Not sure what you mean here…are your opponents approaching Asia from the Pacific?
In most games, it is a good idea to capture Aussie, NZ, and HW asap. If possible, you can harass the Americans in Alaska (typically after these islands are captured). But in reality there are far more IPCs in Africa, so if USA is going whole hog for Germany, you can turn the tables my using mobile transports to get troops to Africa.
Meanwhile, your primary focus (ie 95% of your resources) should be aimed towards Russia. Buy up to at least 6 (up to 8) transports…4 for unloading troops off Japan, and 2 more for capturing islands and Africa. If the game is a KGF (ie the Allies are fixated on Germany), I wouldn’t recommend a mainland factory until the 3rd Japan turn.
But bear in mind that strategy depends on what your opponents do. You may want to put down mainland factories sooner if Russia is weak because that will enable you to put tanks on the ground faster. And if you cannot protect new transports (say, usa air is threatening), obviously you have to hesitate before buying them.
Yes, US are approaching Asia from the Pacific. Because of that, it is also impossible to harass Alaska. This usually leaves Africa vulnerable which of course is a great boost to Germany but the problem is that US reach the Asian mainland around the 3rd of 4th round. Now Japan must protect their conquered areas against an often larger force while still putting pressure on Russia. On what turn do you usually reach Moscow with Japan? Also, why would you not buy a IC before 3rd round in a KGF game?
Veqryn: An additional IC in India sounds clever. I’m going to try that!