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    coolrunner

    @coolrunner

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    Latest posts made by coolrunner

    • RE: What country is funnest to play?

      Uk or russia is my favorit nations to play… china is also nice to play, if you play them smart and clever…Russia is fun because you need to play with patient, and with the right buy, and coordination with your allies, you can make them very dangerous … UK is all over the map, and it the link between the pacific map and the european map…

      All over i am a allies player, because i really like the fact the have to work hard together to win the game… the axis play more their own game at each side…

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: Are Mechs Too Strong?

      mech is the worst unit ever in Global… It cost 4 ipc, and attack at 1. It can move two spaces, but only in friendly territory, and it can only blitz together with a tank, or you have the tech for it. Then it is even harder to transport on a transporter. The defender can easy prevent the attacker from blitzing, by putting one infantery in each territory… If it could blitz by it self, or attack on a 2 parred with a tank it is worth buying…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: Questions on Axis Strategy

      @OttoVonBismarck:

      Hello, I am new to playing A&A. Me and my friends have played about 5 games but they usually end before we can really finish. I’ve been scouring through these forums and picking up some information, but I have a lot of questions about good Axis strategy. Any help would be appreciated.

      What is a usual turn for Germany to attack Russia?

      How do you move your starting German units for Barbarossa, and what units should you buy to keep it going?

      Do you leave any units behind to defend Western Germany/Germany or do you send them all to the front?

      What is a good path to go for Moscow?

      How does Japan doing a J1 attack affect the European Axis strategy?

      What should you do with the Italian units in Africa?

      What country should get Bulgaria?

      What should you do with Finnish units if you decide to go along Ukraine/Stalingrad rather than north to Leningrad?

      What is the best way for Japan to get to India?

      Is Sealion ever worth it?

      If you are planning on Barbarossa, is it better to buy 7 artillery on G1, or buy nothing to keep the allies guessing?

      What is the usual amount of German units to send to France? what if you want to take Normandy or Southern France also?

      Sorry for the large amount of questions, I’ve just been really puzzled about this for a while. I’ve seen people say that Germany can easily take over Russia almost every game, but the farthest I’ve gotten is Leningrad. Any other tips you have for Axis strategy would be greatly appreciated.
      Thank you in advance.

      As you get better, you will see that it is not a war game. it is all about economic. Learn the map, and look out for the keypoints there… And then it is like chess. Protect your expensive units, don’t let them stand as sitting ducks… A expensive unit cost more than 3 ipc :) Don’t be afraid to pull out of an area, if you are able to save your units for a counter attack… Learn the bonus’s for each nation, specially your enemies.

      normal I say Germany is the main engine of the axis powers. Japan is the auxillery engine, and Italy is a minor auxillery engine. It means Germany most have all the money it can get on the European map, and it is the power, who force the allies to spend most of the resources (in total Russians, Eur-uk US) to fight… This is the reason why Japan wins most of the games for the axis’s. If Germany is down it is possible for the european british to use there economy in the pacific.
      Italy is a minor power, and are not able to hit that hard on the russians. they should focus to control the mediterranean and those areas. If the germans are strong they have an easier game.

      when you lose a game then think about what happened. how did you buy, and how did you move. The same you have to do with your enemy. then you are able to improve. Sometimes you lose in round 15 or 17 but cause for that might already happened in round 5 or 9, or even in round 1 or 2.

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: United Kingdom Strategy (Video)

      @calvinhobbesliker:

      Japan went from 28 planes to 21…

      Is that from Alpha 2 to 2nd edition

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @Young:

      Nice post Wild Bill, and yes… these videos are to help new players move up the strategy ladder a tad faster. My next UK strategy video will have more options, as there are some good ones emerging that challenge the Taranto raid for sure.

      YG… I really like your videos… Very nice job. even that i consider myself as an experience player I learn some new stuff for those videos…

      but i have some questions for you. And that is how long time (number of rounds) are you guys normally playing, and another thing is that, and long game with many round most of the time benefits the allies… what do you say about that…

      During the first couple of rounds you are able to get a good position for a long term game, and that means resuce your expensive units. Had you try out this strategy…

      I am looking forward to your hopefully upcoming video :)

      posted in Axis & Allies Global 1940
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      coolrunner
    • RE: United Kingdom Strategy (Video)

      @ShadowHAwk:

      Well round 1 what is Italy going to do with the battleship?
      If you move the india air to afrika then well they can stay in port or sink the next turn to the RAF and you will still have your boats.

      The med fleet is a nice protection if you intend to chuck stuff from SA to Egypt.

