I’m starting to like infantry more now….
:-D
Thanks again!
I’m starting to like infantry more now….
:-D
Thanks again!
When you deploy vehicles that have the transport function - can you deploy them with troops already on board? Or do the troops need to board on their first movement phase?
Also, one of my “special abilities” says that in order to make my nearby units brave, I have to destroy one of my own units.
Does this mean what I think it means? i.e. My comissar kills a soldier, and everyone else is more scared of me than the enemy, so they fight harder…. (Of course it has to be a Russian… stereotypically) :-P
(When you use this rule, do you immediately remove the unit, or does he stil get an attack that turn?)
Thanks
:-D OK - This is exactly what I was looking for. No only tactical suggestions, but with “Flavor” I need to get my head around the actual battlefield ideas, and not the dice and point values.
Looking forward to my next few skirmishes, meat and all!
I think perhaps it hasn’t been apparent to me, because I haven’t actually played with an objective yet - I have been skirmishing with higher and higher army point values (until I hit 100 points), and adding in line of sight, cover rolls, etc. after each learning stage. I have one more skirmish to play where I add in aircraft, and then I will add my objective.
Maybe I’m overcautious, but with this method (so far) my seven year old is keeping up with me. He now knows all of the rules, and probably wont be frustrated once we start “playing to win”…
Have been playing for about a week or so. Working up to full scale battles and scenarios. So far it is pretty apparent that meat cant beat steel. So…
When building armies, are there any rules or suggestions about how many points worth of meat vs how many points of armor are allowed? (and points for support - like antitank guns, etc.)
In general, how are battles run that successfully incorporate both? So far, I have ended up with tanks wiping each other out, and then the remaining armor running around wiping out all the meat. (With speed of 1, meat cant get into the same hex for close assault attacks, except on reare occasions…) Without close assault, most meat dont even have enough attack dice to match the armor’s defense, let alone roll them all as successes…
Strategy tips? (Looking for playability - would like to have soldiers that have a meaningful role…)
Thanks
Thanks! That’s what it seemed like, it just doesn’t say so explicitly.
As far as readability - I bough a white paint marker at office depot for $4 and if you gently color the bottom of the base, it leaves raised balck letters against a (sort-of) white background.
Much more readable.
Dont use too much paint or you end upt with white letters on white background, which is just as bad as black letters on a black background….
Sorry, Couldn’t find this answer anywhere.
I just got my first aircraft, and the rules leave me guessing.
So…… I deploy my aircraft in flight phase, attack in attack phase, and apply casualties.
What do I do in turn 2? Turn 3? Do I get to re-deploy anywhere valid as in my first flight phase? (Assuming I wasn’t destroyed or disrupted).
BTW, I play with my 7 year old, and so far he is undefeated after 8 skirmishes… little !#$%*!! :-P