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    Narvik

    @Narvik

    2025

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    2025

    Best posts made by Narvik

    • RE: Axis & Allies .org 2025 Support Drive

      Got Gold

      posted in Website/Forum Discussion
      NarvikN
      Narvik
    • RE: Proper Term for Playing Pieces

      @Imperious-Leader I was trapped in an unhealty relation to a woman that did not respect a real mans urge to play A&A, but I’m back now. Still waiting for my gold badge, that was paid for a week ago. Miss the Message Boards from the 1990’ies now that was action.

      posted in Global War 1936
      NarvikN
      Narvik
    • RE: Favorite Axis and allies game

      @CWO:

      …. and two American fighter units represented by two different sculpts (though their cost and characteristics in the rules were identical).Â

      Correct, One of the designers said he could not live with an Army P 38 Lighting as a carrier based plane, so they gave us 6 carrier based fighters too. Those were the days…

      pic2972349.jpg

      posted in Axis & Allies Discussion & Older Games
      NarvikN
      Narvik
    • RE: Subjective Complaints about AAZ (Zombies are stupid thread)

      @Requester45:

      I totally agree with all of you, however Vann is right when he says that it’s probably to appeal to the younger crowd.

      I am 50 and it appeals to me, man, so dont blame the age.

      Oh, and since many of you wont buy it, I will buy 10 copies, just to support WOTC.

      Yes, my way to honor and respect the veterans is to buy as many copies of A&A Zombies that I can afford, and store in my basement.

      Enough

      posted in Axis & Allies & Zombies
      NarvikN
      Narvik
    • Blog: The grand Strategy Game.

      In this blog I compere the real WWII to a game of A&A.
      In this blog one Round is 3 months. Rounds follow the seasons: Winter, Spring, Summer and Fall.
      This blog start with the Fall-Round, that would be september 1. 1939 in the real war, and end after 24 rounds with a summer Round, that would be september 2. 1945 in the real war. This 24 Rounds represent 6 years and one day of war.

      A&A is known to be a game of Grand Strategy, that involves both military, diplomatic and economic stuff. Each Turn is split in two, a diplomatic action between the players (National Leaders) in the Game Room and the military campaigns on the A&A 1940-map. To make it simple I just list the purchase, combat moves and non-combat moves. I skip Collect Income but might edit it in later, since it is complicated with GDP, military outlay, revenue from occupied territory that just was schorched, burned, bombed but also different and nation specific cost of units. USSR had cheap infantry but real expensive ships. USA had cheap ships but real expensive infantry. It’s complicated.

      Since 9 players will make 24 Rounds, (=216 Turns) and each Turn is split in a Game Room post and a Map post, this Blog will be 432 posts long. Some posts will have a image, but don’t worry I scaled them down to 700 kB and also I will be a Gold member every year as long this Blog run.

      What do an A&A unit represent? This question has intrigued the community since back in 1984 when the MB Classic game was made. There are no logical answer to that. In this Blog I keep it simple and abstract.
      One Battleship unit is 100 000 tons of battleships, between 1 or 4 real life ships.
      One Carrier unit is 60 000 tons of carriers with 200 aircrafts. It is impossible to combine CV-air with land based air so I keep them separate.
      A Cruiser is 30 000 tons, a destroyer 20 000 tons, a sub is 20 000 tons, a Tranny 250 000 tons (that is what it takes to transport to land units of 100 000 men each across the Atlantic) and a Convoy is 100 000 tons of merchant shipping with a value of 1 IPC, just to have a number. This may change when I start working on the economy and Collect Income phase.

      When purchased a FTR and TAC is 1000 aircrafts and a S.BMB is 500, but on the map this is reduced to 500, 400 and 250 because in the real war old planes were replaced by new ones continiously.

      Land units are tricky, they are both men and stuff. An Infantry unit is 100 000 men and weapons, based on the average Division Slice of an average Triangular Division.

      The Combat Arms (frontline soldiers) would be like 14 000 men (40 %), the Combat Support ( Artillery, Engineering, Signal, Securitsy etc) is 6000 men (20%), Service Supply (Logistic and Supply chain) is 7000 men (20%) and Service Support (Maintenance, Quartermaster, Paymaster, Transportation etc) is 8000 men (20%) for a total of 34 000 men with equipment.

      Tank unit is 1000 Tanks of all sizes and 50 000 men. Artillery is funny because it belongs in the Infantry Division but in this game it is separated into its own unit, so I figure 3000 or 4000 art would make a decent unit. Same with Mech, usually in an Armoured Division, but for this Blog 100 000 men with veichles is a Mech unit. AA unit is 1000 AA guns. Fort unit is 50 000 crew +100 heavy guns in casemates. Blockhouse unit is 50 000 crew +1000 heavy machine guns in bunkers.