      I think The Italian battleship is going used to fight the france fleet, or as a shore bombardment in Greece… in my opinion you have to kill your enemies expensive units but only remove your cheap onces… But as long as you protect protect Egypt and the middeleast the americans can do the rest :) try it out

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: United Kingdom Strategy (Video)

      @Young:

      One sigularity point allowing the game to go in one direction or the other can be linked to wether or not Italy has their battleship I1.

      That is true… the same happens if england loses it’s fleet it is hard to replace that fleet, if germany goes after a sealion. I know Italy grow very fast in the begining. But haft of the Italian economy are placed in 3 spots. If the british hold egypt and the middeleast, Gibraltar (3 out of 4) Morroco (north african coast) and seazone 92 (no allied ships in the med) This strategy is to starve them out… those american ship placed in seazone 92 are still able to hit Normandy… Retreating the british fleet to the red sea is also a threat to the italians, because they have to fight for keeping suez closed, and they have to fight on two fronts…  it is all about force the enmy to split up their armies, because they can’t protect everything…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: United Kingdom Strategy (Video)

      Of course the US is better dealing with the japanese fleet in the pacific. But this english fleet shall hold and protect is transporters. The then big thing is to distract the japanese to move against you which can make an opener for the americans… This is the dynamic in this game :) That side that are the best to move around and can keep the middeleast wins the game

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: United Kingdom Strategy (Video)

      I like your videos… Nice work even that i don’t agree with all of the strategies you post… now i have seen the taranto raid… It is nice, but I would never do it. first of all because that this british fleet is used to keep the control over the middeleast. 2nd you can move it do the pacific to re-take ductch east india special when you gathers it with the fleet from the pacific. This fleet gives you the mobility in the middeleast theater, so don’t vasted it on taranto. It is bad moving units out of london, it is dangerous if germany want to do a sealion…. With a lot of transporters you are able to hit Egypt and Transjordan from Iraq and south africa it one move away. you can move a lot of units around and that means you have the upper hand. You can easliy reopen the suez channel… a good buy for South africa is on transporter and 1 man + 1 art. Then move your transporters north and south, and if calcutta is under pressure move them east and west

      If you build a minor industrial complex in persia the middel east is saved.  biside the americans are coming and take back Gibraltar and can easy move in and take away the bonus for no ships in the mediterranean, and the same with Morocco. that is half of the Italian economy if the british are able to hold Egypt.

      as a first buy for the british I buy 7 men for london and one transporter for south africa. Then i take the transporter from sz 98 and sent one man to persia right a way, because in the next round i can build a industri complex there and still 8 men from London. The reason for that the 2nd round is the one where the british have most money and can afford it… Then I move all from exept one man from alexanderia back to Egypt. Of course i kill the italien destroyer and transporter at Malta… Transporters is importent for Italy…

      2nd round i can move 4 men into egypt with my transporters, that is enough to protect egypt, for that round, and with the transporters you can always get more units in there, Another thing is that everything south of Sahara can be attacked from south africa with a transporter, so it can be take back easy.

      3nd round you are able to buy tanks in persia… :)

      if Italy is theathen Iraq then you have to attack Iraq… If Italy is Theathen Egypt and you will loose expensive units and thinking of evacuate then do it to transjordan… Because it have the biggest value for the axis… it is 12 IPC worth for them… it is a difference of 18 IPC… Africa don’t have that amount.

      If the japanese player is very skilled it will take most of the american economy to fight him, and therefore it is good to have an oppertunity to prevent italy to take the middeleast, and if you are unlucky with the taranto raid then italy can gain the hole middeleast and get a huge boost to their economy…

      I have a saying the one who is controlling the middeleast is the one who is winning the game… try this out…

      posted in Axis & Allies Global 1940
      C
      coolrunner
    • RE: American Strategy (Video Added)

      Hey

      I will say that some of the most importent things the USA should do on the european map is to control Gibraltar and Marroco to prevent the Italiens getting 2X 5 IPC bonus’s, and then they just have to build up with land units and cheap navel units, so they are ready to move to London in case that London is falling. In the first round they should buy at least 2 transporters for the european map so they can take Brazil in the same round America enter the war. Brazil will act like a money cow…

      As other people here wrote it is very importent to act with patience, and be careful to get in a situation where you are a “sitting Duck” The american supply linie is very long. Even that america is earning a lot of money then don’t buy a lot of expensive units, like battleships and carriers, You do also need a lot of submarines and destroyers as a canon fodder, because one unit is still one dice. In the longer run america can buy subs and challenge the italian fleet in med. But be careful not spending to much money in europe, because Japan is getting very strong, and will control all asia, without a american fleet.
      In the pacific america should move against the carolines islands, and remember to put blockers up to prevent the hole japanese fleet to attack your fleet…  put one destroyer at midway island to prevent a pearl Harbour :)

      posted in Axis & Allies Global 1940
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      coolrunner