“The US fleet must be strong enough” that is exactly what I’m saying. If the US has to build extra warships than it will greatly decrease the strength of their assaulting force. This can force the allies to wait a turn in order to get more troops to the beaches that are their targets thus giving more time to the axis to control and hold their 8 Victory cities.
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Best posts made by Endeer
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RE: Axis and Allies Europe 1940 - Strategies
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RE: Axis and Allies Europe 1940 - Strategies
I was talking about OOB too. I also agree that a fake sea-lion is great, what i’m saying is that the attack on england is not worth it. The extra turns it takes to achieve victory over the British Isles the Russians will have a great enough force to repel the germans for a very long string of rounds. This allows even a half competent America player to become and overwhelming force. The loot gained from England would also be useless. Say you take england on a completely optimal third turn. And have forces that are waiting to invade russia turn 4. This gives America 3 turns at the least (moscow being two blitzes away from The german boarder. In three turns the Americans can have cairo, and have forces in Stalingrad. Now this situation may be an even show of force, But these assumptions are based on the fact that russia is completely empty. on a normal turn of events the Americans and Russians can completely control russian territory and begin to move into german occupied territory around turn 6-7. The fake sea-lion however ruins the English offensive power, as well as giving an amphibious assault on leningrad. Such an assault would cripple the russians forces and give the Germans a great opportunity to attack russia’s jugular: Moscow. This also splits their forces in two.