      In the Pacific I used Convoy Disruption Rule OOB because Japan didn’t use convoys, but the Battle of Atlantic was very different, so I use the convoy rules from A&A Europe 1999 ed and also from the A&A North Africa convoy rule. As long as I use rules from the A&A univers I guess I can mix. After all, A&A is the game of House Rules. Larry Harris Tournament Rules is prof of that.

      Please don’t clutter down this Blog. This Blog will raise a lot of intriguing historical cases to be discussed, but lets take that in the History part of this Forum. Next post will be the 1939 set up

      posted in Blogs
      NarvikN
      Narvik
    • RE: Proper Term for Playing Pieces

      @HBG-GW-Enthusiast

      In my basement we call it the plastic men

      posted in Global War 1936
      NarvikN
      Narvik
    • RE: Should we make better rules for invadable neutrals? (1940)

      As Ceasar said, while it is a good idea for the playability and balance, its far from historical truth.

      According to International Law for that period, and that is the Haag convention of 1905 and 1907, a country that declare neutrality at the start of a world war, can not take part in any kind of warfare or let other partys use their territory. The Law says the neutral state must have a strong military force to protect and defend its neutral territories.

      Based on the International Law, all neutrals should have strong Infantry/Fighter defense for self protection, stronger than the OOB set up, and even maybe let them grow with one additional unit every second turn, if that dont make it too complicated.

      The OOB rules for neutrals dont model the historical truth, it models the collective safety mechanic that the League of Nations tried to implement after WWI, but was abandoned in 1938, when every neutral minor country in Europe reverted back to the Haag convention from 1905/07. Attack one member, and you attack them all. I love that idea, and maybe it would have worked, but no matter how beautiful the idea is, it was in fact abandoned in 1938 because UK and France denied the League of Nations to punish Italy and Japan after the attacks on true neutrals Ethiopia, Albania and Manchuria. PM Chamberlain said in his speach that the collective safety mechanic was dead, and that each neutral minor had to depend on their own military defense, or join the Western Allies.

      Still, the idea of collective safety for neutrals is not dead in A&A. Attack neutral Spain, and all the neutrals of the world will attack you. Sorry but its not the historical truth, not for the first years when strict neutral Ethiopia, Albania, Austria, Czechoslovakia, Poland, Finland, Romania, The Baltic States, Norway, Denmark, Iceland, Belgium and Netherlands all were attacked, and all this were strict and true neutrals, its not like they were pro something that would have justified the attacks, but the truth is that the rest of the true neutrals did nothing, strict neutral Sweden did nothing when its brothers Finland, Norway and Denmark were attacked, why would neutral Sweden do something if true neutral Bolivia in South America, or true neutral Zimbabwe in Africa, or true neutral Mongolia in Asia got attacked ? I just cant see the reason. A neutral is a neutral, when your brother get stabbed you turn your back to it, you dont suddenly join any fight, because then you are not neutral.

      posted in House Rules
      NarvikN
      Narvik
    • RE: Favorite Axis and allies game

      @Karl7:

      Pacific 2001  – not listed

      Correct, Pacific 2001 and Europe 1999, the two best A&A games, currently out of print, too sad.

      Pacific 2001 was the first game with convoy zones, naval bases and air bases, and my favorite, the CAP, Combat Air Patrol, the current scrambling is by far not that good.

      And the best, they were playable, you could play it every where, you did not need a dedicated basement like when you play G40, or a 6 feet table. Also, the map was focused on the spot where the war actually happened. No Africa and no South America. Too sad its out of print

      box-pacific.jpg

      posted in Axis & Allies Discussion & Older Games
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      ANZAC AND UK PAC TURN 22 - WINTER 1945

      COMBAT
      OPERATION CAPITAL - INVASION OF BURMA
      India: 4 Inf, Art, Tank, BMB (UK) + 4 Inf (Punjab) + 2 Inf (Gurkha) attack> Burma: 3 Inf (JAP) + Inf (BU)
      Loss Allies: 1 Inf + Loss JAP: all units

      BATTLE OF RAMREE ISLAND
      1000 japanese soldiers retreat into crocodile-infestet mangrove swamps.
      Only 20 survive.
      This is known as the worst animal attack ever recordet. If it’s true. Historians differ

      Burma switch side and join the Allies.
      1 Inf (BU) join the Allies.

      537737600_742087232022094_6450434794900079811_n.jpg

      posted in Blogs
      NarvikN
      Narvik
    • RE: Oil Derricks

      I dont belive we had oil here in Norway during WWII, I think we found it in 1965, at the bottom of the North Sea, and any way there would be no technology to get it up from the deep of 4 miles before the 1960s. As you know, the oil in the Middle East is just some feets under the sand, and is easy to get up, some places it even pops up by itself.

