Thanks SS for the Oil rules you sent to me. I’ll think we will go with those instead of dice. I’ll be back with a review when we have played with them.
Posts made by Wise Guy
-
RE: [AA50] Looking for ways to add more income without national objectives
-
RE: [AA50] Looking for ways to add more income without national objectives
Oil also sounds interesting! I found this, https://www.axisandallies.org/forums/index.php?topic=34322.0
but how would the land list and starting production look like for AA50? -
RE: [AA50] Looking for ways to add more income without national objectives
I’ll go with variable dice depending on witch turn it is, I’ll let you know how it goes.
-
RE: [AA50] Looking for ways to add more income without national objectives
Thanks for all suggestions! We have played this game so many times so changing the cost of the units would mess us up completely :)
What I was looking for was some kind of statistics how much each nation in average gets from NOs per turn and use that to simulate the swing in income, forcing German and Italy to be on the offensive before the cash flow runs out, however I liked the idea with different dice.
How would a chart look like if I should use that? I have all kinds of dice, maybe Formula De dice could work.Maybe Ger has a D12 the first 4 turns and then a D6 in a couple of turns and then nothing…
Could you help me out with some suggestions for the other nations? -
RE: [AA50] Looking for ways to add more income without national objectives
Well, I want the income to be more or less as if we played with national objectives but without the need to have to do the same attacks every game…
-
[AA50] Looking for ways to add more income without national objectives
Our game group plays A&A AE a lot and we are looking for a way to give the countries more income but without using national objectives. We like the way the game flows with more cash but we don�t like the static nature of the game when objectives are added.
I don�t want it to be as simple as just all get X cash each where X is the game turn number or that all have War Bonds from start but I was thinking of some kind of chart showing how much cash each country will get depending on what game turn it is. Maybe the average income from national objectives for all those games played online could act as a base for this? Is that kind of data accessible somewhere or does someone have such a list?
-
RE: Transport Move, then mount and unmount
@El Jefe: where do you read in the “How They Move” section on p. 16 that they can be sunk at all?
@F_alk: air has a MUST-MOVE EXCEPTION on p. 21 but still they move in the same way in NC as in C, i.e. 4 steps and so on…
If you just read p. 21 then there isn’t enough info on that page to cover how ANY unit move in NC so how do you solve that then if you think p.12 to 17 is just for combat? Of course you read each “How They Move”-section for each unit and apply it in NC as well. You can’t just pick a line here and there and say that this is for Combat only but that is for NC as well, either all or nothing!
-
RE: Rocket over neutral terr
I would class a rocket as a…. rocket.
I’ve asked this because we couldn’t agree when this happened but this is a such rare case so maybe it’s not worth the time and effort to discuss it even.
-
RE: Transport Move, then mount and unmount
Since…ehh…ALWAYS!
The movement section described under each unit in the Combat movement chapter is one and the same used in non-combat movement. All units move the same in both phases the only difference is where they can move to. -
RE: Rocket over neutral terr
Good point. I should have thought of that myself.
-
RE: Rocket over neutral terr
A rocket in Mexico wants to take a shot at German IC in Brazil ;)
-
Rocket over neutral terr
This will seldom happen but I just have to ask ;)
Can a rocket fire over neutral territory without violating it? -
RE: Transport Move, then mount and unmount
:D
Maybe I miss some subtle difference in Wise Guy, The Wise Guy and A Wise Guy but now I stuck with what I got.I will search through this forum and see if I can close some more cans of worms :wink:
-
RE: Transport Move, then mount and unmount
OK, I took you on your word ;)