the early war units and now I can say I have finally played with a cavalry unit in a game!
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Yes, from a purely historical point of view, I can see your point. We know Poland got rolled, no matter how valiantly they fought.
I’m really hoping I can tune this just right such that if the Poles are tenacious enough they can pull it out, against the odds. Something about standing up to an undenaible force makes it interesting to me…
I still havent seen the Pole win though so I might need to adjust it a bit…
At least the game isnt about killer units. Pretty much everyone can hurt everyone. No Tigers running around :-D
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At least the game isnt about killer units. Pretty much everyone can hurt everyone. No Tigers running around
Yes, you made a good list of unit options. Were Stuka’s on the list, and if not, should they be?
The only other way this might be an interesting scenario is if the Poles had small pockets of resistance at pre-defined sectors of the map. The Germans have the big objective of Luksusowa in the SouthEast corner of the map within a certain time limit. Do they rush for the finish or do they secrure their flanks as they proceed?
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The Stuka that are currently available in AAM dont have a year listing of 1939.
With the Eastern Front coming out that will change (I think), and you can also expect the Poles to get more units (I know).
Thanks for your insights into the scenario.
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Just clarified the Victory Condition phrasing a bit. As was previously written, the game MUST have gone on to turn 10. The intent was that 10 turns is the longest that match can go on.
Mot