Ah, that makes sense now, thanks guys.
Latest posts made by anoid226
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
@WILD:
“Original controlling power” refers to the power that starts the game with that territory. So if Rome (Italian naval base) is contested, the CP would be subject to mines in sz17 , if they move ships into or though it.
OK, if Rome falls to Austria, and then a French army marches through Italy and contests Rome a few turns later, you’re saying the only mines there are the Italian ones from the beginning of the game? Even though every turn since Austria took Rome Allied ships have been having to roll for mines when passing through sz 17? For some reason that doesn’t make sense to me.
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
“If the territory that shares a naval base with a mined sea zone is contested, only ships that belong to enemies of the original controlling power have to roll for mines.”
Is “the original controlling power” the power that controlled the territory at the beginning of the game, or the power that happened to be controlling the territory just before it became contested?
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
Page 15 of the rulebook states that if you move all of your units out of a territory originally controlled by an opposing power, that power will take control even if it has no units present. In other words, you have to leave a garrison to retain control.
Is this true even if that power’s capital has fallen into enemy hands?
Is this true OF the capital once you capture it? (i.e you have to leave a garrison or they regain control and start collecting money again? Because then I’d just continuously move out so I can move right back in and re-collect)
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RE: Axis and Allies 1914 FAQ/Question and Answer Thread
The rules state that units being loaded onto a transport “must use their entire move to load onto and/or offload from a transport.” A fighter’s move is 2 spaces. Does this indicates that fighters cannot move 1 space into the coastal tt, then use the remaining 1 space of their movement as their “move” onto the transport? Like tanks in the WWII versions?