@Jonny5tyle Yes, if there are any units left in the convoy after the first (and subsequent) round(s) of combat two units escape from the convoy.
This also applies when there is still a normal sea/air battle in progress. Every round that this combat lasts two convoy units escape. But as long as the defender still has combat units left, the units in the convoy cannot be taken as casuality.

Best posts made by JohnBarbarossa
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RE: Multiple rule questions
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RE: Multiple rule questions
I think that the OP @Driel310 meant to ask what the limit was of the number of simultaneous sea mines in a seazone but his wording was a bit unclear.
For landmines the rulebook is clear. You can build as many as you want in one territory. But for sea mines this is rather unclear.
I am sorry to say this but the rulebook is really poorly written.
Anyway I saw in this video today that there were multiple mines placed in one seazone:
https://www.youtube.com/watch?v=ACc_AwEvqVg&t=2793s
At around 6:05
Can someone confirm if that is correct?
Latest posts made by JohnBarbarossa
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RE: Multiple rule questions
@Jonny5tyle Yes, if there are any units left in the convoy after the first (and subsequent) round(s) of combat two units escape from the convoy.
This also applies when there is still a normal sea/air battle in progress. Every round that this combat lasts two convoy units escape. But as long as the defender still has combat units left, the units in the convoy cannot be taken as casuality. -
RE: Multiple rule questions
Yes, this is very clear now thank you for answering.
The problem is that when you look things up you look at the section sea mines on that page and expect the information to be there. It is easy to miss that one sentence at the top.
So I assume that it is also possible that both axis and allies can have seamines in the same sea zone at the same time?
John
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RE: Multiple rule questions
I think that the OP @Driel310 meant to ask what the limit was of the number of simultaneous sea mines in a seazone but his wording was a bit unclear.
For landmines the rulebook is clear. You can build as many as you want in one territory. But for sea mines this is rather unclear.
I am sorry to say this but the rulebook is really poorly written.
Anyway I saw in this video today that there were multiple mines placed in one seazone:
https://www.youtube.com/watch?v=ACc_AwEvqVg&t=2793s
At around 6:05
Can someone confirm if that is correct? -
European NO's
I am curious to what the exact NO’s are for the European theatre. What are the differences from the Global NO’s already posted by Emperor Taiki?
When you delete the Pacific NO’s from his list you get the following NO’s:Germany
- 5 for denmark, norway, and a neutral or axis sweden.
- 5 for being at peace with the soviets
- 5 for each soviet VC
- 3 for having a land unit in egypt
Soviet Union
+5 for being at war
+6 for each original german territory if they have all of their originalsUK
+5 for getting rid of the subs in the atlanticItaly
+5 for getting all the allied warships out of the med
+5 for southern france, egypt, and greeceUSA
- 30 for being at war
France
- 4 inf when Paris is liberated
It looks like most NO’s are useable also for the stand alone version but UK probably has a couple of more.
Anyone with info care to elaborate?
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RE: What previews do you want?
W00t! Thanks for proof-reading it.
It looks OK to me. :-)
One small typo (but one that could be confusing), in the Italian Political rules:
•Declaring war on the Soviet Union does not cause Germany to go to war with USA and vice versa.
I think this should read Italy.Just a small thing, but still…
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RE: AAE40 setup ( now verified)
@Proud:
lets stop annoying IL. Im just saying I barely use the pic. Infact I havent used it till today!
Anyway i think theres 4 there. Anyone back me up?
It is probably a 4, but it is definitely not a 1 (compare it to the other 1’s on the chart PLUS plurar for “fighters”)
4 makes the most sense (but cannot be confirmed since there are no other 4’s on the chart) because of the attack on the Bismarck (djensen testgame) and the stacks of chips under the fighters (djensen testgame) and lastly for historical accuracy and game balance. -
RE: Reactions on the FAQ
First of all, thanks for the FAQ Krieg.
But could you include some justifications for these changes. It would be nice to see the reasoning behind these changes. Especially the NZ change.
They were just good old-fashioned mistakes.
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RE: Reactions on the FAQ
I cannot believe the unit setup mistakes. This is unbelievable. What a retards.
Having said that, these unit setup alterations make Japan even more stronger. That is the real concern.
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RE: Typo on the game box
And don’t forget the setupcharts. Japan line 1, Artillery is misspelled.