      I love an oil rule. With no oil your battleships, aircrafts and tanks cant move. Lack of oil was the sole reason that the Italian battleships never left port during WWII. There should be some oil in Amerika too, since 60 % of all oil was produced there, like Venezuela and Mexico, and Texas. And you should add, that you need to track a path between your oil and units that are not blocked, if you want to move something other than inf

      posted in House Rules
      NarvikN
      Narvik

    Latest posts made by Narvik

    • RE: Blog: The grand Strategy Game.

      @Narvik

      How risky was the real WW II game for the players?

      Lets look into the 9 playable powers:

      3 players died in Round 23, all in april 1945.
      Adolf, the german player, commited suicide because he lost the game.
      Benito, the italian player, was hanged because he lost the game.

      FDR was winning the game, but died of natural causes just before cashing in. An intriguing fact is that if Wendell Willkie had won the election, and become the US player, he too died during the game, in Round 21, oct 1944. So either way a vice had to finish the game. In this case Truman.

      Also two ANZAC players died in office during the game. Michael Savage died in Round 3 and John Curtin in Round 24, the last round. ANZAC was played by 6 different players, starting with “Pig Iron Bob” Menzies and finishing with Ben and Fraser.

      The first UK player, Neville Chamberlain, resigned in Round 3 and died in Round 5.
      The most famous UK player, Winston, resigned in Round 24, the last round, and was replaced in the Victory Parade by Clement Attlee. Now that must have been disappointing to Winnie.

      None of the 5 french players died but 4 of them was arrested and spent some time in prison.
      Both Daladier and Reynauld were locked up at Itter Castle prison already in Round 4.
      Petain and Pierre Laval got locked op in Round 21 for switching to the Axis.
      de Gaulle would pop up and play France the last round, rejecting the Allied victory and keep a solo game going in the old french colonies all over the world.

      Of the main 9 players only Stalin, Tokyo Kid and Chiang would play from Round 1 to the final Round 24.

      Of the minor neutral non-playable powers, a lot of players would be arrested after the game, for being war criminals. Others would be assassinated during play.

      Poland, the first to fight, lost 2 great players:
      Ryds-Smigly in round 10 and Sikorsky in round 16.

      Metaxa, playing Greece, was possible poisoned in round 6.
      Tsar Boris III, playing Bulgaria, was possible poisoned in round 16.
      Stauning, playing Denmark, died in round 11.
      Ulmanis, playing one of the Baltic States, died in GULAG in round 13, and Smedina in round 21.
      Szalasi, playing Hungary, was hanged in round 23.
      Quisling, who tried to play Norway unofficial after the worlds first solo coup by a radio speech, and with no back up what so ever, and even during a german attack, in wich the german player Adolf nor any of his officers was prepared for this, is hanged in round 23.

      In China, the ROC- player Wang Jingwei is killed in round 21. The other puppet players to Japan, Prince De and emperor Puyi, spent some time in GULAG, but survive a short time after round 24.
      KMT-player Chiang survive round 24, but are soon to be replaced by Mao, playing CCP.

      The dominion players Will King, playing Canada, and Smuts, playing South Africa, are in the game from round 1 to round 24. Now that pretty much sums it up. Hopeful we won’t see this much drama on a Con, a Turnament game in our basement with casual friends.

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      FRANCE TURN 24 - SUMMER 1945

      Charles de Gaulle become PRESIDENT of France for job well done

      537731425_743663721864445_8516752367482454144_n.jpg

      Winners of the A&A Global 1939 Tournament game is:
      The Allied Team: Clement, Truman, Stalin and Chiang- the Big Four

      539451987_743664075197743_1698079025810518019_n.jpg

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      ANZAC AND UK PAC TURN 24 - SUMMER 1945

      Aus: Curtin dies in office. Ben is the new ANZAC player

      Subas Bose, the Free India player, is assassinated

      Tokyo Kid signs the surrender abord USS Missouri in sz 6.
      D. MacArthur is supreme commander in Japan.

      539323765_743642505199900_8218671423499253536_n.jpg
      Unfortunately I miss a MacArthur figurine so Patton step in. Will edit later
      Martha Gellhorn and Capa far right
      Also the cleaners have startet to put away the game. Next holiday this basement will be used for the A&A 1914 game. But that will be another Blog

      COMBAT
      OPERATION CAPITAL
      India: 4 Inf, Art, Tank (UK) + 4 Inf (Pun) + Inf (Gur) attack> Shan State: 2 Inf (JA), Inf (Siam), Inf (Free)
      Loss Axis: all units

      Tranny to sz 43 + Inf (UK) Inf (ANZ) amp> Borneo; Inf
      Loss Jap: all units

      BATTLE OF SURABAYA
      TF 37: CA, DD, Tranny to sz 42 + Inf (UK), Inf (ANZ) amp> Java: 2 Inf (Indonesia)
      Loss Indonesia: all units

      537702082_743642908533193_5757131546851031606_n.jpg

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      ITALY TURN 24 - SUMMER 1945

      Tito back down. Trieste (town in Italy) is not worth a new world war.

