Axis & Allies Miniatures North Africa: Maps, FAQs, Trucks, and More
Avalon Hill is in full gear promoting the upcoming Axis & Allies Miniatures North Africa 1940 – 1943 expansion set.
Avalon Hill is in full gear promoting the upcoming Axis & Allies Miniatures North Africa 1940 – 1943 expansion set.
Several weeks ago Avalon Hill released a series of Axis & Allies wallpaper art for use on your computer’s desktop. It appears that these are versions of the images that appeared for the Axis & Allies Miniatures posters. Pictured to the left is a cropped version of the wallpaper for the upcoming Axis & Allies Miniatures: Africa 1940 – 1943 game to be released in March 2008.
Shortly after the recent release of Axis & Allies Guadalcanal [Amazon] Avalon Hill published an Gudalcanal FAQ for the game based on questions from the designers and various players, including players from this site. Before the FAQ there were mote articles about the game that were published. First was Developer’s Notes Part 2: The Guadalcanal Battle System and the second was Developer’s Notes Part 3: The Economy of Guadalcanal.
The following article provides a list of 15 short tips and tactics for Axis & Allies Guadalcanal that you might find useful in your first game. These a some basic guidelines that I have found to work in most situations. Every game, however, is unique and some of the tips may not apply. I hope this list will, at the very least, get you thinking about some of the things you can try and some of the things to avoid.
The following article is an in depth overview and a review of Axis & Allies Guadalcanal. Guadalcanal takes place in August 1942 during the conflict over the Solomon Island between the Japanese and Americans. This new game is a great addition to the Axs & Allies family of World War II strategy board games.
Last week Avalon Hill published two stories by Nate Heiss, a developer of the Axis & Allies Guadalcanal. The first article, Guadalcanal Developer’s Notes Part 1, is an introduction of the Guadalcanal game. The second article, Guadalcanal Developer’s Notes part 2, goes over the details of the battle box (which we reported about a few weeks earlier). Finally, it is important to at least read the end of both stories because there are rules errata for the game. For your convenience the rules errata is listed below.
Avalon Hill recently published to their website their first article leading up to the upcoming release of Axis & Allies Guadalcanal. The article is titled Guadalcanal Designer’s Notes
A Guadalcanal Diary by Larry Harris. As the intro the the article states the article itself are Larry’s designer notes, which are included in Appendix 3 in the Guadalcanal rule book. It’s a decent read so check it out. Also available on the AH website are the specs and marketing for Axis & Allies Guadalcanal.
One of the new features of the Axis & Allies Guadalcanal game is the combat system and the battle box. This preview of the upcoming Guadalcanal game will cover how combat is resolved using the battle box. The box comes with the game pre-assembled and ready to use with the 12 dice included with the game. The back of the box (see photo with full story) contains a convenient reference chart with the attack power of each unit of the game.
For today’s preview of Axis & Allies Guadalcanal, you will learn more about the marker and counter pieces that come with the game. The markers included are as follows: 2 island cards, 10 Japanese supply tokens, 10 US supply tokens, 1 first player marker, 2 point counters, 9 airtstrip markers, 6 doubled-sided control markers, 8 Axis advantage tokens, and 8 Allied advantage tokens. Finally, today’s preview will also outline the vicotry conditions of the game.
Before the preview, I would like to thank the folks at Avalon Hill and Wizards for sending a review copy of Axis & Allies Guadacanal.
This first preview will be a series of images of the units included with the game. Future previews will give a peek at the rule book (3-4 pages), the map, and a review of the first few games played. After playing the game only once, I can tell you only that it maintains the spirit of the Axis & Allies WWII games while introducing new game mechanics to keep the game fresh. The box claims that game play is 2-3 hours. My first game took 3.5 hours.
Avalon Hill released a preview of two new units from the upcoming Axis & Allies Miniatures: 1929 – 1944 set. If you didn’t already know, this set will contain some pieces from previous sets, new pieces using previous models, and new stats for existing pieces.
This are some of the house rules that I have found useful in running A&A Pacific games in my summer gaming class. The kids playing are 6th through 10th graders, and not experienced wargamers for the most part.