If Japan is the slow axis power to kill russia, and germany is the fast one, wouldn’t taking british IPCs away from the german fight where its nice and close, to australia where you are building boats, just be a gift wrapped package for germany?
Latest posts made by kendric
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RE: UK & US IC's
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RE: Axis ignore Eurasia Plan
I think you missed what i was saying. This is a feint. It forces a reaction but you never plan to attack. You feint and grab their NO at the same time as making yours easier to get. Its a cash grab not an actual assault on US. after this you are pretty much done with USA. Unless of course they don’t respond and you can take WU on J2.
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RE: Axis ignore Eurasia Plan
I was messing around with this in solo play and I came up with something interesting on the japan side of things. This might work well with the german transport idea or just as a separate japan strat to give a regular Germany an easier time of things. Basically you start this out the same as mentioned for japan, except instead of hitting mainland USA you send all their boats and invade Hawaii, and Philippines and Alaska. This puts you with about 4-5 ground troops and a lot of planes(you move all carriers east) in strike range of west US. This forces a US reaction. Then on turn 2 you just move everything back west and then take Aus and the other islands with all the troops in the Pacific. What this does is slows down your china a bit(but you still can take a few countries) and denies US 5 via loosing Hawaii as well as locks down your 5 ipc no in short order. You also stalled 1 turn of US production, or at least 70% of their production, which then has to walk across to Eastern USA which will take 1-2 turns depending on what they built to counter you. If they built all tanks they will have too many tanks for how many transports they have which is another plus. You also get the income from Alaska and Hawaii on round 1. There is room to grab one of the 4 ipc British islands on round 1 as well I believe. Hopefully it messes up their supply lines to Africa for a bit! This is just a neat idea, and not necessarily the end all be all strat. You could even consider killing the the US carrier on J2(is it close enough given a range of 3 for fighters on a carrier that moves towards its target?) to give Italy more breathing room for its navy.
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RE: AA50 1941 w/NO - Allied Allways Win
90 ipc is probably enough money for japan to supress UK and russian income via strategic bombing, as well as sinking the atlantic fleets. As long as germany can turtle up and get a massive stack of infantry to hold off the current forces there may be no reinforcements.
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RE: Bidding
For fun games its prob a neat idea, but I bet there is some combo out there that you can do that would become unstoppable.
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Japan bomber idea
I have no idea if this would work. Maybe somebody else can comment. Japans main problem is it has tons of cash but it takes a while to put it in action against Moscow. Has anyone tried (especially once you confirm USA is ignoring you) a massive bombers strat. Flying them all to Germany(so quick to get into action), and using them to clear the Atlantic of American transports. If you can cut off the flow of troops from UK and US, Germany should be able to steam roll Russia. Ok so this just popped into my head and I’m sure there are big flaws with it but now that bombers are cheap, seems like a good way to quickly mobilize the Godzilla economy.
Thoughts? -
RE: How to cut Germany's economy over half in three turns
Atleast japan can only bomb moscow for 12 a turn instead of the 20 on germany :)
One counter to thsi might be for germany to repair only 12-13 (from -10 to 2-3) and build only fighters or something. And just turtle till japan gets there. -
RE: How to re-balance the -41 Scenario (team effort!)
I don’t think tech should be considered when talking about balance. I don’t think any revised player I have matched up with has ever wanted tech. They may be fun\cool but they distort balance with too much randomness, even with the new rules. Any game where you research becomes a non reproducible strategy. Leave tech for playing-for-fun games and leave it out when playing-for-balance/competitive play.
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RE: Japan Basic Strategies, Concepts and Ideas
The sad thing is, until triplea a supports the new sub rules, I won’t be able to test this out :) I like the live action playing of triplea. I should just offer to code it for them or something heh. Does anyone know if the engine is being modified for anniv? I know the map files are out already but not the engine mods.
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RE: Japan Basic Strategies, Concepts and Ideas
What I was saying about subs is best summed up with an MMORPG term, kiting. You bring the sub in, they either don’t respond and maybe you sink a transport, or not, and if they do respond you run away 2 squares or 1 depending on how close. If they persue with destroyer and land planes nearby, your sub just did its job and distracted 1 or more planes. Then retreat some more and repeat as needed, coming back to “pull” them again as needed. This is a job for 1-2 subs at most.