      NON-COMB MOVE
      N: It: 2 Inf (Yugo) to Yugo

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      UK TURN 24 - SUMMER 1945

      Winston resign, Attlee new UK player.

      King is re-elected as the Canada player

      UK take over Syria and Lebanon from France

      British Somaliland: Sheik Bashir start a rebellion against UK rule

      NURENBERG TRIALS BEGIN

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      CHINA TURN 24 - SUMMER 1945

      Chiang and Mao meet in Chongqing. This start the civil war.

      Ho Chi Minh start an uprising in French Indo China, now named Vietnam.

      Sukarno start an uprising in Indonesia (Java) and declare independence from Holland

      PURCHASE
      KMT 1 Inf
      CCP 5 Inf
      Vietnam: Inf
      Java: 2 Inf

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      USA TURN 24 - SUMMER 1945

      UN Charter signed in San Francisco

      Truman approves the use of A-Bomb in Japan

      TECH
      Trinity test in New Mexico - first a-bomb ever,

      PURCHASE
      East: CA, 3 FTR, TAC, 3 BMB
      Okinava: Airbase

      COMBAT

      OPERATION MATTERHORN
      Iwo: BMB SBR> Jap = total damage
      Oki: BMB SBR> Jap; = total damage
      Guam: BMB SBR> Jap: = total damage

      OPERATION CENTERBOARD
      Marianas: H. BMB nuke> Jap: = total damage

      TF 58: 8 CV, 16 Air, 2 BB, 5 CA, 5 DD attack> sz 6: DD, 5 Trannis + FTR scrambled
      Loss Jap: all units
      8 cv-Air SBR> Jap: Naval Base = total damage

      sz 22: CA to sz 21: Sub (Jap)
      Loss US: CA Indianapolis sunk

      2 Trannies to sz 6 + 2 inf, Art amp> South Korea: contestet territory with USSR
      This was the beginning of a divided Korea and later the Korean War

      15. august - Tokyo Kid surrender

      538915390_743622958535188_3936331490710310240_n.jpg

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      JAPAN TURN 24 - SUMMER 1945

      Tokyo Kid rejects the Potsdam Declaration.

      PURCHASE
      2 FTR, Inf

      NON-COMB MOVE
      Siam: 2 Inf (JA) + Inf (Siam) + Inf (Free India) to Shan State

      COLLECT INCOME CONVOY DISRUPTION
      4 Subs in sz 6 = loss 11 IPC
      US Fleet in sz 19 = loss 9 IPC
      2 Subs in sz 20 = loss 5 IPC
      total loss = 25 IPC

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      USSR TURN 24 - SUMMER 1945

      Stalin (USSR) and Choibalsan (Mongolia) DOW Tokyo Kid (Japan)

      PURCHASE
      3 FTR, 3 TAC, 6 Tanks, 2 Inf, 2 Art

      COMBAT

      SOVJET-JAPAN WAR
      Amur: 8 Inf, 8 Art, 7 Tanks + 2 FTR, 2 TAC, BMB attack> Manchuria: 6 Inf, Art, Tank, FTR, TAC, 3 Inf Manchuko
      Loss USSR: Inf, Tank + Loss JAP: all units

      Amur: 7 Inf + 3 FTR, TAC attack> North Korea: 4 Inf, 2 FTR
      Loss JAP: all units

      538205551_743613065202844_6142644447835911975_n.jpg

      posted in Blogs
      NarvikN
      Narvik
    • RE: Blog: The grand Strategy Game.

      @Narvik

      ROUND 24 (june july aug 1945) the final round
      GERMANY TURN 24 - SUMMER 1945

      POTSDAM CONFERENCE - TERMINAL
      The Allied Control Council takes power and supreme autorothy of Germany.
      De Gaulle resist this Agreement. Germany belongs to France now.

      Stalin, Truman and Winston also demand unconditional surrender of Japan.

      Also a lot of Axis war criminals are arrested: left on the pic

      537737418_743606768536807_5887684532809272817_n.jpg

      The situation in Europe after the war

      537644023_743607205203430_1540697325248540233_n.jpg

      posted in Blogs
      NarvikN
      Narvik