I’d have to throw my vote in for the type VII U-Boat, as they wreaked so much havoc across the Atlantic. However, I’ve got to tip my hat to the Enterprise, what an amazing ship and crew.
Best posts made by Antholin
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RE: Favorite WWII Ship
Latest posts made by Antholin
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
Negative on Kamikaze. He will gladly lay down his mere life for the preservation of the Empire.
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RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 mech_infantry moved from Soviet Far East to Amur
5 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Amur
3 tactical_bombers moved from Japan to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 armour moved from Siberia to Buryatia
1 armour, 5 infantry and 1 mech_infantry moved from Siberia to Amur
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Japan to Amur
1 fighter moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 2 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Americans and 1 destroyer owned by the British lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Korea, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 bomber, 4 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA guns fire in Amur : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 1 : 9/17 hits
Russians roll dice for 2 aaGuns and 13 infantry in Amur, round 1 : 3/13 hits
7 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 2 : 10/14 hits
Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits
6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Amur to JapanPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs totalTerritory Summary for Japanese :
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag, 3 armour
19 Sea Zone : 1 submarine
5 Sea Zone : 1 transport
6 Sea Zone : 6 carriers, 5 destroyers, 8 fighters, 5 submarines, 4 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 54 / 58
Russians : 20 / 23
Japanese : 16 / 16
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.269
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 67Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.975
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 40Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.692
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
2 bombers moved from Belarus to RostovCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Bryansk
3 aaGuns, 16 armour, 29 artilleries, 28 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
5 artilleries and 5 infantry moved from Novgorod to Belarus
3 fighters moved from Poland to Bryansk
5 transports moved from 115 Sea Zone to 114 Sea Zone
6 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
6 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Normandy Bordeaux to Western Germany
2 submarines moved from 68 Sea Zone to 70 Sea Zone
1 submarine moved from 68 Sea Zone to 70 Sea Zone
1 carrier and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
1 fighter and 2 tactical_bombers placed in Novgorod
1 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Gibraltar : 1 aaGun and 4 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 16 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Germany : 1 factory_major and 8 infantry
Belarus : 1 flag, 5 artilleries and 5 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 19 armour, 29 artilleries, 2 bombers, 4 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers
Vyborg : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Smolensk : 1 flag, 2 infantry
70 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier and 1 transport
115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 58
Russians : 26 / 34
Japanese : 10 / 18
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.889
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Germans Combat
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Russians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
I will be on to post tonight. Just thinking of my grand German strategy.
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RE: Infrastructure vs Antholin 2nd edition rules
Well, that was quite a battle and I shan’t be able to recover from that without many, many rounds of American might into the Atlantic, forgoing the Pacific. Which, will open it up for easy Japan conquest and victory. I shall at this point concede and I congratulate you on a well played Axis.
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RE: Infrastructure vs Antholin 2nd edition rules
Negative on scramble. London will never fall. You are doomed to fail Ghermanney. And your Axis of Evil will crumble.
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RE: Infrastructure vs Antholin 2nd edition rules
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Infrastructure vs Antholin 2nd edition rules
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Java : 1 flag, 1 infantry
62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 46 / 47
Americans : 50 / 70
Chinese : 6 / 8
British : 33 / 24
UK_Pacific : 7 / 7
Italians : 16 / 27
ANZAC : 14 / 14
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 armour and 4 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Bryansk, round 1 : 0/6 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 3/3 hits
3 mech_infantrys owned by the Italians lost in Bryansk
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Bessarabia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Bessarabia to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Greater Southern Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 carrier, 1 cruiser, 2 destroyers and 4 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 13 infantry
Slovakia Hungary : 2 mech_infantrys
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 4 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Eastern Poland : 1 flag, 1 fighter and 1 infantry
Bessarabia : 1 flag, 1 mech_infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour and 6 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 51 / 59
Russians : 29 / 34
Japanese : 10 / 18
Americans : 64 / 89
Chinese : 23 / 29
British : 37 / 37
UK_Pacific : 20 / 26
Italians : 12 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.316
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19 -
RE: Antholin (Axis) vs Stalingradski (Allies). WW5.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
3 infantry moved from Shantung to 19 Sea Zone
3 artilleries moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
4 armour, 5 infantry, 2 mech_infantrys and 6 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 armour, 6 infantry, 2 mech_infantrys and 6 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
4 armour, 5 infantry and 1 mech_infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Jehol
Japanese attack with 3 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 mech_infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Jehol from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 carriers, 5 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Formosa to 6 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs totalTerritory Summary for Japanese :
Kiangsu : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 3 tactical_bombers
Jehol : 3 artilleries and 1 mech_infantry
Okinawa : 2 artilleries
Soviet Far East : 1 flag, 1 infantry and 1 mech_infantry
Siberia : 1 flag, 4 armour, 5 infantry and 1 mech_infantry
5 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 6 transports
6 Sea Zone : 5 carriers, 4 destroyers, 8 fighters, 6 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 51 / 59
Russians : 32 / 34
Japanese : 18 / 18
Americans : 62 / 87
Chinese : 17 / 24
British : 37 / 37
UK_Pacific : 20 / 25
Italians : 9 / 19
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1