Excuse me, could anyone tell me where I can download a MapView module for AAP?
I’ve tried hard to search for the file but still couldn’t get it…
Thank you very much~! :-)
Excuse me, could anyone tell me where I can download a MapView module for AAP?
I’ve tried hard to search for the file but still couldn’t get it…
Thank you very much~! :-)
Generally… BB should stand for battleship but not bomber.
About “shuck shuck”, you can use the search engine provided in this webpage for the information you want.
In fact, the key to this question has no matter with the location of the enemy ships. If you read p.22-23 of the rulebook about the section “Convoy Routes and Convoy Centers”, you should know that only the sovereignty of that sea zone matters.
If the seazone is controlled by your enemy, you can’t receive a penny from that territory even if that seazone is empty.
If the seazone is under your control, you can receive the IPC even an enemy ship stops in that seazone.
If you’ve read the rulebook carefully, you should know the answers:
I’m interested too…
free_planet@hotmail.com
I think you have to recapture the convoy route before you can get the IPCs from that island again.
I’ve just read through the rulebook again in more detail. Here’re my own interpretation to the questions you’ve raised, Inxduk. (Of course, everyone can has his/her own interpretation :D )
First, let’s talk about the term “adjacent”. On page 12 of the rulebook, in the section of Air Bases, it says “Aircraft … do not have to use up one movement to go between the territory and the sea zone in which the base is situated, or is adjacent to.” The meaning of “adjacent” here is obviously geographical. Then, if we assume that the terms through out the manual is coherent. It is reasonable to believe that the “adjacent” on page 24 has the same meaning.
Next, let’s discuss the matter of Naval Bases. In fact, I think that the rule listed in page 24 of the rulebook is very simple and clear. Notice the term used in the rulebook: “naval units”. It hasn’t said anything about a specific kind of naval unit. It says nothing about transport. In my point of view, the only restrictions on the use of the naval bases are: 1) Non-combat movement. 2) Starting and destination naval bases have to be friendly before the movement is made. 3) not more than 3 spaces. Once they are all fulfilled, you can do whatever you like. Therefore, I can’t see any point in prohibiting transports from doing such kind of action.
Just my 2 cents… :oops:
From page 24 of the manual, “you may initiate a CAP by moving fighter planes … from any territory to an adjacent sea zone.” To my interpretation, the meaning of “adjacent” here is geographical. Therefore, I think CAPs can’t get any advantage from airbase.
Shall we discuss it in detail? :D
Thank you very much.
How about my 1st question? Let me quote it again here:
"Excuse me, I’m a bit confused by the rule on p.25
Does it mean that: For US, she can place new land and air units at any IC but she can only place new naval units on either Western USA or Peral Harbor? "
:) :D :lol:
Excuse me, I’m a bit confused by the rule on p.25
Does it mean that: For US, she can place new land and air units at any IC but she can only place new naval units on either Western USA or Peral Harbor?
Also, from the rulebook, we know that there is no limit on the number of units placed on Hawaii for US. But what if at the start of US’s turn, the Hawaii Convoy is under Japan’s control? Still unlimited? Or, reduced to 2?
Thank you very much for your answers. :D
Yeah! I’ve just finished it~ :P
I’m a newbie of AAP but I’ve played a few games (just a few) of AA original.
I know that players of AA original usually plays RR (Russia Restricted) in order to make the game more balanced.
How about AAP? Is there any similar measure?
I’ve visited the FAQ for AAP in AvalonHill’s offical site:
http://www.avalonhill.com/default.asp?x=faq/axispacific
Do the majority of players here play the modified setup mentioned in that FAQ?
Thanks :)
I’ve just got a copy of AAP.
The miniatures are really facinating!!
However… the black game tray seems a bit… useless… (in my point of view)
It seems to me that the trays of AA (original) are much better coz there’re more partitions for each tray.
So I bought 3 plastic boxes for the troops of Japan, Britain and USA and expunged that black tray…
I’d like to know if anybody here really use that black tray for storage of pieces?
Thanks~
Sorry… I’m just a newbie…
I dun really understand the idea of attacking a sub by 2 fighters…
Coz from rulebook… it saids that subs and planes can’t make damages on each other…
Could anybody explain it for me?
Thanks :)
I have 2 questions about the map of the gameboard. I don’t know if they have been asked before.
The first one is about the “wrap-around” property of the gameboard mentioned on page 8 of the rulebook. I’d like to ask where is the sea zone south of Argentina Chile adjectent to? sea zone C? Or that sea zone doesn’t “wrap-around”? Also, could anyone tell me does the sea zone of New Zealand “wrap-around”?
The second question is about the 2 canals. For Panama Canal, the rulebook has explicitly listed that Paanama territory has to be controlled at the beginning of the turn for the naval units to use the canal. However, I couldn’t find this condition for Suez Canal in the rulebook. So, I’d like to know if my naval units can use Suez Canal on the same turn that I just conquered it?
Thanks for your attention. :)
Sorry… I’m just a newbie here…
I don’t understand some of the “jargons” you guys used…
Could anyone tell me what “rr” is?
Thanks. :oops:
Sorry… I don’t really understand the answer…
Do you guys meant that: If you can’t afford that 3 IPC, you can’t make movements that will violate neutrality?
Thanks. :roll:
Oh! I know what’s wrong with me finally!
Inxduk, you’re right:
Inf + Art: 1/9 * 2 + 4/9 * 1 = 2/3 damage per attack
Inf + Tank: 1/12 * 2 + 1/2 * 1 = 2/3 damage per attack
So, these 2 combinations do the same amount of damages on the first turn.
I shouldn’t focus on the idea of “at least 1 hit” :oops:
Anyone here have ever played Kremlin?
It’s an interesting political game.
I’ve bought one from eBay recently.