@simon33
Here’s a complete loadown on my plans:
Launch a third wave at Enterprise. It was close to Pearl Harbor so I had a good chance of sinking it.
Change the codes.
Don’t invade the Solomons or New Guinea. Forget beating Australia, you’re just overextending yourself. This would free up a huge amount of men that can make more of a difference in Burma or island fighting, where they might be more well supplied.
Turn every island into Iwo Jima or Okinawa. Combined with the troops freed, this will slow the American advance down.
Do a convoy system. Scrap Shinano, Ibuki, Yamato 4, and Oyodo. The most important thing is getting rid of submarine production. Use those resources to invest 117 C class escorts and 17 D-class escorts.
Simulation rules. I assume that not only will I know what happens in history, but what the US will do, meaning I cannot be surprised (super major advantage).
Fight better at Midway. No codes broken means that the US will send Saratoga and Lexington (along with Hornet and Yorktown) to Midway. No Coral Sea means Zuiho, Shokaku, and Zuikaku. Can’t bring the carriers from the Aleutians since I need the army’s support.
Once I win, I’ll destroy Midway’s bases and just leave. No need to invade it. That’ll be a big blow, I don’t have the burden to supply Midway yet I took down the island’s bases.
Create a good pilot program. I’m not wasting those pilots a little bit at a time in the island hopping campaigns. I’ll keep the elite pilots home to train carrier pilots until the carriers operate again.
Don’t fight a war of attrition. Instead of losing your destroyers and cruisers in small battles which don’t mean anything, hoard your major warships for three big battles and let the escort ships do the routine work.
Help Germany. I can’t sway the Europe a lot, but I can give important information, like telling them that Operation Mincemeat’s deception and that the Allies will land in Normandy. Telling Germany their codes are broken will go a really long way. This will cause more Allied ships and resources expended in Europe, at the benefit of Japan.
Blockade the Soviet Union. Just sending 9 destroyers to blockade Vladivostok is an insane impact. 8 million tons of Lend Lease supplies went through there. More supplies can go through the other routes, but probably not all of it. This will weaken the Soviets and the Lend Lease supplies the Allies kept (along with the withdrawal of Allied ships from the Pacific) means the WesternAllies will control more of Europe, a good thing
Also, no codes broken means I can destroy the entire Eastern Fleet, taking a bunch of ships from Europe.
So far it’s all going to plan. Why can it all go to plan? Well I’m the creator of this simulation so I can control it. :)