Something new coming to Combat Miniatures:
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Confederate 2
Union 3
Confederate 3
Confederate 4
Union 5
Confederate 5
I seem to recall I used to have more of a plan when I played this in the past…though I guess its early, and it certainly was always the case that the first 10 turns as the units advance into the field always felt slow. Once enemy contact is made, that’s when it gets tense!
Agreed, it’s like a lot of battle games - both abstract and wargame types - first there’s a developing period, then the action!
Union 7
Confederate 7
Union 8
Confederate 8
Union 9
Confederate 9
Union 10
Confederate 10 - Supported attack
FYI, I might be out of touch a little while. I’ll try to get on here and do at least 1 a day, but I probably cant do more than that for the next week.
No prob.
Retreated…care to Advance?