I tried doing the math by hand but I’m very bad with statistics, can someone who is good with statistics proof this strategy? Say you have even odds in a fight your thinking of taking, you win ~50% and you lose ~same IPC overall as opponent. Should you take the fight because attacker can choose to stay or flea vs defense doesn’t? If there are 2 scenarios A) the dice of first round go in your favor or B) the dice go against you and you now have sub 50% and bad IPC then couldn’t you just retreat if B happens and push if A happens? The computer calculating expected losses is doing so under the impression that you stay regardless of outcome so it’s the sum of all negative outcomes + sum of all positives. But if you leave when it goes against you you reduce the sum of negative outcomes partially while I believe reducing the sum of all positive outcomes by less. So you can achieve positive trades from equal fights by having the ability to choose if your going for their full stack or not.
Incorporating National Advantages for 1942 Second Edition
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I know that 1942 Second Edition doesn’t come with National Advantages (NA) out of the box but I’d like to experiment playing with a few. I grabbed the list of NAs from the Larry Harris Tournament Rules PDF (https://www.axisandallies.org/wp-content/uploads/AAR_LHTR_v2.0.pdf) but a few of them reference specific spaces/zones. I am wondering how to modify them for the 1942 Second Edition game board.
Trans-Siberian Railway (U.S.S.R NA) previously mentioned that certain land units can move two spaces along Russia, Novosibirsk, Yakut S.S.R., and Buryatia S.S.R territories. However, on the 1942 Second Edition game board, Evenki National Okrug is in the way along with Vologda as well. How should this be modified?
Kamikaze (Japan NA) references sea zones 58, 59, 60, 61. In the 1942 Second Edition game board, are those still valid?
Chinese Divisions (U.S. NA) references China, Sinkiang, and Kwangtung territories. Which territories should it be on the 1942 Second Edition game board?