First of all, thanks for the reply Subotai.
In regards to the sub in seazone 12, i dont think it would matter. In an german opening like the one i set out above you can just ignore the gamble part in seazone 9 and bring an additional sub to seazone 12. The end result wouldnt change much. I am pretty certain that Egypt is the key to changing the course of battle. But then again, i dont seem to be able to find the the proper way to grease the wheels of the allied machinery to have it run smoothly, so there might be something i miss completely. souL, can you give any tips on how you set it up?
Latest posts made by gandhi
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RE: Axis can't win? IMO Allies can't win.
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RE: Axis can't win? IMO Allies can't win.
Hi
This is my first post, but i have been a frequent reader of these forums for quite a while.
I play AA50 using tripleA aswell as a real life gaming group (consisting of 6 people). I/We always play with NO’s, LL and without tech.
My experience is that unless the axis player makes a mistake it seems close to impossible to win with the allies. I can see that alot of people have a similar view of the matchup, but those of you who do play with a bid for the allies, how high a bid is needed? and do you have any restrictions on where to put it? and in either case where do you put them?I dont know if i am doing something wrong with the allies, but i have tried alot of different things in the past, including going all pacific or atlantic with the US. But what seems to work the best for me is going something like 70-80% pacific and 20-30% atlantic. What i am interested in is how those of you who have played with the above mentioned setup (with NO’s, LL, no tech) have won your games as allies? what kind of tactics do you use with UK/US. I know its different from game to game and have alot to do with what the axis player does. But if we for example imagine that he starts out by having
the bomber go to egypt,
2 fighters and a sub to seazone 12,
1 sub and 1 fighter against destroyer at seazone 6,
1 sub against 1 destroyer and 1 transport at seazone 9.
This have been a often used opening in our gaming group as germany (ofcourse taking the three eastern european states aswell). germany buys 10 inf first turn and 8 inf and 2 bombers second turn, and generally plays a bit defensive on the eastern front and prioritize inf and planes highest (ofcourse also investing in some armor from time to time). Our general feeling is that time is with the axis, since japan will put to much pressure on russia way before allies are able to get into europe or help significantly from the african way to persia. I hope someone higher up on the allied learning curve can give some guidance on how to for example crack open fortress europe. All help is greatly appreciated.