On March 17, 2013 I got together with some friends, Jay and Kurt, and played my second game of Axis & Allies WWI 1914 and this game turned ou much differently than my first. In my first game the Central Powers struggled but in this game, learning from my mistakes and a lot of lucky dice, the Central Powers dominated.
It seems that the challenge for the Allies is transporting enough units into Europe to build unit stacks that rival the stacks of the Central Powers.
We started this game at 2:45pm, took a 1 hour break for dinner and finished Germany turn 6 at around 10:45pm. We played with the Russian Revolution rules and were it not for a lucky dice roll, Austria-Hungary may have been stuck not having taken Moscow, which it did.
I took one photo per country turn approximately at the end of the turn. Keep in mind that every so often something that was neglected during the turn was corrected after I took the photo.
The only major frustration of the game was the fact that it does not come with enough chips and infantry. This is especially true for an playing Germany and Austria aggressively. But don’t let that disuade you, there are easy work-arounds especially if you already own any other Axis & Allies games.
Second Game of Axis & Allies WWI 1914
Storified by David Jensen· Mon, Mar 18 2013 00:28:30
Axis & Allies 1914 G3: Captures Belarus, Livonia. Fails to capture Ruhr. Mutual destruction in SW Africa. http://pic.twitter.com/PQ30DZweDMAxis and Allies.org
Axis & Allies 1914 F3: Passed the mines, captured Kiel. Attacked Allsace. Lost 1 BB, 1 DD in SZ 11. http://pic.twitter.com/K1mBqDHGD6Axis and Allies.org
Cats & dogs living together, French & Italians in WWI Egypt, mass hysteria! That’s Axis & Allies 1914. http://pic.twitter.com/KiyICKGZMLAxis and Allies.org
Axis & Allies 1914 B3: Lost in SZ 11. Fortified Belgium, Ruhr, Egypt. Captured French Eq. Africa. http://pic.twitter.com/gIhmkmpaC5Axis and Allies.org